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Ars Magica 5e, Rhine Tribunal, 1220 - Characters
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<blockquote data-quote="Strahd_Von_Zarovich" data-source="post: 4954314" data-attributes="member: 24609"><p><strong>Characters</strong></p><p></p><p>[sblock=Magus]</p><p>Name: Gorgamesh</p><p>House: Criamon</p><p>Age: 25 Size: 0 Confidence: 1</p><p></p><p>[sblock=appearance and info]</p><p>Birth Place: Poland</p><p>Gender: Male</p><p>Height: 165 cm</p><p>Weight: 75 kg</p><p>Hair: Dark brown</p><p>Eyes: Deep black</p><p>Description: A horribly ugly haunchback with a tattooed face.</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Characteristics]</p><p>Intelligence Int +3</p><p>Perception Per 0</p><p>Presence Pre (ugly) -4</p><p>Communication Com +1</p><p>Strength Str 0</p><p>Stamina Sta +3</p><p>Dexterity Dex 0</p><p>Quickness Qik 0</p><p>[/sblock]</p><p></p><p>[sblock=Virtues and Flaws]</p><p><u>Virtues:</u></p><p>The Gift (Special)</p><p>Flexible Formulaic Magic (Major, Hermetic)</p><p>Subtle Magic (Minor, Hermetic)</p><p>Quiet Magic (×2) (Spellcasting Penalty: None for not speaking)</p><p>(Minor, Hermetic)</p><p>Method Caster (Formulaic Spells: +3) (Minor, Hermetic)</p><p>Sense Holiness and Unholiness (Minor, Supernatural)</p><p>Hermetic Magus (Free, Social Status)</p><p>Skilled Parens (Minor, Hermetic)</p><p>The Enigma (Minor, Hermetic)</p><p></p><p><u>Flaws:</u></p><p>Disfigured (criamon tattoes) (Minor, General)</p><p>Twilight Prone (Major, Hermetic)</p><p>Hunchback (Penalty: -3 on agility, balance and Com rolls involving</p><p>good looks) (Minor, General)</p><p>Weak Spontaneous Magic (Major, Hermetic)</p><p>Poor Presence (Minor, General)</p><p>[/sblock]</p><p></p><p>[sblock=Abilities]</p><p><span style="font-size: 9px">Exp. ABILITY (SPECIALTY) SCORE</span></p><p>10 Enigmatic Wisdom (interpreting signs) 2</p><p>5 Philosophiae (ritual magic) 1</p><p>30 Dominion Lore (divine creatures) 3</p><p>15 Athletics (climb) 2</p><p>30 Brawl (Bite) 3</p><p>30 (Durenmar) Lore (personalities) 3</p><p>5 Artes Liberales (ritual magic) 1</p><p>75 Magic Theory (Vim) 5</p><p>10 Magic Lore (regiones) 2</p><p>5 Parma Magica (Vim) 1</p><p>5 (Tribunal) Lore (geography) 1</p><p>5 Guile (elaborate lies) 1</p><p>5 Stealth (hide) 1</p><p>0 German (specific dialect) 5</p><p>15 Order of Hermes Lore (personalities) 2</p><p>5 Church Lore 1</p><p>25 Sense Holiness and Unholiness (good) 3</p><p>75 Latin (hermetic usage) 5</p><p>[/sblock]</p><p></p><p>[sblock=Magical Arts]</p><p><span style="font-size: 9px">Technique Score Exp</span></p><p>Creo 0 0</p><p>Intellego 5 15</p><p>Muto 2 3</p><p>Perdo 4 10</p><p>Rego 4 10</p><p></p><p><span style="font-size: 9px">Form Score Exp. Bonus MR</span></p><p>Animal 0 0 0 5</p><p>Aquam 0 0 0 5</p><p>Auram 0 0 0 5</p><p>Corpus 5 15 1 10</p><p>Herbam 0 0 0 5</p><p>Ignem 0 0 0 5</p><p>Imaginem 0 0 0 5</p><p>Mentem 5 15 1 10</p><p>Terram 0 0 0 5</p><p>Vim 10 55 2 20</p><p>[/sblock]</p><p></p><p>[sblock=Weapons]</p><p>Dodge (Init)+0 (DFN)+3</p><p>Bite (Init)+0 (ATK)+4 (DFN)+4 (DAM)+0 </p><p>Fist (Init)+0 (ATK)+3 (DFN)+3 (DAM)+0</p><p>Kick (Init)-1 (ATK)+3 (DFN)+2 (DAM)+3</p><p>[/sblock]</p><p></p><p>[sblock=Grimoire]</p><p>Spell - (CT) (Level) (Range) (Duration) (Target) (Pen.)