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Artificer UA to be released in February
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<blockquote data-quote="Leatherhead" data-source="post: 7774022" data-attributes="member: 53176"><p>They aren't a DPR murder machine, but it's not like they can't apply themselves in combat functionally.</p><p></p><p>They have two half hearted basic combat patterns.</p><p></p><p>The "free" one you get just for leveling up:</p><p>Cantrip attack (+ Int Bonus to damage), then use your bonus action for a pet attack (which does scale with level). Which is surprisingly viable when compared to the at-will offerings of full casters.</p><p></p><p>Or the MAD (at least until level 12) and resource intensive weapon route:</p><p>Pick up the <strong>Enhanced Weapon</strong> Infusion, and the <em>Arcane Weapon</em> spell. Then attack twice for W+ dex/str mod + 1 (or 2) for infusion + 1d6 for the spell. And use a bonus action for the pet on top of that. At level 12 you can pick up an item to bolster the stat you have been slacking on (which should be STR, because STR is the only stat you will be able to boost to 21+ thanks to your items)</p><p></p><p>The real pain with that route is that it takes so long to come online, and the Artificer's weapon selection is incredibly lacking (crossbows just do not work into their action economy!) </p><p></p><p>Really though, they need more cantrips. The Blade cantrips would be perfect for them, and some kind of bow/Crossbow ranged variant would be keen as well. Then they can scrap the pseudo-extra-attack feature in favor of something like Divine Smite.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7774022, member: 53176"] They aren't a DPR murder machine, but it's not like they can't apply themselves in combat functionally. They have two half hearted basic combat patterns. The "free" one you get just for leveling up: Cantrip attack (+ Int Bonus to damage), then use your bonus action for a pet attack (which does scale with level). Which is surprisingly viable when compared to the at-will offerings of full casters. Or the MAD (at least until level 12) and resource intensive weapon route: Pick up the [B]Enhanced Weapon[/B] Infusion, and the [I]Arcane Weapon[/I] spell. Then attack twice for W+ dex/str mod + 1 (or 2) for infusion + 1d6 for the spell. And use a bonus action for the pet on top of that. At level 12 you can pick up an item to bolster the stat you have been slacking on (which should be STR, because STR is the only stat you will be able to boost to 21+ thanks to your items) The real pain with that route is that it takes so long to come online, and the Artificer's weapon selection is incredibly lacking (crossbows just do not work into their action economy!) Really though, they need more cantrips. The Blade cantrips would be perfect for them, and some kind of bow/Crossbow ranged variant would be keen as well. Then they can scrap the pseudo-extra-attack feature in favor of something like Divine Smite. [/QUOTE]
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Artificer UA to be released in February
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