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<blockquote data-quote="aramis erak" data-source="post: 8727969" data-attributes="member: 6779310"><p>No. I read the woords, and they trigger disdain. I understand what your seeking, but cannot grasp why....</p><p> Because it's coming across as just about the worst kind of gamer I can think of at my table - the guy who refuses the tools to keep everyone sharing the same understanding in favor of his own disconnect from what the others are doing.</p><p></p><p>Plus... The original subtitle under "Dungeons and Dragons" is "Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures."</p><p></p><p>For me, RPGs are a type of boardgame. Going TOTM is NOT a goal, it's a fallback for lack of resources.</p><p></p><p>I don't trump rules limitations for story reasons, either; I treat the rules much as another player in the game - and my players - most being neuroatypical, prefer that the rules work as a fellow player. When we go to the dice, we accept the result.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8727969, member: 6779310"] No. I read the woords, and they trigger disdain. I understand what your seeking, but cannot grasp why.... Because it's coming across as just about the worst kind of gamer I can think of at my table - the guy who refuses the tools to keep everyone sharing the same understanding in favor of his own disconnect from what the others are doing. Plus... The original subtitle under "Dungeons and Dragons" is "Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures." For me, RPGs are a type of boardgame. Going TOTM is NOT a goal, it's a fallback for lack of resources. I don't trump rules limitations for story reasons, either; I treat the rules much as another player in the game - and my players - most being neuroatypical, prefer that the rules work as a fellow player. When we go to the dice, we accept the result. [/QUOTE]
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