</p><p>Agony of the Beast (+7) (PeAn15) Voice Conc Ind -8 </p><p>Wizard's Communion (+15) (MuVi15) Voice Mom Group +0 </p><p>Piercing the Divine Veil (+18) (InVi20) Per Conc Vision -2 </p><p>Sense of Divine Power (+18) (InVi2) Touch Mom Ind +16 </p><p>Sense the Nature of Vis (+18) (InVi5) Touch Mom Ind +13 </p><p>Aura of Rightful Authority (+12) (ReMe20) Eye Sun Ind -8 </p><p>Disguise of the new visage (+10) (MuCo10) Per Sun Part +0 </p><p>Endurance of the Berserker (+12) (ReCo15) Per Conc Ind -3 </p><p>Gift of the Frog’s Legs (+12) (ReCo15) Touch Mom Ind -3 </p><p>Lifting the Dangling puppet (+12) (ReCo15) Voice Conc Ind -3 </p><p>Preternatural Growth and Shrinking (+10) (MuCo15) Touch Sun Ind -5 </p><p>Whispers Through the black gate (+13) (InCo15) Touch Conc Ind -2 </p><p>Panic of the Elephant’s mouse (+7) (ReAn15) Eye Conc Ind -8 </p><p>The Wound that Weeps (+12) (PeCo15) Voice Mom Ind -3 </p><p>[/sblock]</p><p></p><p>[sblock=Base Casting Total]</p><p>Fast Casting Speed - 0 (Qik) + 0 (Finnese) = 0</p><p>Determining Effect - 0 (Per) + 0 (Awareness) = 0</p><p>Base Targeting - 0 (Per) + 0 (Finnese) = 0</p><p>Concentration - 3 (Sta) + 0 (Concentration=) = 3</p><p>Magic Resistance - 1 (Parma) X 5 = 5</p><p>Multiple Casting - 3 (Int) + 0 (Finnese) = 3</p><p>[/sblock]</p><p></p><p>[sblock=Background]</p><p>Gorgamesh is exceedingly ugly, a deformed haunchback of terrible quitessence whose master only added sin to inquity by blatantly tattoing his face with mystic symbols. Little girls have been known to run screaming at his sight.</p><p>Gorgamesh's parens is Master Cato, a Criamon member of Durenmar whose studies focus on the formation of magic and magic auras. He brought Gorgamesh to Durenmar as a babe (no one knows from where), and started his tutalage early. The true story is that when Gorgamesh was born, the town's people declared that he was cursed by demons when he was in the womb. His mother decided to give him away to the church, but an old man, that felt that the little baby got something special took him to Durenmar.</p><p></p><p>He encouraged Gorgamesh to join #name of new place#, urging him to get out into the world and put his theories to test. Gorgamesh casts all his spells with no gestures or words, bringing forth magic with mere thought. He has learned many spells, and can stretch his Formulaic spells somewhat. His spontanous spellcasting ability, however, is very weak. His spells focuses on sensing the divine and physical deformations, and he is fairly skilled in Vim and Rego, and has an uncanny ability to notice the Divine.</p><p>[/sblock]</p><p>[/sblock]</p><p></p><p>[sblock=Companion]</p><p>Name: Tuk</p><p>Age: 26 Size: -1 Confidence: 1</p><p>Birth Name: Jeremiah Isaac Hudson </p><p></p><p>[sblock=appearance and info]</p><p>Gender: Male</p><p>Religion: Christian</p><p>Title/Profession: Royal Jester</p><p>Social status: Wanderer</p><p>Height: 1.45 m</p><p>Weight: 47 kg</p><p>Hair: Dark Brown</p><p>Eyes: Brown</p><p>Handedness: right</p><p>[/sblock]</p><p></p><p>[sblock=Characteristics]</p><p>Intelligence Int (+1)</p><p>Perception Per (+1)</p><p>Strength Str (-2)</p><p>Stamina Sta (+1)</p><p>Presence Pre (+2)/(+3)*</p><p>Communication Com (+2)/(+3)*</p><p>Dexterity Dex (+2)</p><p>Quickness Qik (+1)</p><p>*Vs. Sexually compatible characters.