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Artificer UA to be released in February
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<blockquote data-quote="NaturalZero" data-source="post: 7773141" data-attributes="member: 55705"><p>It's sort of interesting that this really only became a world building feature once 5e came out since OG 3.5 Eberron would have required spellcasting or a Use Magic Device check to cast from any wand. When the original Eberron was released, it didn't make a whole lot of sense to try and outdo cheap weapons with low level casters wielding expensive expendable items because they weren't that good for the cost, but that was the canon.</p><p></p><p>It's true, Magic Missile is the outlier in 5e since it doesn't require the user's casting mod, but it certainly doesn't make the musket obsolete since you're realistically only going to be able to fire 6 times per day without making your wand fizzle, per 400g you invest in a soldier. For 800g, a Magic Missile soldier can fire a total of 12 times a day without breaking his 2 wands while the musket user can shoot 1000 times for the same cost. The wand does more average damage per shot and obviously has more accuracy, but it isn't as cost efficient as arming soldiers who will probably want to shoot more than 6 times.</p><p></p><p>Besides, everything from magic trains to robots exist in Eberron because someone was messing around and inventing stuff. The argument could go one way or the other as far the viability of guns as a big military investment, but the idea that inventors who are literally creating factories and floating buildings might come up with ranged weapons that don't require the manual strength necessary to pull a bow or crank a crossbow is perfectly reasonable. Whether or not guns would become a common, viable military weapon doesn't necessarily preclude the idea that artificers are going to be messing around trying to come up with something stronger than an Uncommon wand.</p></blockquote><p></p>
[QUOTE="NaturalZero, post: 7773141, member: 55705"] It's sort of interesting that this really only became a world building feature once 5e came out since OG 3.5 Eberron would have required spellcasting or a Use Magic Device check to cast from any wand. When the original Eberron was released, it didn't make a whole lot of sense to try and outdo cheap weapons with low level casters wielding expensive expendable items because they weren't that good for the cost, but that was the canon. It's true, Magic Missile is the outlier in 5e since it doesn't require the user's casting mod, but it certainly doesn't make the musket obsolete since you're realistically only going to be able to fire 6 times per day without making your wand fizzle, per 400g you invest in a soldier. For 800g, a Magic Missile soldier can fire a total of 12 times a day without breaking his 2 wands while the musket user can shoot 1000 times for the same cost. The wand does more average damage per shot and obviously has more accuracy, but it isn't as cost efficient as arming soldiers who will probably want to shoot more than 6 times. Besides, everything from magic trains to robots exist in Eberron because someone was messing around and inventing stuff. The argument could go one way or the other as far the viability of guns as a big military investment, but the idea that inventors who are literally creating factories and floating buildings might come up with ranged weapons that don't require the manual strength necessary to pull a bow or crank a crossbow is perfectly reasonable. Whether or not guns would become a common, viable military weapon doesn't necessarily preclude the idea that artificers are going to be messing around trying to come up with something stronger than an Uncommon wand. [/QUOTE]
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