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Ars Magica 5e, Rhine Tribunal, 1220 - Characters
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<blockquote data-quote="Yair" data-source="post: 4953189" data-attributes="member: 10913"><p><strong><u>Leo Braveheart Ilfetwis</u></strong></p><p><strong>Size</strong>: +1</p><p><strong>Age</strong>: 25 (Apparent 25)</p><p><strong>Personality Traits</strong>: Lion (Fierce, Brave) +1, Idealistic +3, Curious +1; Weakness +3, Vow +3</p><p><strong>Characteristics</strong>: Int +3, Per 0, Pre +3, Com -3, Str +1, Sta 0, Dex 0, Qui 0 </p><p><strong>Virtues & Flaws</strong>: (Free) The Gift, Hermetic Magus, Heartbeast; (Minor Virtues) Clan Ilfetu, Inspirational, Inoffensive to Animals, Nature Lore, Subtle Magic, Unbound Tongue, Large, Ways of the Forest, Puissant Rego, Puissant Forest Lore; (Major Flaw) Pagan, Twilight Prone; (Minor Flaw) Vow (obedience to Huntress hierophants), Weakness (submission), Deleterious Circumstances (in human shape), Weak Enchanter</p><p><strong>Confidence Score</strong>: 1 (3)</p><p><strong>Abilities</strong>: Lake Nemi Lore 2, Athletics 2, Animal Handling 1, Italian (archaic dialect) 5, Stealth 1, Survival 2, Brawl (unarmed) 2, Hunt 1, Leadership 3, Order of Hermes Lore 1, House Bjornaer Lore 4 (house initiations), Intrigue 1 (sniffing out plots), Artes Liberales 1, Latin 4 (hermetic usage), Magic Theory 3 (inventing spells), Parma Magica 1 (An), Concentration 1 (maintaining a spell), Gothic 4 (house initiations), Magic Lore 1 (great beasts) , Huntress Lore 1 (inventing new initiations), Forest Lore 1+2, Heartbeast 1 (change into heartbeast)</p><p><strong>Wizard's Sigil</strong>: Leo's spells are imbued with majesty and serenity.</p><p><strong>Arts</strong>: In 1, Mu 5, Re 8+3, An 5, He 5, Me 4, Vi 3</p><p><strong>Spells</strong>: Casting Total is given in Heartbeast/Human-form. Note the +3 in forests is not included.</p><p>Clothes for the Bjornaer: Make the caster look and feel like he's dressed. MuIm 4 (B2, +2 Sun): CT +8/+2</p><p>Strike of the Angered Branch ReHe 15: CT +19/+8</p><p>Spasm of the Uncontrolled Hand ReCo 5: CT +14/+5</p><p>Sooth the Ferocious Bear ReAn 10: CT +19/+8</p><p>Shiver of the Lycanthrope InAn 10: CT +9/+3</p><p>Image of the Beast InAn 5: CT +9/+3</p><p>Wizard's Sidestep ReIm 10: CT +14/+5</p><p>Aura of Rightful Authority ReMe 20: CT +18/+7</p><p>Unseen Arm ReTe 5: CT +14/+5</p><p>Trackless Step ReTe 10: CT +14/+5</p><p>Scales of the Magical Weight InVi 5: CT +7/+2</p><p>Sense the Nature of Vis InVi 5: +7/+2</p><p>Gather the Essence of the Beast ReVi 15: CT +17/+7</p><p><strong>Fatigue Levels</strong>: OK, 0, -1, -3, -5, Unconscious</p><p><strong>Soak</strong>: 0</p><p><strong>Brawl</strong>: Init 0, Attack +3, Defense +3, Damage +1</p><p><strong>Wound Penalties</strong>: -1 (1-6), -3 (7-12), -5 (13-18), Incapacitated (19-24)</p><p><strong>Appearance</strong>: Leo is a large man, nearly 7 feet tall, with a short but flowing mane of blonde hair and beard. He has impressive features and a regal manner, but there is a spark of wildness in his eyes. His attire varies, but is always respectable and has a certain elegance to it, even when dressed in peasant's ware; close inspection will reveal it to be illusiory, as Leo doesn't actually wear clothes nor carries any gear.