</p><p>[/sblock]</p><p></p><p>[sblock=Virtues and Flaws]</p><p><strong>Virtues:</strong></p><p>Maestro (Free)* – associate with magic realm.</p><p>* Affinity with Enchanting singing</p><p>Enchanting singing (minor, super natural) – inducing emotions and beliefs in others. (Faerie realm)</p><p>Unbound tongue (minor, supernatural) – may speak human language in animal form.</p><p>Faerie blood Satyr (Minor, supernatural)</p><p>Shapeshifter (Major, supernatural) – Shape changing to animals. (Faerie realm)</p><p>Luck (minor, general) - +1 - +3 to luck rolls.</p><p>Improved characteristics (Minor, general)</p><p>Gossip (minor, general) – roll of 6+ to hear news before everyone.</p><p>Inspirational – A stirring speaker Give others +3 for personality traits.</p><p></p><p><strong>Flaws:</strong></p><p>* Susceptibility to divine power (minor, Hermetic) – Suffer twice the penalties from dominion</p><p>Small frame (minor, general) – Size reduced to -1</p><p>Indiscreet (Major, story) – Unable to keep secret unless pass 9+ int stress roll.</p><p>[/sblock]</p><p></p><p>[sblock=Abilities]</p><p><span style="font-size: 9px">Exp. ABILITY (SPECIALTY) SCORE</span></p><p>[0] Language: English (5)</p><p>[50] Charm (4)</p><p>[30] Guile (3)</p><p>[70] Enchanting Singing (5) {Affinity virtue}</p><p>[70] Shape Shift (5) {Crow/Shark/Horse/Cat/Wolf}</p><p>[75] Music (5)</p><p>[5] Brawl (1) {Jester Scepter a.k.a mace}</p><p>[10] Folk ken (2)</p><p>[5] Stealth (1)</p><p>[5] Athletic (1)</p><p>[0] Awareness (0)</p><p>[10] Bargain (2)</p><p>[50] Lore (4) {area}</p><p>[0] Etiquette (0)</p><p>[0] Finesse (0)</p><p>[0] Hunt (0)</p><p>[0] Penetration (0)</p><p>[5] Ride (1)</p><p>[0] Survival (0)</p><p>[0] Swim (0)</p><p>[/sblock]</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Grog]</p><p>Name: Theodor Bergo</p><p>Age: 23 Size: 0 Confidence: --</p><p></p><p>[sblock=appearance and info]</p><p>Gender: Male</p><p>Religion: Christian</p><p>Nationality: German</p><p>Birth place: Hamburg</p><p>Title/Profession: Hunter</p><p>Social status: Wanderer</p><p>Height: 1.70 m</p><p>Weight: 65 kg</p><p>Hair: Brown</p><p>Eyes: Hazel</p><p>Handedness: right</p><p>[/sblock]</p><p></p><p>[sblock=Characteristics]</p><p>Intelligence Int 0</p><p>Perception Per (Acute) +2</p><p>Presence Pre (Unkempt) -1</p><p>Communication Com (Loner) -2</p><p>Strength Str 0</p><p>Stamina Sta (Athletic) +2</p><p>Dexterity Dex (Agile) +3</p><p>Quickness Qik (Cautious) -1</p><p>[/sblock]</p><p></p><p>[sblock=Virtues and Flaws]</p><p><strong>Virtues:</strong></p><p>Animal Ken (Minor, Supernatural)</p><p>Wilderness Sense (Minor, Supernatural)</p><p>Warrior (50/50) (Minor, General)</p><p>Wanderer (Free, Social Status)</p><p></p><p><strong>Flaws:</strong></p><p>Compassionate (Major, Personality)</p><p>[/sblock]</p><p></p><p>[sblock=Abilities]</p><p><span style="font-size: 9px">Exp. ABILITY (SPECIALTY) SCORE</span></p><p>0 German (specific dialect) 5</p><p>25 Wilderness Sense (resources) 3</p><p>25 Animal Ken (birds) 