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<blockquote data-quote="Particle_Man" data-source="post: 1830804" data-attributes="member: 892"><p>Morgan le Fay is a visiting dignitary at Anguish’s castle, and there is a great celebration. But the next day her necklace has been stolen! (gasp!). So we have our first quest – get that necklace back! Prime suspect, a lesser lord that left during the night. Most knights go around the scary woods, but our guys are keen to take a shortcut through it. While in there they have to deal with some dire rats, and later (after the night below), a spider swarm (the latter was actually more deadly than I thought!). Then the party deals with the fact that they have no healing magic whatsoever, and only Toby has the healing skill!</p><p></p><p>[my first mini-crisis…how do I deal with this?]</p><p></p><p>Anyhow, while they sleep in these woods, they have various dreams [this is how I give some hints of their potential futures, background on their pasts, etc., as well as the hint that fire would be good against spiders (in the form of a rhyme)]. I think they like the dreams, but I don’t want to overdo it. But part of their dreams involve a group of people changing into ravens and flying away! (That’ll teach em to sleep in a stone henge!). When they wake up, they find a raven’s feather nearby!</p><p></p><p>Ok, after the spider swarm they need help, but they meet a wood spirit named Allessandra [a dryad, but I don’t tell them that] who comes out of a tree! She offers to help them if they will help her. They agree, and she sends some messenger animals, and eventually, a druid shows up, introducing himself as…Raven (causing Sir Andrew to put his hand on his sword hilt!). He heals them, and tells them that an evil mage called “Candar the Wily” has stolen a sacred staff from the wood spirit, and without it she cannot travel home (note that her try is just flowering with spring buds, even though it is early autumn). He is thought to be somewhere to the north and west of here. Anton, being from the Holy Roman Empire, can heard of the treacherous sorcery of this Candar. Anyhow, Raven helps the Knights through the rest of the woods and they emerge in time to head off the lord. But the lord is confused when they confront him. He doesn’t know of any necklace. He left the castle quickly because a servant told him that his castle was under attack! To sort this out, they go to the lord (Lord Bertram’s) castle, meet his wife Eloise and two sons. At the castle, they note that one of the servants is very ill (like a coma, but with twitching and moaning), being attended by a priest and a nun. But this was the servant that warned Lord Bertram to come here! How can this be? Lord Bertram describes the “servant” who came to visit him as having brown leather boots, a red cloak and a dark green shirt.</p><p>While looking at the sick servant, Anton asks the priest “Could this be Demon possession?” and boy does that give me an idea. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> The nun asks to see Toby later that night. Toby agrees.</p><p></p><p>That night, the nun tells Toby that she thinks there is a demon in the castle! (Note: Prince Caius is feeling pretty Roguish this session, so he is trying to follow at a distance). He follows her and sees what looks like a demon, kneeling in a courtyard before some satanic shrine! She hisses “kill it quickly, before it sees us!” and Toby looses an arrow, striking Lady Eloise squarely and felling her (she screams too!). At this point the illusion disappears, as does the nun (I love invisibility!). [Note: in this game characters have Fate points (which they spend for good luck) and Destiny points (which I spend for their bad luck). I am a little more freeform about these than the book, so I spent one of Toby’s destiny points to make certain that the arrow not only hit, but hit the heart (extra damage). Only fair, since Toby has earlier blown a Fate point on a spider swarm]. Toby tries to hide, and rolls a 1! So Lord Bertram finds Toby before Prince Caius can do anything, and Toby is standing with a bow and arrows of the type that is sticking out of Lord Bertram’s beloved wife! So all Prince Caius can do is convince the Lord to have a full trial rather than summary execution. Lord Bertram is the judge, and his two sons are prosecuting and defence attornies (that’s fair, right?). And Toby has the crap beaten out of him by guards during the knight for daring to ask why he was imprisoned.