</p><p></p><p>In lion form:</p><p><strong>Characteristics</strong>: Int +3, Per 0, Pre +3, Com -3, Str +6, Sta +3, Dex +2, Qik +1</p><p><strong>Size</strong>: +2</p><p><strong>Confidence Score</strong>: 2 (6)</p><p><strong>Virtues and Flaws</strong>: gain Ferocity (self-defense), Puissant Brawl, Self-Confident, Tough, Proud</p><p><strong>Qualities</strong>: Aggressive, Ambush Predator, Crafty, Good Jumper, Hardy, Imposing Appearance, Large Claws, Large Teeth, Tough Hide, Vocal</p><p><strong>Personality Trait</strong>s: (gain Proud)</p><p><strong>Reputations</strong>: None (yet)</p><p><strong>Combat</strong>:</p><p> Claws: Init +1, Attack +15, Defense +12, Damage +10</p><p> Bite: Init +1, Attack +13, Defense +9, Damage +9</p><p><strong>Soak</strong>: +8</p><p><strong>Fatigue Levels</strong>: OK, 0/0, -1, -3, -5, Unconscious</p><p><strong>Wound Penalties</strong>: -1 (1-7), -3 (8-14), -5 (15-21), Incapacitated (22-28), Dead (29+)</p><p><strong>Abilities</strong>: gain Athletics 5* (pouncing), Awareness 2 (smell), Brawl 5+2 (claws), Hunt 4 (deer), Stealth 4 (stalking), Survival 5 (arid climates). Can speak with lions.</p><p> Gets +3 to jump-related rolls.</p><p><strong>Natural Weapons</strong>: Large claws: Init 0, Attack +5, Defense +3, Damage +4; Large teeth: Init 0, Attack +4, Defense +1, Damage +3. Its hide gives it a Protection of +2.</p><p><strong>Appearance</strong>: Leo is a particularly large lion, weighing in at about 35 stone (490 pounds) and with a body length of over ten feet. It has a short, broad muzzle with powerful jaws and teeth. Its coat is tawny and so is his majestic mane. </p><p></p><p><strong><strong>Background</strong></strong>: Leo was raised by an eremite Bjornaer magus at a secret glade near Lake Nemi in the Rome Tribunal. From early age he was indoctrinated into the cult of the Huntress in the Wood, and is now a devout pagan worshipping the old nature deties and devoted to restoring the wild magic of old. In many ways, he is a stereotypical Bjornaer. His fellow House and Clan members (with the notable exception of his parens) see his devotion to the cult as mild insanity - not too surprising in an Ilfetu. As long as it doesn't interfere with his House duties, which he and his parens perform diligently, it is tolerated. His fellow cult members see him and his parens as both assets and dangerous mystics. For while the cult sees the House mysteries as irrelevant, Leo's parens sees them as corrupted teachings of Merinita, that they seek to purify and integrate into the Cult's practices. So far Leo has only assisted his parens on some minor aspects of this research, but generally he adheres to his parens' teachings on this, although seemingly with less passion. The cult, too, tolerates the lineage's idiosyncracies, if only due to the great respect the Ilfetu are granted among other Bjornaer.</p><p></p><p>For his initiation into the cult, he traveled to the great forests of the Rhine Tribunal, where he communed with the forest spirits of the Rhine Gorge. This made a lasting impression on him, and he is now ecstatic about the great forests. He and his mystagogue were both surprised to find a redcap looking for him, however, who delivered the letter from Murion. The hierarch didn't know why Murion summoned him, and even more importatntly how she knew where to find him. Fearful that Murion has some intelligence source on the cult, he sent Leo to her with clear instructions to do as she says but reveal nothing of the cult and try to ascertain how much she knows and, if possible, how. Leo is not quite sure how to do that, and is rather nervous about the meeting.</p><p></p><p><strong><u>Guerino, the Sour</u></strong></p><p><strong>Age</strong>: 20</p><p><strong>Characteristics</strong>: Int -3, Per +1, Pre 0, Com -3, Str 0, Sta +3, Dex +3, Qui +3</p><p><strong>Virtues & Flaws</strong>: Puissant Great Weapon, Tough, Warrior; Ability Block (social skills), Branded Criminal (Social Status), Pessimistic (Personality Flaw).