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General Tabletop Discussion
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As a player, how would defense rolls work for you (rather than DM doing atk rolls)?
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<blockquote data-quote="Moggthegob" data-source="post: 4413321" data-attributes="member: 49515"><p>This is a homerule that seems similar to one I used for one whole campaign of C&C.</p><p></p><p>While castles and Crusades is a bit different from 3.5 DnD, the end result was still fun and took alot of the 'blame' off of my shoulders. What I did was, for whoever it was, have the players roll 'defense' while I rolled 'attack'-- getting rid of the base 10 and allowing the players to roll instead. </p><p></p><p>This gave a situation which we felt acted more like cinematic and arguably realistic combat. After all, in movies sometimes the guy defending himself makes a mistake, rather than the guy on offense doing anything extraordinary. In C&C especially, it gave a great bump to play since the numbers are lower, the dice matter more all the time.. </p><p></p><p>I am a huge fan of rolling as much as possible, so even when I run 4e I have the players roll their saves rather than go with the 10+ bonuses average formula.</p><p></p><p></p><p>That said, this approach is probably not as popular among groups who do not like rolling as much, but its RPG, if we werent rolling dice, we'd just be swapping yarns.</p></blockquote><p></p>
[QUOTE="Moggthegob, post: 4413321, member: 49515"] This is a homerule that seems similar to one I used for one whole campaign of C&C. While castles and Crusades is a bit different from 3.5 DnD, the end result was still fun and took alot of the 'blame' off of my shoulders. What I did was, for whoever it was, have the players roll 'defense' while I rolled 'attack'-- getting rid of the base 10 and allowing the players to roll instead. This gave a situation which we felt acted more like cinematic and arguably realistic combat. After all, in movies sometimes the guy defending himself makes a mistake, rather than the guy on offense doing anything extraordinary. In C&C especially, it gave a great bump to play since the numbers are lower, the dice matter more all the time.. I am a huge fan of rolling as much as possible, so even when I run 4e I have the players roll their saves rather than go with the 10+ bonuses average formula. That said, this approach is probably not as popular among groups who do not like rolling as much, but its RPG, if we werent rolling dice, we'd just be swapping yarns. [/QUOTE]
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As a player, how would defense rolls work for you (rather than DM doing atk rolls)?
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