kiznit
Explorer
A brief introduction:
This Story Hour will chronicle the unfolding events of a simple out-of-the-book D&D game that six aimless and pointlessly creative art students have started running in the Summer of 2004. The game is an introduction to the glories of roleplaying for at least three of the players, though the DM (me) has been doing this sort of thing for about seven years now.
The campaign world is pretty much completely off the cuff, but with the GreyHawk gods out of the Players Handbook. The players start off knowing only that they grew up in the simple, protected valley of Amberhaven and are bored to tears and desperate to seek adventure.
The cast (all first level):
Calista, an elven sorceress
Blaine, a human thief
Gnishrak Trogg, a half-orc barbarian
Humble Red, a human cleric of St. Cuthbert
Bok, a dwarven ranger
For the spoiler-conscious, the game starts with some fairly straight-up sidetrek-style encounters to familiarize the players with the game, leads into a modified version of The Witch of Serpent's Bridge from Dungeon #95, and then hopefully heads into The Forge of Fury from the Adventure Path series. After that is unclear, though events are being set up for something along the lines of Scourge of the Slavelords.
Any comments or suggestions as to how the campaign is rolling along is greatly appreciated! None of the players poke around enworld at all, so thoughts and ideas as to how things went or where to take things can be shared without fear of spoiling the fun. I'm writing this story hour as much to log and keep track of things as to provide entertainment, so I apologize if the campaign is not in as much of a narrative style as some of these other fine pieces of work.
This Story Hour will chronicle the unfolding events of a simple out-of-the-book D&D game that six aimless and pointlessly creative art students have started running in the Summer of 2004. The game is an introduction to the glories of roleplaying for at least three of the players, though the DM (me) has been doing this sort of thing for about seven years now.
The campaign world is pretty much completely off the cuff, but with the GreyHawk gods out of the Players Handbook. The players start off knowing only that they grew up in the simple, protected valley of Amberhaven and are bored to tears and desperate to seek adventure.
The cast (all first level):
Calista, an elven sorceress
Blaine, a human thief
Gnishrak Trogg, a half-orc barbarian
Humble Red, a human cleric of St. Cuthbert
Bok, a dwarven ranger
For the spoiler-conscious, the game starts with some fairly straight-up sidetrek-style encounters to familiarize the players with the game, leads into a modified version of The Witch of Serpent's Bridge from Dungeon #95, and then hopefully heads into The Forge of Fury from the Adventure Path series. After that is unclear, though events are being set up for something along the lines of Scourge of the Slavelords.
Any comments or suggestions as to how the campaign is rolling along is greatly appreciated! None of the players poke around enworld at all, so thoughts and ideas as to how things went or where to take things can be shared without fear of spoiling the fun. I'm writing this story hour as much to log and keep track of things as to provide entertainment, so I apologize if the campaign is not in as much of a narrative style as some of these other fine pieces of work.
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