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Artificer UA to be released in February
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<blockquote data-quote="doctorbadwolf" data-source="post: 7772544" data-attributes="member: 6704184"><p>Fair enough. I’ve never liked infusing literal spells into items, personally. I’d rather just have the character cast the spell, and flavor it as using specially made items as the focus and components. </p><p></p><p>But, I’d love to see a subclass or something that is all about that. </p><p></p><p>For me, it’s more important that the Artificer jack the Xanathar’s Guide crafting rules with some narrow down of specifics, and have something like being able to skip the rare ingredient once per level or something. Or even just reduced cost and time, plus the ability to recharge magic items, and maybe even overcharge them somehow. </p><p></p><p>And maybe even drain charges from items to fuel class features, like draining charges from a wand to make a weapon do spell-level-equivalent extra damage, or whatever. </p><p></p><p>And a spell list that has all the spells that already involve items, like fabricate, and the tiny servant one, and a spiritual weapon equivalent, etc. and find familiar, because alchemists should be able to have familiars.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7772544, member: 6704184"] Fair enough. I’ve never liked infusing literal spells into items, personally. I’d rather just have the character cast the spell, and flavor it as using specially made items as the focus and components. But, I’d love to see a subclass or something that is all about that. For me, it’s more important that the Artificer jack the Xanathar’s Guide crafting rules with some narrow down of specifics, and have something like being able to skip the rare ingredient once per level or something. Or even just reduced cost and time, plus the ability to recharge magic items, and maybe even overcharge them somehow. And maybe even drain charges from items to fuel class features, like draining charges from a wand to make a weapon do spell-level-equivalent extra damage, or whatever. And a spell list that has all the spells that already involve items, like fabricate, and the tiny servant one, and a spiritual weapon equivalent, etc. and find familiar, because alchemists should be able to have familiars. [/QUOTE]
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Artificer UA to be released in February
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