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Ars Magica 5e, Rhine Tribunal, 1220 - Characters
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<blockquote data-quote="Walking Dad" data-source="post: 4953197" data-attributes="member: 59043"><p>Still working on a name. Maybe going by Brother Thomas is public.</p><p></p><p>[sblock=Background]You are now Commutatis (or whatever you prefer) of Ex Miscellania; an excellent if wondrously varied house. I chose this house due to Bjornaer disliking shapechangers as a rule, and you being one. Regardless, now there's none of that strange cult philosophy to worry about.</p><p> </p><p>Your mage has an interesting history. He is Danish, and from a line of shape-changing mages who descend from the apprentice of Father Weathersky.</p><p> </p><p> <a href="http://en.wikipedia.org/wiki/Farmer_Weathersky" target="_blank">Farmer Weathersky - Wikipedia, the free encyclopedia</a></p><p> </p><p>Your line, a relatively small one of perhaps you and five others, focus on your understanding of shapechanging and the forest. Your line has an interesting history; not one of the original founders, your ancestor was actually found and 'Recruited' into the order with a 'Join or Die!' statement. Eventually finding themselves in Ex Miscellania, they have effectively a small true lineage; most live amongst the forests quite happily, though members often have some issues with mundanes plundering the forest or slaughtering all their animal friends. For the most part your lineage are left to their own, barely hearing of Hermetic politics and unused to hermetic life. (An excellent reason to not know what the frig is going on, too. Asking dangerous questions in character can be fun. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />.) Getting a letter from the Prima of House Bonisagus was obviously completely out of the blue, especially when it was delivered by a talking raven with a rather imperious tone.</p><p> </p><p>You have the supernatural ability to talk to animals, as well as Ways of the Forest which means most animals treat you well - even predators won't be hostile. </p><p> </p><p>I have given you two shapechanging spells, wolf and raven, but you may change those to any mammal or bird you please without being overly huge. If you choose those I can find the statistics. </p><p> </p><p>As well as this, you don't need to speak or make any motion to cast any spells, and therefore can cast while in animal form with no problems. </p><p> </p><p>The effects of the gift work normally with people, but animals are unaffected by it. In fact, you get along better with animals than people. You are particularly effective with forest magics and while your learning has been specific up to now, you see magic as a unified whole, so get bonus experience points to unrelated magical arts when studying.</p><p> </p><p>All this comes at a price - you have weak magic resistance when not in a forest, are somewhat prone to Twilight, have a reputation as a hedge wizard due to not being from a latin-focused tradition, and Enemies. You have enemies of two sorts, both of a medium consequence rather than one enemy of potency. You have a general beef with mundanes who wreck the forests and magical places, and House Bjornaer seem to have a beef with your lineage, though you have no idea why. Your master recommended that you keep your magical history to yourself, however. [/sblock]</p><p> </p><p>[sblock=Sheet]From the top -</p><p> </p><p>Commutatis (or whatever) of Ex Miscellania</p><p> </p><p>Player: Walking Dad</p><p> </p><p>Year 1220</p><p> </p><p>Race: Danish</p><p> </p><p>Religion: ?</p><p> </p><p>Confidence 1(3)</p><p> </p><p>Age 25</p><p> </p><p>Gender (?)</p><p> </p><p>Size 0</p><p> </p><p>Decreptitude = 0 Warping = 0</p><p> </p><p>Int +3 Per +1 Stre - 1 Sta + 2 Pre +1 Com+1 Dex +1 Qik +1</p><p> </p><p>Personality Traits</p><p>Paranoid + 4 (I chose this as a major personality flaw. Feel free to change it to another major flaw.</p><p>?</p><p>?</p><p> </p><p>Virtues House - Minor Mag Focus - Shapechanging</p><p>Ways of the Forest</p><p> </p><p>Non-house</p><p>Subtle Magic 1</p><p>Quiet magic x2 2</p><p>Improved characteristics x2 2</p><p>Inoffensive to animals 1</p><p>Secondary insight 3</p><p>puissant herbam 1</p><p> </p><p>House flaws</p><p>Weak Magic Resistance (not in a forest)</p><p>Twilight Prone</p><p>Enemies (Mundanes, Bjornaer)</p><p>Hedge Wizard</p><p>Paranoid</p><p> </p><p>Abilities</p><p> </p><p>Artes Liberales 1</p><p>Athletics 1</p><p>Awareness 2</p><p>Brawl 1</p><p>Charm 2</p><p>Concentration 2</p><p>Finesse 1</p><p>Folk ken 1</p><p>Hunt 1</p><p>Language: Danish 5</p><p>Latin 4</p><p>Area Lore (Denmark) 2</p><p>Magic Theory 3</p><p>Parma 1</p><p>Penetration 1</p><p>Stealth 1</p><p>Survival 2</p><p>Animal Ken 4</p><p> </p><p>Magic</p><p>Cr 1 IN 1 MU 10 RE 3 COR 5 HERB 9+2 (11)</p><p> </p><p>Spells</p><p> </p><p>Shape of the Great Stag, LVL 20 +22</p><p>Cloak of Black Feathers LVL 30 +22</p><p>Eyes of the cat LVL 5 + 17</p><p>Pass the unyielding Portal (Open doors like they are made of play-doh) LVL 5, + 23</p><p>Piercing shaft of wood LVL 10 + 23</p><p>Intuition of the forest (group spell), LVL 10, + 14</p><p>Shriek of the impending shaft LVL 15 + 14</p><p>Trap of the entwining vines LVL 15 + 14</p><p>Shroud Magic (make any magic difficult to detect) LVL 10 + 12</p><p> </p><p> </p><p>So, how does that seem?</p><p> </p><p>Edit: You can't change into rings or stones yet, but with a bit of study there's no reason why not for the full shapechanging mage.