</p><p><strong>Abilities</strong>: Athletics 2, Awareness 2 (hidden weapons), Brawl 3 (fist), Carouse* 2 (games of chance), Great Weapon 5+2 (Staff), Italian 5, Legerdemain 1 (con games), Mafia Lore 4 (crime lords), Nemi Glade Lore 2 (covenfolk), Profession: Ruffian 3, Stealth 2 (in city), Storytelling 1,Venice Lore 4 (dark alleys)</p><p> * This represents knowledge and skill in the games, but not friend-making behavior, which Guerino is unable to master. Guerino may play well, but he doesn't play nice.</p><p><strong>Personality Traits</strong>: Pessimistic +3, Tale-spinner +1 (morbid tales), Stubborn +3</p><p><strong>Equipment</strong>: Staff (Init +2, Atk +3, Dfn +3, Dam +2, Load 2), Leather Scale Hauberk (Protection/Load 3)</p><p><strong>Burden </strong>2 [4 points]; <strong>Encumbrance </strong>2 [reduces Initiative and athletic activities]</p><p><strong>Soak</strong>: 9</p><p><strong>Combat</strong>: </p><p> Staff: Init +3, Atk +14, Dfn +14, Dam +2</p><p> Fist: Init +1, Atk +7, Dfn +7, Dam +0</p><p> Kick: Init +0, Atk +6, Dfn +5, Dam +3</p><p></p><p><strong>Background</strong>: Growing up as a ruffian in Venice left Guerino with a rather dour and morbid take on life. He was always tough and capable, but never much-liked, and he didn't like the job too much. Not the sharpest knife in the shed, Guerino got caught for beating some noble's son up, and ended up branded as a criminal. Though this didn't hurt his buisness much, he didn't like the duke's prison, at all, and decided to seek alternative employment. He eventually landed in the Nemi Glade as a guard, but his sour outlook soon led him to be "exported" into serving as Leo's bodyguard when he was sent to the north, to Germany. Guerino doesn't mind - he much prefers this job, and is rather surprised things didn't go much worse for him. If he was a betting man, and he is, he'll bet that this is just a curse in disguise, and he'll surely die at some dragon's jaws or something soon enough. Until then, he's determined to live his life the way a man should - with force and tenacity. </p><p> The only problem is that no one seems to speak Italian is these foreign lands. He can't make sense of their barbarian speech. This leaves him only the company of Leo, which neither one of them particularly enjoys.</p></blockquote><p></p>
[QUOTE="Yair, post: 4953189, member: 10913"] [B][U]Leo Braveheart Ilfetwis[/U][/B] [B]Size[/B]: +1 [B]Age[/B]: 25 (Apparent 25) [B]Personality Traits[/B]: Lion (Fierce, Brave) +1, Idealistic +3, Curious +1; Weakness +3, Vow +3 [B]Characteristics[/B]: Int +3, Per 0, Pre +3, Com -3, Str +1, Sta 0, Dex 0, Qui 0 [B]Virtues & Flaws[/B]: (Free) The Gift, Hermetic Magus, Heartbeast; (Minor Virtues) Clan Ilfetu, Inspirational, Inoffensive to Animals, Nature Lore, Subtle Magic, Unbound Tongue, Large, Ways of the Forest, Puissant Rego, Puissant Forest Lore; (Major Flaw) Pagan, Twilight Prone; (Minor Flaw) Vow (obedience to Huntress hierophants), Weakness (submission), Deleterious Circumstances (in human shape), Weak Enchanter [B]Confidence Score[/B]: 1 (3) [B]Abilities[/B]: Lake Nemi Lore 2, Athletics 2, Animal Handling 1, Italian (archaic dialect) 5, Stealth 1, Survival 2, Brawl (unarmed) 2, Hunt 1, Leadership 3, Order of Hermes Lore 1, House Bjornaer Lore 4 (house initiations), Intrigue 1 (sniffing out plots), Artes Liberales 1, Latin 4 (hermetic usage), Magic Theory 3 (inventing spells), Parma Magica 1 (An), Concentration 1 (maintaining a spell), Gothic 4 (house initiations), Magic Lore 1 (great beasts) , Huntress Lore 1 (inventing new initiations), Forest Lore 1+2, Heartbeast 1 (change into