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Ars Magica 5e, Rhine Tribunal, 1220 - Characters
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<blockquote data-quote="On Puget Sound" data-source="post: 5031264" data-attributes="member: 68988"><p><span style="color: Plum">Sorry to be so late, but I had a message to deliver. Although Gifted Mercere spend less time on the road than our more well-traveled brothers, no one is immune when duty calls.</span></p><p></p><p>(Can someone tell me how to use spoiler blocks? sblock doesn't seem to work)</p><p></p><p>Wolfgang of Mercere</p><p></p><p>BACKGROUND: Wolfgang von Graz is a cousin of Duke Leopold Babenberg ("the Glorious") of Austria, and though not in the line of succession he enjoyed a privileged life as a child, with an excellent education including an introduction to the Minnesanger schools of music. Shortly after Leopold became Duke, he began to quarrel with Wolfgang's father, Franz. Fearing the Duke's power, Franz and his family moved to Milan. </p><p></p><p>They left Wolfgang behind at the University of Vienna, at the urging of a teacher who was impressed with the boy's potential. The teacher was a friend to Hiram of Mercere, and brought young Wolfgang to him as a promising student. Hiram agreed, and took him as an apprentice, making a generous donation to the University as a finder's fee.</p><p></p><p>Wolfgang excelled at his studies, particularly Magic Theory, and devised a theory of his own that took advantage of common elements between the four classical Greek elements. He was always confused by Mentem magic, though, and had trouble improvising spells in haste.</p><p></p><p>Wolfgang cannot abide injustice or ill-treatment of anyone, particularly bullying of the weak or helpless by those with power or authority. When he sees suffering, he is moved to try to prevent or ease it.</p><p></p><p>Sigil: His spells, even non-elemental ones, have traces of all four elements in them.</p><p></p><p>Age 25 </p><p>Size -1 (see Flaws)</p><p>Confidence 1</p><p></p><p>Int +3 (6)</p><p>Per +1 (1)</p><p>Str -2 (-3)</p><p>Stm +2 (3)</p><p>Prs +1 (1)</p><p>Com +1 (1)</p><p>Dex +1 (1)</p><p>Qik -2 (-3)</p><p>total +7</p><p></p><p>Virtues:</p><p>The Gift (free)</p><p>Hermetic magus (free)</p><p>Puissant Creo (free from House Mercere)</p><p>Elemental Magic +3 </p><p>Inventive Genius +1</p><p>Skilled Parens +1</p><p>Good Teacher +1</p><p>Privileged Upbringing +1</p><p>total +7</p><p></p><p>Flaws:</p><p>Weak Spontaneous Magic -3</p><p>Deficient Form: Mentem -1</p><p>Compassionate (minor) -1</p><p>Driven (to protect helpless) (minor) -1</p><p>Small Frame (-1)</p><p>total -7</p><p></p><p>Abilities:</p><p>(A) early childhood: 45 + Lang: German 5</p><p>(B) later life: 75</p><p>(C) privileged upbringing:50, may include academic and martial</p><p>(D) apprenticeship (skilled parens): 300, may include arcane, academic, martial</p><p></p><p>Language: German 5 (A, 0) <em>nuance and subtlety</em></p><p>Language: Italian 3 (A, 6) <em>music</em></p><p>Language: French 3 (A, 6) <em>friendly banter</em></p><p>Area Lore: Vienna 4( A,10) <em>museums, theaters, palaces</em></p><p>Awareness 5 (A, 6) (B, 9) <em>alertness</em></p><p>Charm 3 (A, 6) <em>social superiors/ elders</em></p><p>Folk Ken 3 (A, 6) <em>wealthy