3</p><p>50 Bows (Bow, Short) 4</p><p>15 Single Weapon (Sword, Short) 2</p><p>5 Brawl (Fist) 1</p><p>30 Folk Ken (peasants) 3</p><p>30 Animal Handling (falconry) 3</p><p>30 Athletics (running) 3</p><p>15 Swim (long distances) 2</p><p>30 Awareness (alertness) 3</p><p>30 Hunt (tracking) 3</p><p>15 Stealth (natural areas) 2</p><p>30 Survival (forests) 3</p><p>30 Germany Lore (geography) 3</p><p>5 Pommerania Lore (geography) 1</p><p>[/sblock]</p><p></p><p>[sblock=Weapons]</p><p>Dodge (Init)-3 (DFN)+0</p><p>Short Bow (Init)-4 (ATK)+11 (DFN)+4 (DAM)+6 (Range) 15 </p><p>Short sword (Init)-2 (ATK)+9 (DFN)+3 (DAM)+5 </p><p>Dagger (Init)-3 (ATK)+6 (DFN)+0 (DAM)+3 </p><p>Fist (Init)-3 (ATK)+5 (DFN)+1 (DAM)+0</p><p>Kick (Init)-4 (ATK)+4 (DFN)-1 (DAM)+3</p><p></p><p>Arrows: (X20)</p><p>[/sblock]</p><p></p><p>[sblock=Background]</p><p>Theodor has wandered the forests and woodlands of Germany for most of his life. Born with an uncanny ability to commune with animals - a gift never understood or accepted by his family or the villagers of his home village - and with a most intuitive sense of the forest ways, Theodor would often disappear for weeks at time before returning to his home. His absenses were little spoken of, nor was there much joy shown upon his return, though his family did - with no show of gratification - greedily accept the meat and furs he would invariably return with. At a point in his early teens, Theodor left once again, and this time did not return.</p><p></p><p>More the next many years Theodor lived off his own wits and the bounty of the forests, hunting and fishing for his needs, and only going into town or village when absolutely necessary. He was discovered by a resident member of Durenmar who initially hired him on merely as a guide for a few weeks of service, but upon learning of his impressive aptitudes, offered him a home within the covenant. There, Theodor found acceptance within the turb, despite his peculiar gifts, which no one seemed to mind and, in fact, proved quite useful on more than one occassion. He remained with Durenmar through the intervening years, though his wanderer nature occassionaly distracted him back to the forests for weeks at a time.</p><p>[/sblock]</p><p>[/sblock]</p><p></p><p><u><strong>Magus:</strong></u></p><p><img src="http://croneandbearit.files.wordpress.com/2009/06/hunchback.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong><u>Companion:</u></strong></p><p><img src="http://www.1st-art-gallery.com/thumbnail/144689/1/Keying-Up-The-Court-Jester.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong><u>Grog:</u></strong></p><p><img src="http://ecx.images-amazon.com/images/I/41VKQFTzxIL._AA280_.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Strahd_Von_Zarovich, post: 4954314, member: 24609"] [b]Characters[/b] [sblock=Magus] Name: Gorgamesh House: Criamon Age: 25 Size: 0 Confidence: 1 [sblock=appearance and info] Birth Place: Poland Gender: Male Height: 165 cm Weight: 75 kg Hair: Dark brown Eyes: Deep black Description: A horribly ugly haunchback with a tattooed face. [/sblock] [sblock=Characteristics] Intelligence Int +3 Perception Per 0 Presence Pre (ugly) -4 Communication Com +1 Strength Str 