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as long as we are on half-orcs and half-elves..
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<blockquote data-quote="stylewager" data-source="post: 3154384" data-attributes="member: 46969"><p><strong>Hybrids</strong></p><p></p><p>Actually in one of my games two of the fantasy races, the gnomes and the orcs, *are* the result of hybridization.</p><p></p><p> The gnomes are a result over the centuries of occassional sporting between humans, halflings, and dwarves. Considered out of place in all three societies the hybrids over time began to form their own society and bloodlines (like the Metis Indians) becoming the modern gnomes. Gnomes inherited dwarven skill, halfling curiousity, and human tenacity. The end result being akin to WOW gnomes: what you get when you blend Santa's workshop elves with Dr. Frankinstien. Nothing's too outragious for them since it's all in the name of Science (read "Girl Genius" by Phil Foglio and you'll see what the gnomes are all about here).</p><p></p><p> The orcs came about as a result of nomadic humans and elves being enslaved by a race of ogres and their servior trolls. After a few centuries living in the Underearth region of the Orcanna Plateau the resulting hybrid race--the orcs (part elf, human, ogre, troll, and the thing polite people never talk about at parties) --overthrew their masters and moved out to the surface again where they are local equivilant of the Huns. The humans of the First Western Empire threw up a wall to keep them out but when the soldiers that patrolled the wall got caught up in everyone's favorite game at the time ("Let's see who we can put on the Throne!") the orcs swarmed over the wall and well... you know the rest. Since then lords have fought them, bribed them to go away, and even hired them. Currently with the Empire restored centuries later the Wall is manned again and the orcs have started to explore the old tunnels under the Plateau and finding some of the tunnels come up on the other side of the wall so there are a number of paladins now running around trying to block up the tunnels to prevent it but in the meantime enough orcs slip out to play havoc or end up becoming bandits or mercenaries. Officially the Church considers the orcs as being the degenrates of humans and elves ruined by the Dark Powers while the orcs simply state that they are simply got the best traits off all when it comes to survival. Incidently the orcs in my setting aren't stupid, waiting around for adventurers to wack them, many *are* adventurers in their own right. One orc character Rosie (okay, she was raised by humans) certainly proved that in our gaming groups and now we're currently doing a comic book about her and her "boss" Long-Mai.</p></blockquote><p></p>
[QUOTE="stylewager, post: 3154384, member: 46969"] [b]Hybrids[/b] Actually in one of my games two of the fantasy races, the gnomes and the orcs, *are* the result of hybridization. The gnomes are a result over the centuries of occassional sporting between humans, halflings, and dwarves. Considered out of place in all three societies the hybrids over time began to form their own society and bloodlines (like the Metis Indians) becoming the modern gnomes. Gnomes inherited dwarven skill, halfling curiousity, and human tenacity. The end result being akin to WOW gnomes: what you get when you blend Santa's workshop elves with Dr. Frankinstien. Nothing's too outragious for them since it's all in the name of Science (read "Girl Genius" by Phil Foglio and you'll see what the gnomes are all about here). The orcs came about as a result of nomadic humans and elves being enslaved by a race of ogres and their servior trolls. After a few centuries living in the Underearth region of the Orcanna Plateau the resulting hybrid race--the orcs (part elf, human, ogre, troll, and the thing polite people never talk about at parties) --overthrew their masters and moved out to the surface again where they are local equivilant of the Huns. The humans of the First Western Empire threw up a wall to keep them out but when the soldiers that patrolled the wall got caught up in everyone's favorite game at the time ("Let's see who we can put on the Throne!") the orcs swarmed over the wall and well... you know the rest. Since then lords have fought them, bribed them to go away, and even hired them. Currently with the Empire restored centuries later the Wall is manned again and the orcs have started to explore the old tunnels under the Plateau and finding some of the tunnels come up on the other side of the wall so there are a number of paladins now running around trying to block up the tunnels to prevent it but in the meantime enough orcs slip out to play havoc or end up becoming bandits or mercenaries. Officially the Church considers the orcs as being the degenrates of humans and elves ruined by the Dark Powers while the orcs simply state that they are simply got the best traits off all when it comes to survival. Incidently the orcs in my setting aren't stupid, waiting around for adventurers to wack them, many *are* adventurers in their own right. One orc character Rosie (okay, she was raised by humans) certainly proved that in our gaming groups and now we're currently doing a comic book about her and her "boss" Long-Mai. [/QUOTE]
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