heartbeast) [B]Wizard's Sigil[/B]: Leo's spells are imbued with majesty and serenity. [B]Arts[/B]: In 1, Mu 5, Re 8+3, An 5, He 5, Me 4, Vi 3 [B]Spells[/B]: Casting Total is given in Heartbeast/Human-form. Note the +3 in forests is not included. Clothes for the Bjornaer: Make the caster look and feel like he's dressed. MuIm 4 (B2, +2 Sun): CT +8/+2 Strike of the Angered Branch ReHe 15: CT +19/+8 Spasm of the Uncontrolled Hand ReCo 5: CT +14/+5 Sooth the Ferocious Bear ReAn 10: CT +19/+8 Shiver of the Lycanthrope InAn 10: CT +9/+3 Image of the Beast InAn 5: CT +9/+3 Wizard's Sidestep ReIm 10: CT +14/+5 Aura of Rightful Authority ReMe 20: CT +18/+7 Unseen Arm ReTe 5: CT +14/+5 Trackless Step ReTe 10: CT +14/+5 Scales of the Magical Weight InVi 5: CT +7/+2 Sense the Nature of Vis InVi 5: +7/+2 Gather the Essence of the Beast ReVi 15: CT +17/+7 [B]Fatigue Levels[/B]: OK, 0, -1, -3, -5, Unconscious [B]Soak[/B]: 0 [B]Brawl[/B]: Init 0, Attack +3, Defense +3, Damage +1 [B]Wound Penalties[/B]: -1 (1-6), -3 (7-12), -5 (13-18), Incapacitated (19-24) [B]Appearance[/B]: Leo is a large man, nearly 7 feet tall, with a short but flowing mane of blonde hair and beard. He has impressive features and a regal manner, but there is a spark of wildness in his eyes. His attire varies, but is always respectable and has a certain elegance to it, even when dressed in peasant's ware; close inspection will reveal it to be illusiory, as Leo doesn't actually wear clothes nor carries any gear. In lion form: [b]Characteristics[/b]: Int +3, Per 0, Pre +3, Com -3, Str +6, Sta +3, Dex +2, Qik +1 [B]Size[/B]: +2 [B]Confidence Score[/B]: 2 (6) [B]Virtues and Flaws[/B]: gain Ferocity (self-defense), Puissant Brawl, Self-Confident, Tough, Proud [B]Qualities[/B]: Aggressive, Ambush Predator, Crafty, Good Jumper, Hardy, Imposing Appearance, Large Claws, Large Teeth, Tough Hide, Vocal [B]Personality Trait[/B]s: (gain Proud) [B]Reputations[/B]: None (yet) [B]Combat[/B]: Claws: Init +1, Attack +15, Defense +12, Damage +10 Bite: Init +1, Attack +13, Defense +9, Damage +9 [B]Soak[/B]: +8 [B]Fatigue Levels[/B]: OK, 0/0, -1, -3, -5, Unconscious [B]Wound Penalties[/B]: -1 (1-7), -3 (8-14), -5 (15-21), Incapacitated (22-28), Dead (29+) [B]Abilities[/B]: gain Athletics 5* (pouncing), Awareness 2 (smell), Brawl 5+2 (claws), Hunt 4 (deer), Stealth 4 (stalking), Survival 5 (arid climates). Can speak with lions. Gets +3 to jump-related rolls. [B]Natural Weapons[/B]: Large claws: Init 0, Attack +5, Defense +3, Damage +4; Large teeth: Init 0, Attack +4, Defense +1, Damage +3. Its hide gives it a Protection of +2. [B]Appearance[/B]: Leo is a particularly large lion, weighing in at about 35 stone (490 pounds) and with a body length of over ten feet. It has a short, broad muzzle with powerful jaws and teeth. Its coat is tawny and so is his majestic mane. [B][B]Background[/B][/B]: Leo was raised by an eremite Bjornaer magus at a secret glade near Lake Nemi in the Rome Tribunal. From early age he was indoctrinated into the cult of the Huntress in the Wood, and is now a devout pagan worshipping the old nature deties and devoted to restoring the wild magic of old. In many ways, he is a stereotypical Bjornaer. His fellow House and Clan members (with the notable exception of his parens) see his devotion to the cult as mild insanity - not too surprising in an Ilfetu. As long as it doesn't interfere with his House duties, which he and his parens perform diligently, it is tolerated. His fellow cult members see him and his parens as both assets and dangerous mystics. For while the cult sees the House mysteries as irrelevant, Leo's parens sees them as