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As a GM, how do you manage your time?
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<blockquote data-quote="practicalm" data-source="post: 7559093" data-attributes="member: 6777923"><p>The group that I'm running only plays twice a month so that helps.</p><p></p><p>1. I spend about 30 minutes reviewing what happened in the last session and what the players think happened and then decide if they had better ideas that I did.</p><p>2. Set a timeline of things that will happen if the players don't do anything on the main plot. 30-60 minutes</p><p>3. Find or make maps that will work for the main timeline events 60 minutes</p><p>4. Add a few side things. Mostly I look at old Dungeon mags or modules for bits I can pull out.</p><p>I'm doing Dragon Heist so this is mostly managing what each faction is doing and what they want to the players to do. 60-90 minutes</p><p></p><p>If I was running something less branchy, I can cut this down to about 2 hours every 2 weeks. But I'm really adding a lot to Dragon Heist. Really, the players probably should have just given up trying to figure out what is happening and burn the inn for insurance money and leave town.</p><p></p><p>I've got every villain and faction hunting for the McGuffin and each has their own sob story about why they want it. Well except for Xanthar. He just wants the money.</p></blockquote><p></p>
[QUOTE="practicalm, post: 7559093, member: 6777923"] The group that I'm running only plays twice a month so that helps. 1. I spend about 30 minutes reviewing what happened in the last session and what the players think happened and then decide if they had better ideas that I did. 2. Set a timeline of things that will happen if the players don't do anything on the main plot. 30-60 minutes 3. Find or make maps that will work for the main timeline events 60 minutes 4. Add a few side things. Mostly I look at old Dungeon mags or modules for bits I can pull out. I'm doing Dragon Heist so this is mostly managing what each faction is doing and what they want to the players to do. 60-90 minutes If I was running something less branchy, I can cut this down to about 2 hours every 2 weeks. But I'm really adding a lot to Dragon Heist. Really, the players probably should have just given up trying to figure out what is happening and burn the inn for insurance money and leave town. I've got every villain and faction hunting for the McGuffin and each has their own sob story about why they want it. Well except for Xanthar. He just wants the money. [/QUOTE]
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