</p><p></p><p>Prince Caius pretty much saves the day, questioning the priest, finding out the nun was new, and was giving healing draughts to the servant (which Prince Hammond, on his ridiculously fast horse, rides during the knight to a hermit to identify as poison). Eloise thankfully survived her wound. Many knights spoke in defence of Toby’s character (the defence attorney didn’t but it WAS his mom who was hurt after all). So with the evidence pointing to sorcery (the nun was not found), Toby was let go.</p><p></p><p>At this point the OTHER knights from Anguish’s castle arrive at Lord Bertram’s, and Caius has to explain what is going on. So then everyone mounts up and rides back (along the road this time).</p><p></p><p>Refugees are coming back along the road from Anguish’s. The knights see smoke in the distance, and many farmsteads are burnt out and destroyed. Anguish’s castle is under attack! A lot of Robber Barons and two Giants [Note: I referred to them always as Giants but they really are Ogres] are trying to force the castle gate. Our knights and the party with them arrive. I just do the subset of the battle with the Giants and some Robber Barons. Here my bad dice luck shows through, as an Giant rolls two 1’s in a row vs. Prince Hammond, and Prince Caius tries to double-team that Giant (this is a big no-no in this game, costing nobility points – not to mention that he was on horseback vs. an opponent who was on foot). I also used this to intro. Sir Linus, one of Anguish’s best Knights. Sir Anguish got off of his horse to face his Giant. He was meant to die heroically but dice luck was weird that day. Anyhow, Linus killed his Giant, and the Robber Baron shooting at Linus’s back missed. Prince Hammond was able to use Diplomacy on his Giant, so I decided to make him a noble sort, who agreed to leave the fray (after all, with reinforcement from outside Anguish’s other Knights could come out of the castle).</p><p></p><p>The battle is won, the bad guys die or flee once the Giants are gone. The Knights are rewarded by Queen Morgan with a little “Order of the Dove” medal dealy for protecting a noblewoman (her!). She also agrees to take Caius’s younger sister as a lady in waiting when she leaves to go to Ireland. She is just so nice that way. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The dead Giant has a black pearl with two holes in it (it looks like it came from Morgan le Fay’s necklace! Note that her Necklace had over 20 pearls, as well as a huge red ruby. Also, one of the Minstrals is missing from the court. He was last seen wearing brown boots, a dark green shirt, and a red cape…</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 1830804, member: 892"] Morgan le Fay is a visiting dignitary at Anguish’s castle, and there is a great celebration. But the next day her necklace has been stolen! (gasp!). So we have our first quest – get that necklace back! Prime suspect, a lesser lord that left during the night. Most knights go around the scary woods, but our guys are keen to take a shortcut through it. While in there they have to deal with some dire rats, and later (after the night below), a spider swarm (the latter was actually more deadly than I thought!). Then the party deals with the fact that they have no healing magic whatsoever, and only Toby has the healing skill! [my first mini-crisis…how do I deal with this?] Anyhow, while they sleep in these woods, they have various dreams [this is how I give some hints of their potential futures, background on their pasts, etc., as well as the hint that fire would be good against spiders (in the form of a rhyme)]. I think they like the dreams, but I don’t want to overdo it. But part of their dreams involve a group of people changing into ravens and flying away! (That’ll teach em to sleep in a stone henge!). When they wake up, they find a raven’s feather nearby! Ok, after the spider swarm they need help, but they meet a wood spirit named Allessandra [a dryad, but I don’t tell them that] who comes out of a tree! She offers to help them if they will help her. They agree, and she sends some messenger animals, and eventually, a druid shows up, introducing himself as…Raven (causing Sir Andrew to put his hand on his sword hilt!). He heals them, and tells them that an evil mage called “Candar the Wily” has stolen a sacred staff from the wood spirit, and without it she cannot travel home (note that her try is just flowering with spring buds, even though it is early autumn). He is thought to be somewhere to the north and west of here. Anton, being from the Holy Roman Empire, can heard of the treacherous sorcery of this Candar. Anyhow, Raven helps the Knights through the rest of the woods and they emerge in time to head off the lord. But the lord is confused when they confront him. He doesn’t know of any necklace. He left the castle quickly