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Artificer UA to be released in February
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7773123" data-attributes="member: 6802951"><p>NPC Wandslingers can't generally cast spells without a wand. Remember in Eberron PCs are unusual. Its like why there are a lot more magewrights than artificers in the world: PC caster classes are much rarer than NPC Wandslingers, and much less limited.</p><p></p><p> Firearms aren't something that you can just decide to invent from scratch. They are the result of many technological advances in metallurgy, engineering, chemistry etc. Only after all those were known were people able to consider the concept of a firearm as a practical weapon.</p><p>Eberron doesn't have those advances. </p><p>Its easy for us to look back through the history and say "Well, all they have to do is develop this, then that, and then they can make firearms." But the people actually doing so do not have that endpoint visible. Even more to the point, early firearms just weren't that effective. A nation would be more likely to be put resources into developing something they know will work, like improving the formulae for arcane foci to allow more people to be wandslingers.</p><p></p><p> Yep. If a player was dead-set on playing the Gunsmith Artificer, and wasn't willing to adjust it to fit in with the setting, having them be unique would be the way that you could allow them to without dissonance. They're the mad inventor who has developed something completely off the charts, and it will only work for them due to their knowledge of the magic involved.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7773123, member: 6802951"] NPC Wandslingers can't generally cast spells without a wand. Remember in Eberron PCs are unusual. Its like why there are a lot more magewrights than artificers in the world: PC caster classes are much rarer than NPC Wandslingers, and much less limited. Firearms aren't something that you can just decide to invent from scratch. They are the result of many technological advances in metallurgy, engineering, chemistry etc. Only after all those were known were people able to consider the concept of a firearm as a practical weapon. Eberron doesn't have those advances. Its easy for us to look back through the history and say "Well, all they have to do is develop this, then that, and then they can make firearms." But the people actually doing so do not have that endpoint visible. Even more to the point, early firearms just weren't that effective. A nation would be more likely to be put resources into developing something they know will work, like improving the formulae for arcane foci to allow more people to be wandslingers. Yep. If a player was dead-set on playing the Gunsmith Artificer, and wasn't willing to adjust it to fit in with the setting, having them be unique would be the way that you could allow them to without dissonance. They're the mad inventor who has developed something completely off the charts, and it will only work for them due to their knowledge of the magic involved. [/QUOTE]
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