0 Stamina Sta +3 Dexterity Dex 0 Quickness Qik 0 [/sblock] [sblock=Virtues and Flaws] [U]Virtues:[/U] The Gift (Special) Flexible Formulaic Magic (Major, Hermetic) Subtle Magic (Minor, Hermetic) Quiet Magic (×2) (Spellcasting Penalty: None for not speaking) (Minor, Hermetic) Method Caster (Formulaic Spells: +3) (Minor, Hermetic) Sense Holiness and Unholiness (Minor, Supernatural) Hermetic Magus (Free, Social Status) Skilled Parens (Minor, Hermetic) The Enigma (Minor, Hermetic) [U]Flaws:[/U] Disfigured (criamon tattoes) (Minor, General) Twilight Prone (Major, Hermetic) Hunchback (Penalty: -3 on agility, balance and Com rolls involving good looks) (Minor, General) Weak Spontaneous Magic (Major, Hermetic) Poor Presence (Minor, General) [/sblock] [sblock=Abilities] [SIZE="1"]Exp. ABILITY (SPECIALTY) SCORE[/SIZE] 10 Enigmatic Wisdom (interpreting signs) 2 5 Philosophiae (ritual magic) 1 30 Dominion Lore (divine creatures) 3 15 Athletics (climb) 2 30 Brawl (Bite) 3 30 (Durenmar) Lore (personalities) 3 5 Artes Liberales (ritual magic) 1 75 Magic Theory (Vim) 5 10 Magic Lore (regiones) 2 5 Parma Magica (Vim) 1 5 (Tribunal) Lore (geography) 1 5 Guile (elaborate lies) 1 5 Stealth (hide) 1 0 German (specific dialect) 5 15 Order of Hermes Lore (personalities) 2 5 Church Lore 1 25 Sense Holiness and Unholiness (good) 3 75 Latin (hermetic usage) 5 [/sblock] [sblock=Magical Arts] [SIZE="1"]Technique Score Exp[/SIZE] Creo 0 0 Intellego 5 15 Muto 2 3 Perdo 4 10 Rego 4 10 [SIZE="1"]Form Score Exp. Bonus MR[/SIZE] Animal 0 0 0 5 Aquam 0 0 0 5 Auram 0 0 0 5 Corpus 5 15 1 10 Herbam 0 0 0 5 Ignem 0 0 0 5 Imaginem 0 0 0 5 Mentem 5 15 1 10 Terram 0 0 0 5 Vim 10 55 2 20 [/sblock] [sblock=Weapons] Dodge (Init)+0 (DFN)+3 Bite (Init)+0 (ATK)+4 (DFN)+4 (DAM)+0 Fist (Init)+0 (ATK)+3 (DFN)+3 (DAM)+0 Kick (Init)-1 (ATK)+3 (DFN)+2 (DAM)+3 [/sblock] [sblock=Grimoire] Spell - (CT) (Level) (Range) (Duration) (Target) (Pen.) Agony of the Beast (+7) (PeAn15) Voice Conc Ind -8 Wizard's Communion (+15) (MuVi15) Voice Mom Group +0 Piercing the Divine Veil (+18) (InVi20) Per Conc Vision -2 Sense of Divine Power (+18) (InVi2) Touch Mom Ind +16 Sense the Nature of Vis (+18) (InVi5) Touch Mom Ind +13 Aura of Rightful Authority (+12) (ReMe20) Eye Sun Ind -8 Disguise of the new visage (+10) (MuCo10) Per Sun Part +0 Endurance of the Berserker (+12) (ReCo15) Per Conc Ind -3 Gift of the Frog’s Legs (+12) (ReCo15) Touch Mom Ind -3 Lifting the Dangling puppet (+12) (ReCo15) Voice Conc Ind -3 Preternatural Growth and Shrinking (+10) (MuCo15) Touch Sun Ind -5 Whispers Through the black gate (+13) (InCo15) Touch Conc Ind -2 Panic of the Elephant’s mouse (+7) (ReAn15) Eye Conc Ind -8 The Wound that Weeps (+12) (PeCo15) Voice Mom Ind -3 [/sblock] [sblock=Base Casting Total] Fast Casting Speed - 0 (Qik) + 0 (Finnese) = 0 Determining Effect - 0 (Per) + 0 (Awareness) = 0 Base Targeting - 0 (Per) + 0 (Finnese) = 0 Concentration - 3 (Sta) + 0 (Concentration=) = 3 Magic Resistance - 1 (Parma) X 5 = 5 Multiple Casting - 3 (Int) + 0 (Finnese) = 3 [/sblock] [sblock=Background] Gorgamesh is exceedingly ugly, a deformed haunchback of terrible quitessence whose master only added sin to inquity by blatantly tattoing