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As a player: prefer Homebrew or Published settings?
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<blockquote data-quote="Caliburn101" data-source="post: 7427630" data-attributes="member: 6802178"><p>I have seen a number of people on related threads say something related to this on the homebrew side - that homebrew campaigns are a pain because the kind of GM how makes them is too 'precious and railroady' about the players keeping to the presumption and norms of the gameworld. Likewise a similar argument could conceivably be forwarded on the basis of a GM being too strict about 'canon' in a published setting.</p><p></p><p>This puts the cart before the horse though, and I would argue this is true of your statement about both types of campaign. A railroad GM can make either bad, and either good.</p><p></p><p>The OP's question was about which campaign type is preferred, not what type of GM do you like.</p><p></p><p>I would strongly argue that conflating the two is confusing, and of no relevance to this poll.</p><p></p><p>Furthermore - if you do vote 'something else' then please explain to us how a game can exist in a 'something else' without feeling like it's floating in a void, or that the game is made up as it goes along on player whims... in which case what is the point of the GM beyond narrator and 'rule of cool' facilitator?</p><p></p><p>Setting is important, even if it only covers the immediate area in which the PCs will adventure - and is the necessary backdrop and 'extra character' of any good story you care to name ever written in this or related genres.</p><p></p><p>Good games tend to have good campaign worlds, regardless of GM style. There are exceptions of course, but these tend not to turn into medium-long term games in my experience.</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 7427630, member: 6802178"] I have seen a number of people on related threads say something related to this on the homebrew side - that homebrew campaigns are a pain because the kind of GM how makes them is too 'precious and railroady' about the players keeping to the presumption and norms of the gameworld. Likewise a similar argument could conceivably be forwarded on the basis of a GM being too strict about 'canon' in a published setting. This puts the cart before the horse though, and I would argue this is true of your statement about both types of campaign. A railroad GM can make either bad, and either good. The OP's question was about which campaign type is preferred, not what type of GM do you like. I would strongly argue that conflating the two is confusing, and of no relevance to this poll. Furthermore - if you do vote 'something else' then please explain to us how a game can exist in a 'something else' without feeling like it's floating in a void, or that the game is made up as it goes along on player whims... in which case what is the point of the GM beyond narrator and 'rule of cool' facilitator? Setting is important, even if it only covers the immediate area in which the PCs will adventure - and is the necessary backdrop and 'extra character' of any good story you care to name ever written in this or related genres. Good games tend to have good campaign worlds, regardless of GM style. There are exceptions of course, but these tend not to turn into medium-long term games in my experience. [/QUOTE]
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