people</em></p><p>Guile 4 (A, 3) (B, 7) <em>lies of omission</em></p><p>Athletics 1 (A, 1) <em>sprinting</em></p><p>Swim 1 (A, 1) <em>surviving in rough water</em></p><p>Concentration 6 (B, 15) (D, 6) <em>spell concentration</em></p><p>Etiquette 4 (B, 10) <em>court</em></p><p>Teaching 6 (B, 21) <em>teaching adults</em></p><p>Craft: clockmaking 3 (B, 6) </p><p>Music 3 (B, 6) <em>theory</em></p><p>Ride 1 (B, 1) <em>calm, gentle mounts</em></p><p>Language: Latin 5(C, 15) <em>academic</em></p><p>Artes Liberales 4 (C, 10) <em>geometry</em></p><p>Single Weapon 3 (C, 6) <em>sword</em></p><p>Philosophiae 4 (C, 10) <em>natural</em></p><p>Profession: scribe 3 (C, 6) <em>interpreting poor originals</em></p><p>Intrigue 2 (C, 3) <em>rumors</em></p><p>Code of Hermes 3 (D, 6) <em>redcaps' duties and privileges</em></p><p>Magic Theory 8 (D, 36) <em>enchanting items</em></p><p>Parma Magica 1 (D, 1) <em>mentem</em></p><p>Finesse 3 (D, 6) <em>precision</em></p><p>Penetration 3 (D, 6) <em>creo</em></p><p>Dominion Lore 2 (D, 3) <em>saints</em></p><p>Faerie Lore 3 (D, 6) <em>unseelie</em></p><p>Infernal Lore 2 (D, 3) <em>undead</em></p><p>Magic Lore 3 (D, 6) <em>creatures</em></p><p>Organization Lore: Hermes 3 (D, 6) <em>politics</em></p><p>Area Lore: Tyrolia 2 (D, 3) <em>roads</em></p><p>Area Lore: Piedmont 2 (D, 3) <em>covenants</em></p><p></p><p>spent 91 apprenticeship points, leaving 209 for arts</p><p></p><p>ARTS:</p><p>Cr 7 (+3 = 10, virtue) (28)</p><p>In 2 (3)</p><p>Mu 7 (28)</p><p>Pe 2 (3)</p><p>Re 10 (55)</p><p></p><p>An 1 (1)</p><p>Aq 11 (66)</p><p>Au 11 (0, elementalist)</p><p>Co 1 (1)</p><p>He 1 (2)</p><p>Ig 11 (0, elementalist)</p><p>Im 1 (1)</p><p>Me 1 (1)</p><p>Te 11 (0, elementalist)</p><p>Vi 6 (21)</p><p></p><p>SPELLS, 150 levels (skilled parens): In + magic theory + 3 = 14</p><p>casting totals below do not include the local aura</p><p></p><p>Cr Aq 30 Bridge of Frost 10+11+2 = +23</p><p>Cr Au 35 The Incantation of Lightning 10+11+2 = +23</p><p>Cr Ig 35 Ball of Abyssal Flame 10+11+2 = +23</p><p>Re Te 20 Crest of the Earth's Wave 10+11+2 = +23</p><p>Re Vi 30 Aegis of the Hearth 10+6+2 = +18</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 5031264, member: 68988"] [COLOR="Plum"]Sorry to be so late, but I had a message to deliver. Although Gifted Mercere spend less time on the road than our more well-traveled brothers, no one is immune when duty calls.[/COLOR] (Can someone tell me how to use spoiler blocks? sblock doesn't seem to work) Wolfgang of Mercere BACKGROUND: Wolfgang von Graz is a cousin of Duke Leopold Babenberg ("the Glorious") of Austria, and though not in the line of succession he enjoyed a privileged life as a child, with an excellent education including an introduction to the Minnesanger schools of music. Shortly after Leopold became Duke, he began to quarrel with Wolfgang's father, Franz. Fearing the Duke's power, Franz and his family moved to Milan. They left Wolfgang behind at the University of Vienna, at the urging of a teacher who was impressed with the boy's potential. The teacher was a friend to Hiram of Mercere, and brought young Wolfgang to him as a promising student. Hiram agreed, and took him as an apprentice, making a generous donation to the University as a finder's fee. Wolfgang excelled at his studies, particularly Magic Theory, and