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General Tabletop Discussion
*Dungeons & Dragons
Art: Goblinoids, Take Two
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<blockquote data-quote="Kinak" data-source="post: 6030800" data-attributes="member: 6694112"><p>Can't say these excite me at all. I'm spoiled with Pathfinder goblins and bugbears, so I wouldn't expect to be excited by them, but even the hobgoblin is really bland. I'm glad there's a competent, militaristic, and evil humanoid race but the hobgoblins make it feel like a checked box rather than inspiring me to use them.</p><p></p><p>The hobgoblin description is just a mash of random Earth labels, which doesn't do anything for me. Spartan hobgoblins are cool. Yakuza hobgoblins are a bit confusing, but might be okay. Spartan + Yakuza hobgoblins seems confused and desperate.</p><p></p><p>The goblin descriptive text is the most evocative. It makes them feel more urban and predatory than the way they're traditionally used in D&D, but that's a legitimate goblin niche.</p><p></p><p>It really makes the bugbear stand out, though. The goblin is a little scary and the hobgoblin tells you that it's scary, but the bugbear is just boring. They're big agile dumb guys... okay. I guess that box is checked off too, but in a very uninspiring way.</p><p></p><p>I'm probably focusing too much on the descriptive text in an art article, but they just don't seem to have a clear vision for these. And, frankly, I think it shows through in the art. I mean absolutely no disrespect to the artist, I just don't see an clear direction for goblinoids in the text, so it would be unfair to expect it in the art.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6030800, member: 6694112"] Can't say these excite me at all. I'm spoiled with Pathfinder goblins and bugbears, so I wouldn't expect to be excited by them, but even the hobgoblin is really bland. I'm glad there's a competent, militaristic, and evil humanoid race but the hobgoblins make it feel like a checked box rather than inspiring me to use them. The hobgoblin description is just a mash of random Earth labels, which doesn't do anything for me. Spartan hobgoblins are cool. Yakuza hobgoblins are a bit confusing, but might be okay. Spartan + Yakuza hobgoblins seems confused and desperate. The goblin descriptive text is the most evocative. It makes them feel more urban and predatory than the way they're traditionally used in D&D, but that's a legitimate goblin niche. It really makes the bugbear stand out, though. The goblin is a little scary and the hobgoblin tells you that it's scary, but the bugbear is just boring. They're big agile dumb guys... okay. I guess that box is checked off too, but in a very uninspiring way. I'm probably focusing too much on the descriptive text in an art article, but they just don't seem to have a clear vision for these. And, frankly, I think it shows through in the art. I mean absolutely no disrespect to the artist, I just don't see an clear direction for goblinoids in the text, so it would be unfair to expect it in the art. Cheers! Kinak [/QUOTE]
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