his face with mystic symbols. Little girls have been known to run screaming at his sight. Gorgamesh's parens is Master Cato, a Criamon member of Durenmar whose studies focus on the formation of magic and magic auras. He brought Gorgamesh to Durenmar as a babe (no one knows from where), and started his tutalage early. The true story is that when Gorgamesh was born, the town's people declared that he was cursed by demons when he was in the womb. His mother decided to give him away to the church, but an old man, that felt that the little baby got something special took him to Durenmar. He encouraged Gorgamesh to join #name of new place#, urging him to get out into the world and put his theories to test. Gorgamesh casts all his spells with no gestures or words, bringing forth magic with mere thought. He has learned many spells, and can stretch his Formulaic spells somewhat. His spontanous spellcasting ability, however, is very weak. His spells focuses on sensing the divine and physical deformations, and he is fairly skilled in Vim and Rego, and has an uncanny ability to notice the Divine. [/sblock] [/sblock] [sblock=Companion] Name: Tuk Age: 26 Size: -1 Confidence: 1 Birth Name: Jeremiah Isaac Hudson [sblock=appearance and info] Gender: Male Religion: Christian Title/Profession: Royal Jester Social status: Wanderer Height: 1.45 m Weight: 47 kg Hair: Dark Brown Eyes: Brown Handedness: right [/sblock] [sblock=Characteristics] Intelligence Int (+1) Perception Per (+1) Strength Str (-2) Stamina Sta (+1) Presence Pre (+2)/(+3)* Communication Com (+2)/(+3)* Dexterity Dex (+2) Quickness Qik (+1) *Vs. Sexually compatible characters. [/sblock] [sblock=Virtues and Flaws] [B]Virtues:[/B] Maestro (Free)* – associate with magic realm. * Affinity with Enchanting singing Enchanting singing (minor, super natural) – inducing emotions and beliefs in others. (Faerie realm) Unbound tongue (minor, supernatural) – may speak human language in animal form. Faerie blood Satyr (Minor, supernatural) Shapeshifter (Major, supernatural) – Shape changing to animals. (Faerie realm) Luck (minor, general) - +1 - +3 to luck rolls. Improved characteristics (Minor, general) Gossip (minor, general) – roll of 6+ to hear news before everyone. Inspirational – A stirring speaker Give others +3 for personality traits. [B]Flaws:[/B] * Susceptibility to divine power (minor, Hermetic) – Suffer twice the penalties from dominion Small frame (minor, general) – Size reduced to -1 Indiscreet (Major, story) – Unable to keep secret unless pass 9+ int stress roll. [/sblock] [sblock=Abilities] [SIZE="1"]Exp. ABILITY (SPECIALTY) SCORE[/SIZE] [0] Language: English (5) [50] Charm (4) [30] Guile (3) [70] Enchanting Singing (5) {Affinity virtue} [70] Shape Shift (5) {Crow/Shark/Horse/Cat/Wolf} [75] Music (5) [5] Brawl (1) {Jester Scepter a.k.a mace} [10] Folk ken (2) [5] Stealth (1) [5] Athletic (1) [0] Awareness (0) [10] Bargain (2) [50] Lore (4) {area} [0] Etiquette (0) [0] Finesse (0) [0] Hunt (0) [0] Penetration (0) [5] Ride (1) [0] Survival (0) [0] Swim (0) [/sblock] [/sblock] [sblock=Grog] Name: Theodor Bergo Age: 23 Size: 0 Confidence: -- [sblock=appearance and info] Gender: Male Religion: Christian