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As of 1998, 4,007,685 people played AD&D in the US, as estimated by Ben Riggs.
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<blockquote data-quote="GreyLord" data-source="post: 8709051" data-attributes="member: 4348"><p>I know 5e is popular...but when people start saying it is as popular as the X-Box in the United States...I ask myself something to see how accurate it may be.</p><p></p><p>Does it seem reasonable that as many people bought D&D books as bought an X-box one. Did it have that type of market penetration. Is it as EASY to buy D&D books as it is to buy an X-box one. Is there any other indication other than what they say that D&D is as popular among people as an X-box One was/is.</p><p></p><p>Does it seem reasonable that D&D 5e is played by double the amount of people that had an original Xbox? Is it actually that fluous through society that it is as popular as the original Nintendo?</p><p></p><p>If I had to judge compared to Consoles, and how much people talk about and it's penetration into society...what does it seem closer to? The atari Jaguar? The 3do? An original Xbox? An Xbox 360? The Playstation 2?</p><p></p><p>Their statements are marketing...and aimed at making people feel like they are part of a movement? Obviously the numbers are based on something, the question is do they believe their own numbers and how accurate are they in reality vs. marketing speak?</p><p></p><p>edit: Going to the 80s, one can ask the same thing about the 80s (if one was there). Did D&D seem to have as much penetration and marketing as an Atari 2600? the Intellivision? Coleco? The Atari 5000? The Nintendo Entertainment System? Where could you buy it, was it as available? Was it as prevalent? It won't give you the absolute number, but it will give an idea of how popular or unpopular. Would it seem reasonable for those that were there that there were 20 - 25 million players of D&D overall during that time period, or would that also be reaching?</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8709051, member: 4348"] I know 5e is popular...but when people start saying it is as popular as the X-Box in the United States...I ask myself something to see how accurate it may be. Does it seem reasonable that as many people bought D&D books as bought an X-box one. Did it have that type of market penetration. Is it as EASY to buy D&D books as it is to buy an X-box one. Is there any other indication other than what they say that D&D is as popular among people as an X-box One was/is. Does it seem reasonable that D&D 5e is played by double the amount of people that had an original Xbox? Is it actually that fluous through society that it is as popular as the original Nintendo? If I had to judge compared to Consoles, and how much people talk about and it's penetration into society...what does it seem closer to? The atari Jaguar? The 3do? An original Xbox? An Xbox 360? The Playstation 2? Their statements are marketing...and aimed at making people feel like they are part of a movement? Obviously the numbers are based on something, the question is do they believe their own numbers and how accurate are they in reality vs. marketing speak? edit: Going to the 80s, one can ask the same thing about the 80s (if one was there). Did D&D seem to have as much penetration and marketing as an Atari 2600? the Intellivision? Coleco? The Atari 5000? The Nintendo Entertainment System? Where could you buy it, was it as available? Was it as prevalent? It won't give you the absolute number, but it will give an idea of how popular or unpopular. Would it seem reasonable for those that were there that there were 20 - 25 million players of D&D overall during that time period, or would that also be reaching? [/QUOTE]
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Community
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As of 1998, 4,007,685 people played AD&D in the US, as estimated by Ben Riggs.
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