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Community
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As a DM what spell / ability do you find most annoying?
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<blockquote data-quote="iamntbatman" data-source="post: 7380563" data-attributes="member: 6907623"><p>Only thing that I've been really bugged with so far was a guy with the Alert feat who took that "you cannot be surprised while conscious" thing to ridiculous levels. Because "surprised" wasn't listed as an official condition, he argued that it meant the same thing it does in a dictionary, i.e. nothing could ever surprise his character. I had to explain to him that automatically passively perceiving everything ever was basically really destructive to the game, and he would not get that much benefit from it. It was a great feat for him anyway as an assassin/shadow monk MC, so he shouldn't have tried to push it that far.</p><p></p><p>Other things I can see as potentially really annoying that I fortunately haven't had to deal with are the divination sorts of things that you might not have answers to, and which might result in bypassing huge amounts of prepared content to skip ahead to things you haven't worked on at all. If a big part of a campaign is "find the thing" and there are millions of avenues for the players to go about doing that involving tons of locations, factions and potential side quests, suddenly just knowing where the thing is would be a huge buzzkill to me. I'd probably just roll with it, but yeah, it'd be annoying for sure.</p></blockquote><p></p>
[QUOTE="iamntbatman, post: 7380563, member: 6907623"] Only thing that I've been really bugged with so far was a guy with the Alert feat who took that "you cannot be surprised while conscious" thing to ridiculous levels. Because "surprised" wasn't listed as an official condition, he argued that it meant the same thing it does in a dictionary, i.e. nothing could ever surprise his character. I had to explain to him that automatically passively perceiving everything ever was basically really destructive to the game, and he would not get that much benefit from it. It was a great feat for him anyway as an assassin/shadow monk MC, so he shouldn't have tried to push it that far. Other things I can see as potentially really annoying that I fortunately haven't had to deal with are the divination sorts of things that you might not have answers to, and which might result in bypassing huge amounts of prepared content to skip ahead to things you haven't worked on at all. If a big part of a campaign is "find the thing" and there are millions of avenues for the players to go about doing that involving tons of locations, factions and potential side quests, suddenly just knowing where the thing is would be a huge buzzkill to me. I'd probably just roll with it, but yeah, it'd be annoying for sure. [/QUOTE]
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Community
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As a DM what spell / ability do you find most annoying?
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