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<blockquote data-quote="Bedrockgames" data-source="post: 8728662" data-attributes="member: 85555"><p>For me this just kills it in a few ways (and again this is just my personal opinion, everyone is going to have a different perception of these things):</p><p></p><p>1) Time consumption: it takes more time when you are messing around with a grid and miniatures, doubly so online.</p><p></p><p>2) Imagination: I prefer that I be allowed to imagine this stuff on my own. VTT and battlements, or dungeon tiles, all that stuff just directs my attention towards the visual medium and away from imagining it in my own mind.</p><p></p><p>3) The shift: I find shifting from RP to battlement, for me, creates a phantasy star effect where the role-play and exploration part of the game feels like an entirely different game than combat. And in some cases RP ends up feeling totally different from exploration. I just prefer having that all feel like it is organic and part of the same process.</p><p></p><p>In terms of precision, there is a trade off. On the other hand, in VTT you are tethered to that grid so you can get more granular and expansive when you aren't. In terms of describing things, I find to get the most accuracy out of theater of the mind, it is less about long descriptions and more about the right description, as well as allowing players to ask key questions when needed. I hate long descriptions and favor short, quick, natural language when describing things in game. One good thing it does is train the GM to think more concretely about what they are imaging and to track things so they can report accurately.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8728662, member: 85555"] For me this just kills it in a few ways (and again this is just my personal opinion, everyone is going to have a different perception of these things): 1) Time consumption: it takes more time when you are messing around with a grid and miniatures, doubly so online. 2) Imagination: I prefer that I be allowed to imagine this stuff on my own. VTT and battlements, or dungeon tiles, all that stuff just directs my attention towards the visual medium and away from imagining it in my own mind. 3) The shift: I find shifting from RP to battlement, for me, creates a phantasy star effect where the role-play and exploration part of the game feels like an entirely different game than combat. And in some cases RP ends up feeling totally different from exploration. I just prefer having that all feel like it is organic and part of the same process. In terms of precision, there is a trade off. On the other hand, in VTT you are tethered to that grid so you can get more granular and expansive when you aren't. In terms of describing things, I find to get the most accuracy out of theater of the mind, it is less about long descriptions and more about the right description, as well as allowing players to ask key questions when needed. I hate long descriptions and favor short, quick, natural language when describing things in game. One good thing it does is train the GM to think more concretely about what they are imaging and to track things so they can report accurately. [/QUOTE]
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