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<blockquote data-quote="aia_2" data-source="post: 8729697" data-attributes="member: 6800399"><p>Apologies, i'd like to wrap some points up so that we focus on the question is still have to understand:</p><p>1. Art is not graphic info, my question doesn't focus on a good rendering of some concepts via icons or colored frameworks in a page... This is another topic. My concern is about artworks in a rulebook.</p><p>2. I totally agree over artworks in a book like a module or a setting where these can add a flavor or a tone to the text. In this case artworks would also be a visual support to the reader (i have in mind the Spire and Sigil in the PS setting... Amazing piece of art).</p><p>3. Art doesn't necessarly produce a feeling of pleasure, art, according to an overall understanding has to produce a reaction, be it good or bad (therefore if someone feel disgusted by a RQ cover, its art is as a matter of fact art... What is not art will not produce any feeling...).</p><p>4. Sayings are a good topic for discussion but they do not help the discussion in case they are not universally know and used therefore they only hinder a discussion over a different topic.</p><p>5. Every time i read about a good reason to have artworks in an RPG book i find examples of a setting or a module which perfectly fits point nr.2 here above. I have not gotten a reason to add art in a rulebook. Maybe in case you want to describe a race of fantasy like elves or gnomes but this seems to be a faint* reason...</p><p></p><p>So to get back to my question: say that i have a chapter which explains the initiative rules, what kind of art would you use and why? (This works for any kind of rules in a rulebook)</p><p></p><p>* No offense intended but the RPG readers are all educated persons and add a picture of a gnome along with its description to my eyes is a bit sad: it's like a primary book where you have Ape+picture, Bee+picture and so forth...</p></blockquote><p></p>
[QUOTE="aia_2, post: 8729697, member: 6800399"] Apologies, i'd like to wrap some points up so that we focus on the question is still have to understand: 1. Art is not graphic info, my question doesn't focus on a good rendering of some concepts via icons or colored frameworks in a page... This is another topic. My concern is about artworks in a rulebook. 2. I totally agree over artworks in a book like a module or a setting where these can add a flavor or a tone to the text. In this case artworks would also be a visual support to the reader (i have in mind the Spire and Sigil in the PS setting... Amazing piece of art). 3. Art doesn't necessarly produce a feeling of pleasure, art, according to an overall understanding has to produce a reaction, be it good or bad (therefore if someone feel disgusted by a RQ cover, its art is as a matter of fact art... What is not art will not produce any feeling...). 4. Sayings are a good topic for discussion but they do not help the discussion in case they are not universally know and used therefore they only hinder a discussion over a different topic. 5. Every time i read about a good reason to have artworks in an RPG book i find examples of a setting or a module which perfectly fits point nr.2 here above. I have not gotten a reason to add art in a rulebook. Maybe in case you want to describe a race of fantasy like elves or gnomes but this seems to be a faint* reason... So to get back to my question: say that i have a chapter which explains the initiative rules, what kind of art would you use and why? (This works for any kind of rules in a rulebook) * No offense intended but the RPG readers are all educated persons and add a picture of a gnome along with its description to my eyes is a bit sad: it's like a primary book where you have Ape+picture, Bee+picture and so forth... [/QUOTE]
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