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As a GM, how do you manage your time?
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<blockquote data-quote="DeathbyDoughnut" data-source="post: 7567937" data-attributes="member: 90519"><p>My GMing style is a lot of improv. Most of my prep is in preparation to improv. The Prep notes that I keep behind the screen are really just lists of names, places, one sentence plot hooks, etc.</p><p></p><p>The campaigns I run begin as simple ideas. My current Mutants and Masterminds campaign started as the idea of a factional high magic fantasy setting. I filled out a couple factions. Then when my players made characters during session we determined what their roles would be in the setting. The players themselves decided where they fit in the world and what the premise of their campaign would be. I just provided the background setting, then I soft suggested some ideas to incorporate their ideas for their faction into the setting at large. Otherwise since then it's been mostly player lead. I introduce complications, they overcome them, the pursue new ideas, I introduce new complications, they overcome them, and on and on.</p><p></p><p>At the end of the sessions I just ask, "Where do you envision going next?" or "What do you plan on doing next time?" so I know what to prep. Whether it's an encounter or two, or a map for a new city, or whatever. Keeps my prep time down because I prep what they ask for, throw in my own complications into the mix while doing so, and we have tons of fun as the story unfolds for all of us.</p></blockquote><p></p>
[QUOTE="DeathbyDoughnut, post: 7567937, member: 90519"] My GMing style is a lot of improv. Most of my prep is in preparation to improv. The Prep notes that I keep behind the screen are really just lists of names, places, one sentence plot hooks, etc. The campaigns I run begin as simple ideas. My current Mutants and Masterminds campaign started as the idea of a factional high magic fantasy setting. I filled out a couple factions. Then when my players made characters during session we determined what their roles would be in the setting. The players themselves decided where they fit in the world and what the premise of their campaign would be. I just provided the background setting, then I soft suggested some ideas to incorporate their ideas for their faction into the setting at large. Otherwise since then it's been mostly player lead. I introduce complications, they overcome them, the pursue new ideas, I introduce new complications, they overcome them, and on and on. At the end of the sessions I just ask, "Where do you envision going next?" or "What do you plan on doing next time?" so I know what to prep. Whether it's an encounter or two, or a map for a new city, or whatever. Keeps my prep time down because I prep what they ask for, throw in my own complications into the mix while doing so, and we have tons of fun as the story unfolds for all of us. [/QUOTE]
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