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Community
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Artificer UA to be released in February
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<blockquote data-quote="DEFCON 1" data-source="post: 7772762" data-attributes="member: 7006"><p>If WotC was to make only the two Artificer subclasses that they had in the last UA article (the alchemist and the gunsmith)... then obviously it would tell us that they weren't making the artificer for Eberron use. Because we know, they know, and everyone knows that the baseline Eberron artificer is a tinker-like and/or an infusion-specialized subclass. WotC isn't stupid. And on top of that, they will have Keith Baker talking to them the entire time about what the Eberron artificer should have at a minimum. So I would be exceedingly surprised if alchemist and gunsmith end up being the only two subclasses there are.</p><p></p><p>But at the same time... I also don't see the issue in having a gunsmith subclass available to the class, even if it isn't one that would normally appear in Eberron. Because as has been said... if you don't want thunder cannons in your Eberron game, don't make it available to be selected in your Eberron game. Don't require WotC to do your job for you by demanding they not have the gunsmith subclass available at all.</p><p></p><p>That's why I use kibbletasty's revised Artificer, because it has <em>seven</em> different subclasses that pretty much cover almost all the aspects of engineering/tinkering/magitech you could possibly want regardlss of campaign setting, and which more than half *are* applicable to a standard Eberron campaign. And quite frankly, I think it's going to end up being a more worthwhile selection no matter what the new official artificer UA ends up being.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7772762, member: 7006"] If WotC was to make only the two Artificer subclasses that they had in the last UA article (the alchemist and the gunsmith)... then obviously it would tell us that they weren't making the artificer for Eberron use. Because we know, they know, and everyone knows that the baseline Eberron artificer is a tinker-like and/or an infusion-specialized subclass. WotC isn't stupid. And on top of that, they will have Keith Baker talking to them the entire time about what the Eberron artificer should have at a minimum. So I would be exceedingly surprised if alchemist and gunsmith end up being the only two subclasses there are. But at the same time... I also don't see the issue in having a gunsmith subclass available to the class, even if it isn't one that would normally appear in Eberron. Because as has been said... if you don't want thunder cannons in your Eberron game, don't make it available to be selected in your Eberron game. Don't require WotC to do your job for you by demanding they not have the gunsmith subclass available at all. That's why I use kibbletasty's revised Artificer, because it has [I]seven[/I] different subclasses that pretty much cover almost all the aspects of engineering/tinkering/magitech you could possibly want regardlss of campaign setting, and which more than half *are* applicable to a standard Eberron campaign. And quite frankly, I think it's going to end up being a more worthwhile selection no matter what the new official artificer UA ends up being. [/QUOTE]
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Artificer UA to be released in February
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