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Artificer UA to be released in February
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<blockquote data-quote="Kobold Avenger" data-source="post: 7772961" data-attributes="member: 779"><p>Having guns a setting doesn't necessarily mean it's a Western, there's a few novels out there of a relatively new sub-genre called "Gunpowder Fantasy" such as Django Wrexler's Shadow Campaign series which is based roughly on the French Revolution and Napoleon Bonaparte's military campaigns. And it doesn't have any steampunk elements. Though that series is on the lower magic end (other novels of the sub-genre have higher magic levels), and probably would be strongly about mass combat if it ever was a D&D campaign. While I'd certainly go for a more fantastical version of the French Revolution, there's certainly other events in other parts of the world in that time period to draw from. But the definition of what makes something gunpowder fantasy is somewhat fluid at the moment since it's new.</p><p></p><p>Beyond those novels, we have a game like Pillars of Eternity and it's sequel which are strongly based in a Renaissance Era setting complete with pirates, archmages, artificial Gods, scheming political factions, ruins of ancient civilizations, psionics and a science based on soul energy. You could roughly place that game into the gunpowder fantasy genre.</p><p></p><p>Of course there's always it's cousin the steampunk genre, as they both sometimes touch on similar historical eras. A heavily Steampunk and in some cases verging into Dieselpunk (since it's a mix of late 19th century and early 20th century developments) there's the Dishonored series of 1st person stealth games. You play a variety of Rogue/Warlock characters in most of them (last entry focused on an Artificer/Rogue). It has magic with sword and pistol action. Even though the pistol is probably the worst weapon to use since it's a stealth game and not killing anyone is a highly-incentivized gameplay style.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 7772961, member: 779"] Having guns a setting doesn't necessarily mean it's a Western, there's a few novels out there of a relatively new sub-genre called "Gunpowder Fantasy" such as Django Wrexler's Shadow Campaign series which is based roughly on the French Revolution and Napoleon Bonaparte's military campaigns. And it doesn't have any steampunk elements. Though that series is on the lower magic end (other novels of the sub-genre have higher magic levels), and probably would be strongly about mass combat if it ever was a D&D campaign. While I'd certainly go for a more fantastical version of the French Revolution, there's certainly other events in other parts of the world in that time period to draw from. But the definition of what makes something gunpowder fantasy is somewhat fluid at the moment since it's new. Beyond those novels, we have a game like Pillars of Eternity and it's sequel which are strongly based in a Renaissance Era setting complete with pirates, archmages, artificial Gods, scheming political factions, ruins of ancient civilizations, psionics and a science based on soul energy. You could roughly place that game into the gunpowder fantasy genre. Of course there's always it's cousin the steampunk genre, as they both sometimes touch on similar historical eras. A heavily Steampunk and in some cases verging into Dieselpunk (since it's a mix of late 19th century and early 20th century developments) there's the Dishonored series of 1st person stealth games. You play a variety of Rogue/Warlock characters in most of them (last entry focused on an Artificer/Rogue). It has magic with sword and pistol action. Even though the pistol is probably the worst weapon to use since it's a stealth game and not killing anyone is a highly-incentivized gameplay style. [/QUOTE]
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