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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="Hussar" data-source="post: 6412885" data-attributes="member: 22779"><p>Just a point of fact, Raistlin Majere, in the modules, did not have a Con penalty. The whole "I'm sick" thing was pure role-play. He was a standard wizard with and average Con. According to DL 5 Dragons of Mystery, Raistlin's character sheet has a 10 Con and 10 Charisma. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> Actually, the entire Heroes of the Lance is a pretty stock example of a "die rolled" party with the lowest stat on any character being a 9 and most characters have no stat below 11. Two of the fighter types (Caramon and Riverwind) have percentile strength. Not a single character doesn't have a 16 or better in one or more stats. Heck, Raistlin has a 16 dex.</p><p></p><p>Somehow I don't think 4d6 drop 1 was being used to make those characters. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>I look at it this way. If you did d8+8 six times for stat generation, you would get something that was almost dead on the stat buy value for D&D. You might get that 16, but, by and large, it's going to be within two or three points of 25 Point buy. Try to get your die rolling players to use this method and see the reaction. Better yet, tell them it's 7+d8. Now you are averaging slightly lower than point buy for 5e, although you still have a chance of getting higher. I'll bet you dollars to donuts that not one of your players will take you up on this.</p><p></p><p>Or, tell the players they can do 4d6 drop one, arrange to taste, or take a 35 point buy. Again, dollars to donuts they'll suddenly forget the whole "Oh, I like the random generation of character, it helps me develop the character" and nearly every player will take the 35 point buy.</p><p></p><p>Die rolling has very little to do with "fairness" and everything to do with powergaming.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6412885, member: 22779"] Just a point of fact, Raistlin Majere, in the modules, did not have a Con penalty. The whole "I'm sick" thing was pure role-play. He was a standard wizard with and average Con. According to DL 5 Dragons of Mystery, Raistlin's character sheet has a 10 Con and 10 Charisma. :D Actually, the entire Heroes of the Lance is a pretty stock example of a "die rolled" party with the lowest stat on any character being a 9 and most characters have no stat below 11. Two of the fighter types (Caramon and Riverwind) have percentile strength. Not a single character doesn't have a 16 or better in one or more stats. Heck, Raistlin has a 16 dex. Somehow I don't think 4d6 drop 1 was being used to make those characters. :D I look at it this way. If you did d8+8 six times for stat generation, you would get something that was almost dead on the stat buy value for D&D. You might get that 16, but, by and large, it's going to be within two or three points of 25 Point buy. Try to get your die rolling players to use this method and see the reaction. Better yet, tell them it's 7+d8. Now you are averaging slightly lower than point buy for 5e, although you still have a chance of getting higher. I'll bet you dollars to donuts that not one of your players will take you up on this. Or, tell the players they can do 4d6 drop one, arrange to taste, or take a 35 point buy. Again, dollars to donuts they'll suddenly forget the whole "Oh, I like the random generation of character, it helps me develop the character" and nearly every player will take the 35 point buy. Die rolling has very little to do with "fairness" and everything to do with powergaming. [/QUOTE]
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