Nationality: German Birth place: Hamburg Title/Profession: Hunter Social status: Wanderer Height: 1.70 m Weight: 65 kg Hair: Brown Eyes: Hazel Handedness: right [/sblock] [sblock=Characteristics] Intelligence Int 0 Perception Per (Acute) +2 Presence Pre (Unkempt) -1 Communication Com (Loner) -2 Strength Str 0 Stamina Sta (Athletic) +2 Dexterity Dex (Agile) +3 Quickness Qik (Cautious) -1 [/sblock] [sblock=Virtues and Flaws] [B]Virtues:[/B] Animal Ken (Minor, Supernatural) Wilderness Sense (Minor, Supernatural) Warrior (50/50) (Minor, General) Wanderer (Free, Social Status) [B]Flaws:[/B] Compassionate (Major, Personality) [/sblock] [sblock=Abilities] [SIZE="1"]Exp. ABILITY (SPECIALTY) SCORE[/SIZE] 0 German (specific dialect) 5 25 Wilderness Sense (resources) 3 25 Animal Ken (birds) 3 50 Bows (Bow, Short) 4 15 Single Weapon (Sword, Short) 2 5 Brawl (Fist) 1 30 Folk Ken (peasants) 3 30 Animal Handling (falconry) 3 30 Athletics (running) 3 15 Swim (long distances) 2 30 Awareness (alertness) 3 30 Hunt (tracking) 3 15 Stealth (natural areas) 2 30 Survival (forests) 3 30 Germany Lore (geography) 3 5 Pommerania Lore (geography) 1 [/sblock] [sblock=Weapons] Dodge (Init)-3 (DFN)+0 Short Bow (Init)-4 (ATK)+11 (DFN)+4 (DAM)+6 (Range) 15 Short sword (Init)-2 (ATK)+9 (DFN)+3 (DAM)+5 Dagger (Init)-3 (ATK)+6 (DFN)+0 (DAM)+3 Fist (Init)-3 (ATK)+5 (DFN)+1 (DAM)+0 Kick (Init)-4 (ATK)+4 (DFN)-1 (DAM)+3 Arrows: (X20) [/sblock] [sblock=Background] Theodor has wandered the forests and woodlands of Germany for most of his life. Born with an uncanny ability to commune with animals - a gift never understood or accepted by his family or the villagers of his home village - and with a most intuitive sense of the forest ways, Theodor would often disappear for weeks at time before returning to his home. His absenses were little spoken of, nor was there much joy shown upon his return, though his family did - with no show of gratification - greedily accept the meat and furs he would invariably return with. At a point in his early teens, Theodor left once again, and this time did not return. More the next many years Theodor lived off his own wits and the bounty of the forests, hunting and fishing for his needs, and only going into town or village when absolutely necessary. He was discovered by a resident member of Durenmar who initially hired him on merely as a guide for a few weeks of service, but upon learning of his impressive aptitudes, offered him a home within the covenant. There, Theodor found acceptance within the turb, despite his peculiar gifts, which no one seemed to mind and, in fact, proved quite useful on more than one occassion. He remained with Durenmar through the intervening years, though his wanderer nature occassionaly distracted him back to the forests for weeks at a time. [/sblock] [/sblock] [U][B]Magus:[/B][/U] [IMG]http://croneandbearit.files.wordpress.com/2009/06/hunchback.jpg[/IMG] [B][U]Companion:[/U][/B] [IMG]http://www.1st-art-gallery.com/thumbnail/144689/1/Keying-Up-The-Court-Jester.jpg[/IMG] [B][U]Grog:[/U][/B] [IMG]http://ecx.images-amazon.com/images/I/41VKQFTzxIL._AA280_.jpg[/IMG] [/QUOTE]
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