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General Tabletop Discussion
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Art: Goblinoids, Take Two
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<blockquote data-quote="Blackwarder" data-source="post: 6031282" data-attributes="member: 6688285"><p>All in all I like the way the concept has been evolving I really like the fact that the concept and the look feel the same.</p><p></p><p>Bugbears - This is the first sketch of the BugBears that feels right to me in any edition, I like the lean predatory look of them and it goes well with their sneakiness and cunning.</p><p></p><p>Hobgoblins - Seems good, except for the sideburns they remind enough of the Uruk-hi to be familiar and slot them into the right rule in my D&D games.</p><p></p><p>Goblins - here I have a problem, the concept goblin got too many muscles. Instead of being the vermin that hide in the dark places of the world and being cowardly and cunning it seems like a scary small brawler. IMO the Goblins should be more wiry, they should have thin but strong arms and legs with big hands and feet and long fingers.</p><p>I like the fey ears and the sword.</p><p></p><p>Warder</p></blockquote><p></p>
[QUOTE="Blackwarder, post: 6031282, member: 6688285"] All in all I like the way the concept has been evolving I really like the fact that the concept and the look feel the same. Bugbears - This is the first sketch of the BugBears that feels right to me in any edition, I like the lean predatory look of them and it goes well with their sneakiness and cunning. Hobgoblins - Seems good, except for the sideburns they remind enough of the Uruk-hi to be familiar and slot them into the right rule in my D&D games. Goblins - here I have a problem, the concept goblin got too many muscles. Instead of being the vermin that hide in the dark places of the world and being cowardly and cunning it seems like a scary small brawler. IMO the Goblins should be more wiry, they should have thin but strong arms and legs with big hands and feet and long fingers. I like the fey ears and the sword. Warder [/QUOTE]
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Art: Goblinoids, Take Two
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