corrupted teachings of Merinita, that they seek to purify and integrate into the Cult's practices. So far Leo has only assisted his parens on some minor aspects of this research, but generally he adheres to his parens' teachings on this, although seemingly with less passion. The cult, too, tolerates the lineage's idiosyncracies, if only due to the great respect the Ilfetu are granted among other Bjornaer. For his initiation into the cult, he traveled to the great forests of the Rhine Tribunal, where he communed with the forest spirits of the Rhine Gorge. This made a lasting impression on him, and he is now ecstatic about the great forests. He and his mystagogue were both surprised to find a redcap looking for him, however, who delivered the letter from Murion. The hierarch didn't know why Murion summoned him, and even more importatntly how she knew where to find him. Fearful that Murion has some intelligence source on the cult, he sent Leo to her with clear instructions to do as she says but reveal nothing of the cult and try to ascertain how much she knows and, if possible, how. Leo is not quite sure how to do that, and is rather nervous about the meeting. [B][U]Guerino, the Sour[/U][/B] [B]Age[/B]: 20 [B]Characteristics[/B]: Int -3, Per +1, Pre 0, Com -3, Str 0, Sta +3, Dex +3, Qui +3 [B]Virtues & Flaws[/B]: Puissant Great Weapon, Tough, Warrior; Ability Block (social skills), Branded Criminal (Social Status), Pessimistic (Personality Flaw). [B]Abilities[/B]: Athletics 2, Awareness 2 (hidden weapons), Brawl 3 (fist), Carouse* 2 (games of chance), Great Weapon 5+2 (Staff), Italian 5, Legerdemain 1 (con games), Mafia Lore 4 (crime lords), Nemi Glade Lore 2 (covenfolk), Profession: Ruffian 3, Stealth 2 (in city), Storytelling 1,Venice Lore 4 (dark alleys) * This represents knowledge and skill in the games, but not friend-making behavior, which Guerino is unable to master. Guerino may play well, but he doesn't play nice. [B]Personality Traits[/B]: Pessimistic +3, Tale-spinner +1 (morbid tales), Stubborn +3 [B]Equipment[/B]: Staff (Init +2, Atk +3, Dfn +3, Dam +2, Load 2), Leather Scale Hauberk (Protection/Load 3) [B]Burden [/B]2 [4 points]; [B]Encumbrance [/B]2 [reduces Initiative and athletic activities] [B]Soak[/B]: 9 [B]Combat[/B]: Staff: Init +3, Atk +14, Dfn +14, Dam +2 Fist: Init +1, Atk +7, Dfn +7, Dam +0 Kick: Init +0, Atk +6, Dfn +5, Dam +3 [B]Background[/B]: Growing up as a ruffian in Venice left Guerino with a rather dour and morbid take on life. He was always tough and capable, but never much-liked, and he didn't like the job too much. Not the sharpest knife in the shed, Guerino got caught for beating some noble's son up, and ended up branded as a criminal. Though this didn't hurt his buisness much, he didn't like the duke's prison, at all, and decided to seek alternative employment. He eventually landed in the Nemi Glade as a guard, but his sour outlook soon led him to be "exported" into serving as Leo's bodyguard when he was sent to the north, to Germany. Guerino doesn't mind - he much prefers this job, and is rather surprised things didn't go much worse for him. If he was a betting man, and he is, he'll bet that this is just a curse in disguise, and he'll surely die at some dragon's jaws or something soon enough. Until then, he's determined to live his life the way a man should - with force and tenacity. The only problem is that no one seems to speak Italian is these foreign lands. He can't make sense of their barbarian speech. This leaves him only the company of Leo, which neither one of them particularly enjoys. [/QUOTE]
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