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<blockquote data-quote="Bilharzia" data-source="post: 8729719" data-attributes="member: 6970322"><p>Yeah I am afraid what you are saying is not supported by the evidence, or what most of us refer to as "reality". There was a huge amount of excellent black & white artwork in RPGs prior to digital painting and drawing, and that includes Chaosium, in fact Chaosium had some of the best.</p><p></p><p>Of course you can find examples of crap art from the time, but guess what, you can find the same thing today in the age of "computer art". By the same logic, there is more bad art produced today compared to the 1980s/1990s because the same technology is creating greater access to more bad artists. The reason that you are missing is cost and the network. Paying for art is expensive, today and in the "pre-computer age" you have identified. The reason some early RPGs had bad art is that they had small budgets, and hired school children or college kids or their gaming buddies to create it. Bigger budget RPGs had better art, even in the "pre-computer age". The same is true today.</p><p></p><p>More important, in fact, is the network, not the tools to create art. Today a RPG publisher can hire an artist from anywhere in the world to produce illustrations, so the pool of artists is much larger. Crowd funding is part of that as well, you can get your budgets from people on the network who effectively pre-pay for a book. It doesn't matter if the artists draw with crayons, charcoal or Procreate, which are all "hand drawn" techniques. I am not sure if you have thought through what you are saying.</p></blockquote><p></p>
[QUOTE="Bilharzia, post: 8729719, member: 6970322"] Yeah I am afraid what you are saying is not supported by the evidence, or what most of us refer to as "reality". There was a huge amount of excellent black & white artwork in RPGs prior to digital painting and drawing, and that includes Chaosium, in fact Chaosium had some of the best. Of course you can find examples of crap art from the time, but guess what, you can find the same thing today in the age of "computer art". By the same logic, there is more bad art produced today compared to the 1980s/1990s because the same technology is creating greater access to more bad artists. The reason that you are missing is cost and the network. Paying for art is expensive, today and in the "pre-computer age" you have identified. The reason some early RPGs had bad art is that they had small budgets, and hired school children or college kids or their gaming buddies to create it. Bigger budget RPGs had better art, even in the "pre-computer age". The same is true today. More important, in fact, is the network, not the tools to create art. Today a RPG publisher can hire an artist from anywhere in the world to produce illustrations, so the pool of artists is much larger. Crowd funding is part of that as well, you can get your budgets from people on the network who effectively pre-pay for a book. It doesn't matter if the artists draw with crayons, charcoal or Procreate, which are all "hand drawn" techniques. I am not sure if you have thought through what you are saying. [/QUOTE]
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