</p><p>Your Ways of the Forest virtue means you get + 3 to every roll within a forest, including spells and don't botch as often. Interestingly, in the forest you can deal with people without them thinking you are dangerous and strange, but in a town they recognize you don't 'belong', which is an unexpected side effect. You just don't belong outside of forests. This also means that living in a busy, urban covenant is going to be painful for you, but a quiet forest away from any villages would be playing to your strengths. </p><p> </p><p>Your weak magic resistance is painful, almost terribly so. You are well advised to never let anyone know about it, and to draw them into the forest.[/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 4953197, member: 59043"] Still working on a name. Maybe going by Brother Thomas is public. [sblock=Background]You are now Commutatis (or whatever you prefer) of Ex Miscellania; an excellent if wondrously varied house. I chose this house due to Bjornaer disliking shapechangers as a rule, and you being one. Regardless, now there's none of that strange cult philosophy to worry about. Your mage has an interesting history. He is Danish, and from a line of shape-changing mages who descend from the apprentice of Father Weathersky. [URL="http://en.wikipedia.org/wiki/Farmer_Weathersky"]Farmer Weathersky - Wikipedia, the free encyclopedia[/URL] Your line, a relatively small one of perhaps you and five others, focus on your understanding of shapechanging and the forest. Your line has an interesting history; not one of the original founders, your ancestor was actually found and 'Recruited' into the order with a 'Join or Die!' statement. Eventually finding themselves in Ex Miscellania, they have effectively a small true lineage; most live amongst the forests quite happily, though members often have some issues with mundanes plundering the forest or slaughtering all their animal friends. For the most part your lineage are left to their own, barely hearing of Hermetic politics and unused to hermetic life. (An excellent reason to not know what the frig is going on, too. Asking dangerous questions in character can be fun. :D.) Getting a letter from the Prima of House Bonisagus was obviously completely out of the blue, especially when it was delivered by a talking raven with a rather imperious tone. You have the supernatural ability to talk to animals, as well as Ways of the Forest which means most animals treat you well - even predators won't be hostile. I have given you two shapechanging spells, wolf and raven, but you may change those to any mammal or bird you please without being overly huge. If you choose those I can find the statistics. As well as this, you don't need to speak or make any motion to cast any spells, and therefore can cast while in animal form with no problems. The effects of the gift work normally with people, but animals are unaffected by it. In fact, you get along better with animals than people. You are particularly effective with forest magics and while your learning has been specific up to now, you see magic as a unified whole, so get bonus experience points to unrelated magical arts when studying. All this comes at a price - you have weak magic resistance when not in a forest, are somewhat prone to Twilight, have a reputation as a hedge wizard due to not being from a latin-focused tradition, and Enemies. You have enemies of two sorts, both of a medium consequence rather than one enemy of potency. You have a general beef with mundanes who wreck the forests and magical places, and House Bjornaer seem to have a beef with your lineage, though you have no idea why. Your master recommended that you keep your magical history to yourself, however. [/sblock] [sblock=Sheet]From the top - Commutatis (or whatever) of Ex Miscellania Player: Walking Dad Year 1220 Race: Danish Religion: ? Confidence 1(3) Age 25 Gender (?) Size 0 Decreptitude = 0 Warping = 0 Int +3 Per +1 Stre - 1 Sta + 2 Pre +1 Com+1 Dex +1 Qik +1 Personality Traits Paranoid + 4 (I chose this as a major personality flaw. Feel free to change it to another major flaw. ? ? Virtues House - Minor Mag Focus - Shapechanging Ways of the Forest Non-house Subtle Magic 1 Quiet magic x2 2 Improved characteristics x2 2 Inoffensive to animals 1 Secondary insight 3 puissant herbam 1 House flaws Weak Magic Resistance (not in a forest) Twilight Prone Enemies (Mundanes, Bjornaer) Hedge Wizard Paranoid Abilities Artes Liberales 1 Athletics 1 Awareness 2 Brawl 1 Charm 2 Concentration 2 Finesse 1 Folk ken 1 Hunt 1 Language: Danish 5 Latin 4 Area Lore (Denmark) 2 Magic Theory 3 Parma 1 Penetration 1 Stealth 1 Survival 2 Animal Ken 4 Magic Cr 1 IN 1 MU 10 RE 3 COR 5 HERB 9+2 (11) Spells Shape of the Great Stag, LVL 20 +22 Cloak of Black Feathers LVL 30 +22 Eyes of the cat LVL 5 + 17 Pass the unyielding Portal (Open doors like they are made of play-doh) LVL 5, + 23 Piercing shaft of wood LVL 10 + 23 Intuition of the forest (group spell), LVL 10, + 14 Shriek of the impending shaft LVL 15 + 14 Trap of the entwining vines LVL 15 + 14 Shroud Magic (make any magic difficult to detect) LVL 10 + 12 So, how does that seem? Edit: You can't change into rings or stones yet, but with a bit of study there's no reason why not for the full shapechanging mage. Your Ways of the Forest virtue means you get + 3 to every roll within a forest, including spells and don't botch as often. Interestingly, in the forest you can deal with people without them thinking you are dangerous and strange, but in a town they recognize you don't 'belong', which is an unexpected side effect. You just don't belong outside of forests. This also means that living in a busy, urban covenant is going to be painful for you, but a quiet forest away from any villages would be playing to your strengths. Your weak magic resistance is painful, almost terribly so. You are well advised to never let anyone know about it, and to draw them into the forest.[/sblock] [/QUOTE]
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