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Artifacts vs all else
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<blockquote data-quote="Yair" data-source="post: 2586504" data-attributes="member: 10913"><p>Artifacts are a cop out. They are magical items that answer to no rules, are completely ad hoc, and offer no in-game mechanism for their creation.</p><p>Epic magic items can rival, and exceed, the power of some presented artifcats (in the DMG or elsewhere). Some artifacts, however, have inherently unbalancing or unlimited capabiltiies that would really make for a bad item in the hands of PCs at any level, epic included.</p><p>The worse offense of artifacts, IMO, is that they are not tied in to the class system that governs the PC's power. Magic items are tied to it by their market price and wealth-by-level guidelines, weapons of legacy and other quirky solutions use different mechanisms but still provide some guidelines as to the levels at which one can give the artifact to the players without overshadowing the other characters and the ramifications of it stacking with other gear. Artifacts just ignore this.</p><p>IMO, artifacts are just bad design, an artifact (huh!) of older editions that should have perished in the transition to 3e but sadly didn't.</p><p></p><p>So there.</p></blockquote><p></p>
[QUOTE="Yair, post: 2586504, member: 10913"] Artifacts are a cop out. They are magical items that answer to no rules, are completely ad hoc, and offer no in-game mechanism for their creation. Epic magic items can rival, and exceed, the power of some presented artifcats (in the DMG or elsewhere). Some artifacts, however, have inherently unbalancing or unlimited capabiltiies that would really make for a bad item in the hands of PCs at any level, epic included. The worse offense of artifacts, IMO, is that they are not tied in to the class system that governs the PC's power. Magic items are tied to it by their market price and wealth-by-level guidelines, weapons of legacy and other quirky solutions use different mechanisms but still provide some guidelines as to the levels at which one can give the artifact to the players without overshadowing the other characters and the ramifications of it stacking with other gear. Artifacts just ignore this. IMO, artifacts are just bad design, an artifact (huh!) of older editions that should have perished in the transition to 3e but sadly didn't. So there. [/QUOTE]
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