devised a theory of his own that took advantage of common elements between the four classical Greek elements. He was always confused by Mentem magic, though, and had trouble improvising spells in haste. Wolfgang cannot abide injustice or ill-treatment of anyone, particularly bullying of the weak or helpless by those with power or authority. When he sees suffering, he is moved to try to prevent or ease it. Sigil: His spells, even non-elemental ones, have traces of all four elements in them. Age 25 Size -1 (see Flaws) Confidence 1 Int +3 (6) Per +1 (1) Str -2 (-3) Stm +2 (3) Prs +1 (1) Com +1 (1) Dex +1 (1) Qik -2 (-3) total +7 Virtues: The Gift (free) Hermetic magus (free) Puissant Creo (free from House Mercere) Elemental Magic +3 Inventive Genius +1 Skilled Parens +1 Good Teacher +1 Privileged Upbringing +1 total +7 Flaws: Weak Spontaneous Magic -3 Deficient Form: Mentem -1 Compassionate (minor) -1 Driven (to protect helpless) (minor) -1 Small Frame (-1) total -7 Abilities: (A) early childhood: 45 + Lang: German 5 (B) later life: 75 (C) privileged upbringing:50, may include academic and martial (D) apprenticeship (skilled parens): 300, may include arcane, academic, martial Language: German 5 (A, 0) [I]nuance and subtlety[/I] Language: Italian 3 (A, 6) [I]music[/I] Language: French 3 (A, 6) [I]friendly banter[/I] Area Lore: Vienna 4( A,10) [I]museums, theaters, palaces[/I] Awareness 5 (A, 6) (B, 9) [I]alertness[/I] Charm 3 (A, 6) [I]social superiors/ elders[/I] Folk Ken 3 (A, 6) [I]wealthy people[/I] Guile 4 (A, 3) (B, 7) [I]lies of omission[/I] Athletics 1 (A, 1) [I]sprinting[/I] Swim 1 (A, 1) [I]surviving in rough water[/I] Concentration 6 (B, 15) (D, 6) [I]spell concentration[/I] Etiquette 4 (B, 10) [I]court[/I] Teaching 6 (B, 21) [I]teaching adults[/I] Craft: clockmaking 3 (B, 6) Music 3 (B, 6) [I]theory[/I] Ride 1 (B, 1) [I]calm, gentle mounts[/I] Language: Latin 5(C, 15) [I]academic[/I] Artes Liberales 4 (C, 10) [I]geometry[/I] Single Weapon 3 (C, 6) [I]sword[/I] Philosophiae 4 (C, 10) [I]natural[/I] Profession: scribe 3 (C, 6) [I]interpreting poor originals[/I] Intrigue 2 (C, 3) [I]rumors[/I] Code of Hermes 3 (D, 6) [I]redcaps' duties and privileges[/I] Magic Theory 8 (D, 36) [I]enchanting items[/I] Parma Magica 1 (D, 1) [I]mentem[/I] Finesse 3 (D, 6) [I]precision[/I] Penetration 3 (D, 6) [I]creo[/I] Dominion Lore 2 (D, 3) [I]saints[/I] Faerie Lore 3 (D, 6) [I]unseelie[/I] Infernal Lore 2 (D, 3) [I]undead[/I] Magic Lore 3 (D, 6) [I]creatures[/I] Organization Lore: Hermes 3 (D, 6) [I]politics[/I] Area Lore: Tyrolia 2 (D, 3) [I]roads[/I] Area Lore: Piedmont 2 (D, 3) [I]covenants[/I] spent 91 apprenticeship points, leaving 209 for arts ARTS: Cr 7 (+3 = 10, virtue) (28) In 2 (3) Mu 7 (28) Pe 2 (3) Re 10 (55) An 1 (1) Aq 11 (66) Au 11 (0, elementalist) Co 1 (1) He 1 (2) Ig 11 (0, elementalist) Im 1 (1) Me 1 (1) Te 11 (0, elementalist) Vi 6 (21) SPELLS, 150 levels (skilled parens): In + magic theory + 3 = 14 casting totals below do not include the local aura Cr Aq 30 Bridge of Frost 10+11+2 = +23 Cr Au 35 The Incantation of Lightning 10+11+2 = +23 Cr Ig 35 Ball of Abyssal Flame 10+11+2 = +23 Re Te 20 Crest of the Earth's Wave 10+11+2 = +23 Re Vi 30 Aegis of the Hearth 10+6+2 = +18 [/QUOTE]
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