because a servant told him that his castle was under attack! To sort this out, they go to the lord (Lord Bertram’s) castle, meet his wife Eloise and two sons. At the castle, they note that one of the servants is very ill (like a coma, but with twitching and moaning), being attended by a priest and a nun. But this was the servant that warned Lord Bertram to come here! How can this be? Lord Bertram describes the “servant” who came to visit him as having brown leather boots, a red cloak and a dark green shirt. While looking at the sick servant, Anton asks the priest “Could this be Demon possession?” and boy does that give me an idea. :) The nun asks to see Toby later that night. Toby agrees. That night, the nun tells Toby that she thinks there is a demon in the castle! (Note: Prince Caius is feeling pretty Roguish this session, so he is trying to follow at a distance). He follows her and sees what looks like a demon, kneeling in a courtyard before some satanic shrine! She hisses “kill it quickly, before it sees us!” and Toby looses an arrow, striking Lady Eloise squarely and felling her (she screams too!). At this point the illusion disappears, as does the nun (I love invisibility!). [Note: in this game characters have Fate points (which they spend for good luck) and Destiny points (which I spend for their bad luck). I am a little more freeform about these than the book, so I spent one of Toby’s destiny points to make certain that the arrow not only hit, but hit the heart (extra damage). Only fair, since Toby has earlier blown a Fate point on a spider swarm]. Toby tries to hide, and rolls a 1! So Lord Bertram finds Toby before Prince Caius can do anything, and Toby is standing with a bow and arrows of the type that is sticking out of Lord Bertram’s beloved wife! So all Prince Caius can do is convince the Lord to have a full trial rather than summary execution. Lord Bertram is the judge, and his two sons are prosecuting and defence attornies (that’s fair, right?). And Toby has the crap beaten out of him by guards during the knight for daring to ask why he was imprisoned. Prince Caius pretty much saves the day, questioning the priest, finding out the nun was new, and was giving healing draughts to the servant (which Prince Hammond, on his ridiculously fast horse, rides during the knight to a hermit to identify as poison). Eloise thankfully survived her wound. Many knights spoke in defence of Toby’s character (the defence attorney didn’t but it WAS his mom who was hurt after all). So with the evidence pointing to sorcery (the nun was not found), Toby was let go. At this point the OTHER knights from Anguish’s castle arrive at Lord Bertram’s, and Caius has to explain what is going on. So then everyone mounts up and rides back (along the road this time). Refugees are coming back along the road from Anguish’s. The knights see smoke in the distance, and many farmsteads are burnt out and destroyed. Anguish’s castle is under attack! A lot of Robber Barons and two Giants [Note: I referred to them always as Giants but they really are Ogres] are trying to force the castle gate. Our knights and the party with them arrive. I just do the subset of the battle with the Giants and some Robber Barons. Here my bad dice luck shows through, as an Giant rolls two 1’s in a row vs. Prince Hammond, and Prince Caius tries to double-team that Giant (this is a big no-no in this game, costing nobility points – not to mention that he was on horseback vs. an opponent who was on foot). I also used this to intro. Sir Linus, one of Anguish’s best Knights. Sir Anguish got off of his horse to face his Giant. He was meant to die heroically but dice luck was weird that day. Anyhow, Linus killed his Giant, and the Robber Baron shooting at Linus’s back missed. Prince Hammond was able to use Diplomacy on his Giant, so I decided to make him a noble sort, who agreed to leave the fray (after all, with reinforcement from outside Anguish’s other Knights could come out of the castle). The battle is won, the bad guys die or flee once the Giants are gone. The Knights are rewarded by Queen Morgan with a little “Order of the Dove” medal dealy for protecting a noblewoman (her!). She also agrees to take Caius’s younger sister as a lady in waiting when she leaves to go to Ireland. She is just so nice that way. :) The dead Giant has a black pearl with two holes in it (it looks like it came from Morgan le Fay’s necklace! Note that her Necklace had over 20 pearls, as well as a huge red ruby. Also, one of the Minstrals is missing from the court. He was last seen wearing brown boots, a dark green shirt, and a red cape… [/QUOTE]
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