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Artificer UA to be released in February
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<blockquote data-quote="Autumn Bask" data-source="post: 7772084" data-attributes="member: 6986805"><p>Subclasses are actually a very important aspect of 5e's design, and they are not irrelevant to this discussion, because they are precisely why you and I won't be seeing many new additional classes. See things like Favored Soul/Divine Soul and Horizon Walker, which were their own class and prestige class respectively back in 3.5, as well as two classes I really liked and wanted to see introduced. And they were; not in the way I expected, but in a way that I am fairly satisfied with, because it wasn't the mechanics of those classes I cared about, but the flavor. </p><p></p><p>The use of subclasses over new classes and prestige classes is twofold from a design and balance perspective. Firstly, and most simply, it tempers the potential of multiclass cheese because you can't be a Champion and a Battle Master, nor an Assassin and a Swashbuckler. </p><p></p><p>However, secondly and far more importantly, it maintains the accessibility of the game while still providing a wide assortment of options. A Moon Druid will play different from a Land Druid who will play different from a Shepard Druid who will play different from a Spores Druid. </p><p></p><p>The same goes for Lore, Valor, Glamour, and Whisper Bards. The only subclasses that "rehash where you gain Advantage" are the Rogue subclasses, and that's because the key feature of Rogue procs on Advantage, so that does drastically impact how they can behave in-combat. </p><p></p><p>And the reason this maintains accessibility is that once a player understands the core mechanics and features of a specific class, they only need to learn a few alterations in order to understand how each of its subclasses will be played. It should be obvious that WotC sees subclasses as a sort of "soft replacement" for traditional classes, especially given that the first Artificer UA had it as a Wizard subclass.</p><p></p><p>WotC is being cautious, and maybe--with regards to your concerns--overcautious (maybe even a bit scared). But you keep using the word "lazy", and that's not how companies work. A tempered and careful approach to releasing new marketable content is not what laziness looks like; it would literally be the opposite. </p><p></p><p>More importantly, you need to stop assuming that everyone who disagrees with you is either being dishonest or intellectually bankrupt. I am being completely genuine when I say that I love the subclass system and think it's a positive thing for the continued growth and expansion of 5e.</p></blockquote><p></p>
[QUOTE="Autumn Bask, post: 7772084, member: 6986805"] Subclasses are actually a very important aspect of 5e's design, and they are not irrelevant to this discussion, because they are precisely why you and I won't be seeing many new additional classes. See things like Favored Soul/Divine Soul and Horizon Walker, which were their own class and prestige class respectively back in 3.5, as well as two classes I really liked and wanted to see introduced. And they were; not in the way I expected, but in a way that I am fairly satisfied with, because it wasn't the mechanics of those classes I cared about, but the flavor. The use of subclasses over new classes and prestige classes is twofold from a design and balance perspective. Firstly, and most simply, it tempers the potential of multiclass cheese because you can't be a Champion and a Battle Master, nor an Assassin and a Swashbuckler. However, secondly and far more importantly, it maintains the accessibility of the game while still providing a wide assortment of options. A Moon Druid will play different from a Land Druid who will play different from a Shepard Druid who will play different from a Spores Druid. The same goes for Lore, Valor, Glamour, and Whisper Bards. The only subclasses that "rehash where you gain Advantage" are the Rogue subclasses, and that's because the key feature of Rogue procs on Advantage, so that does drastically impact how they can behave in-combat. And the reason this maintains accessibility is that once a player understands the core mechanics and features of a specific class, they only need to learn a few alterations in order to understand how each of its subclasses will be played. It should be obvious that WotC sees subclasses as a sort of "soft replacement" for traditional classes, especially given that the first Artificer UA had it as a Wizard subclass. WotC is being cautious, and maybe--with regards to your concerns--overcautious (maybe even a bit scared). But you keep using the word "lazy", and that's not how companies work. A tempered and careful approach to releasing new marketable content is not what laziness looks like; it would literally be the opposite. More importantly, you need to stop assuming that everyone who disagrees with you is either being dishonest or intellectually bankrupt. I am being completely genuine when I say that I love the subclass system and think it's a positive thing for the continued growth and expansion of 5e. [/QUOTE]
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