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Artemis Fowl, LEPRecon and Spycraft
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<blockquote data-quote="Jeph" data-source="post: 435951" data-attributes="member: 6738"><p>Cool book, Artimis Fowl's Arctic Adventure is neat too.</p><p></p><p>here's some stats for some species as character races off the top of my head . . .</p><p></p><p>Elf</p><p>Small Fey</p><p>+2 dex, +2 int, -2 str</p><p>25' base speed</p><p>+2 Listen, Search, Spot</p><p>SQ: Fairy Magic (Improved Invisibility 1 Magic Point / round, Charm Monster at will, Light 1 MP / use, Ghost Sound 1 MP / use Prestidigitation 1 MP / use, Cure Light Wounds 1 MP / use)</p><p></p><p>Goblin</p><p>Small Fey</p><p>-4 Int, -2 dex, +2 con</p><p>25' base speed</p><p>SQ: Fairy Magic (Improved Invisibility 2 Magic Points / round, Charm Monster at will, Cure Light Wounds 2 MP / use)</p><p>SA: Fireball (grenadelike weapon, range increment 15', direct hit 2d8 fire, splash 1d8 fire)</p><p></p><p>Gnome</p><p>Small Fey</p><p>-2 Int, -2 Str</p><p>20' base speed</p><p>SQ: Fiary Magic (Improved invisibility 1 MP / round, Charm Monster at will, Light 1 MP / use, Ghost Sound 1 MP / use, Prestidigitation 1 MP / use, Cure Light Wounds 1 MP / use)</p><p></p><p>Dwarf</p><p>Small Fey</p><p>+2 Con</p><p>20', 15' burrow base speed</p><p>SQ: Fairy Magic (Improved Invisibility 2 Magic Points / round, Charm Monster at will, Cure Light Wounds 2 MP / use), Tremorsense 20' radius</p><p>SA: 1d6 Bite Attack</p><p></p><p>Centaur</p><p>Medium Fey</p><p>+4 int, +2 str, +2 con</p><p>40' base speed</p><p>SA: extreme sarcasm (cause 1 point temp wis. damage with 1 minute of rebuke. make a Cha check opposed by a Will save, if you succeed, they take the damage)</p><p></p><p>Fairy Magic: All Fairies (except for centaurs) have magic. They gain 1,000 Magic Points (MP) by performing The Ritual. these are recharged every time The Ritual is performed.</p><p></p><p>You want weapons? Just ask . . .</p></blockquote><p></p>
[QUOTE="Jeph, post: 435951, member: 6738"] Cool book, Artimis Fowl's Arctic Adventure is neat too. here's some stats for some species as character races off the top of my head . . . Elf Small Fey +2 dex, +2 int, -2 str 25' base speed +2 Listen, Search, Spot SQ: Fairy Magic (Improved Invisibility 1 Magic Point / round, Charm Monster at will, Light 1 MP / use, Ghost Sound 1 MP / use Prestidigitation 1 MP / use, Cure Light Wounds 1 MP / use) Goblin Small Fey -4 Int, -2 dex, +2 con 25' base speed SQ: Fairy Magic (Improved Invisibility 2 Magic Points / round, Charm Monster at will, Cure Light Wounds 2 MP / use) SA: Fireball (grenadelike weapon, range increment 15', direct hit 2d8 fire, splash 1d8 fire) Gnome Small Fey -2 Int, -2 Str 20' base speed SQ: Fiary Magic (Improved invisibility 1 MP / round, Charm Monster at will, Light 1 MP / use, Ghost Sound 1 MP / use, Prestidigitation 1 MP / use, Cure Light Wounds 1 MP / use) Dwarf Small Fey +2 Con 20', 15' burrow base speed SQ: Fairy Magic (Improved Invisibility 2 Magic Points / round, Charm Monster at will, Cure Light Wounds 2 MP / use), Tremorsense 20' radius SA: 1d6 Bite Attack Centaur Medium Fey +4 int, +2 str, +2 con 40' base speed SA: extreme sarcasm (cause 1 point temp wis. damage with 1 minute of rebuke. make a Cha check opposed by a Will save, if you succeed, they take the damage) Fairy Magic: All Fairies (except for centaurs) have magic. They gain 1,000 Magic Points (MP) by performing The Ritual. these are recharged every time The Ritual is performed. You want weapons? Just ask . . . [/QUOTE]
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