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<blockquote data-quote="Saeviomagy" data-source="post: 2238402" data-attributes="member: 5890"><p>He's probably not using metamagic trigger. Most likely he'll be using the infusion that allows him to place metamagics on a spell trigger item - it's cheaper.</p><p></p><p>Regardless of which he does (or anything else that introduces a wand of quickened anything) a wand, regardless of whether it's quickened or not, requires a standard action to fire off. This is as per the RAW - "casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity. (If the spell being cast, however, has a longer casting time than 1 action, it takes that long to cast the spell from a wand.)"</p><p></p><p>So - wands are 1 standard action OR MORE to use.</p><p></p><p>In the case of twin wand wielder, it's a full round action to use both.</p><p></p><p>So, you're down to two wands of twinned scorching ray, doing 48d6. That means each individual ray is doing 12d6. Which means they're 11th caster level. Each shot from a single wand is costing the guy (at least) 330gp. For the two wand shots in a round, he's spending 990gp (the second wand costs 2 charges) and most of his 3rd level infusion slots.</p><p></p><p>Additionally, the guy is not doing 48d6. He's doing 12 shots that each do 4d6 damage. So fire resistance is applying 12 times over.</p><p></p><p>To be honest, I can think of better tactics than spending 1000gp to take out a mook (ie - the only guys who don't prepare for the PC's coming, which is all this will work for). Like just hand the money to the guy for starters.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 2238402, member: 5890"] He's probably not using metamagic trigger. Most likely he'll be using the infusion that allows him to place metamagics on a spell trigger item - it's cheaper. Regardless of which he does (or anything else that introduces a wand of quickened anything) a wand, regardless of whether it's quickened or not, requires a standard action to fire off. This is as per the RAW - "casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity. (If the spell being cast, however, has a longer casting time than 1 action, it takes that long to cast the spell from a wand.)" So - wands are 1 standard action OR MORE to use. In the case of twin wand wielder, it's a full round action to use both. So, you're down to two wands of twinned scorching ray, doing 48d6. That means each individual ray is doing 12d6. Which means they're 11th caster level. Each shot from a single wand is costing the guy (at least) 330gp. For the two wand shots in a round, he's spending 990gp (the second wand costs 2 charges) and most of his 3rd level infusion slots. Additionally, the guy is not doing 48d6. He's doing 12 shots that each do 4d6 damage. So fire resistance is applying 12 times over. To be honest, I can think of better tactics than spending 1000gp to take out a mook (ie - the only guys who don't prepare for the PC's coming, which is all this will work for). Like just hand the money to the guy for starters. [/QUOTE]
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