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<blockquote data-quote="Rystil Arden" data-source="post: 3861111" data-attributes="member: 29014"><p>Whatever qualities/foibles Hulgyr has. I'm sure I could elucidate if necessary, but you are more likely to know the qualities of your own character. Their exact identities are immaterial.</p><p></p><p></p><p></p><p>For that I needed to know about those people, so that's why I didn't say yet. The socks grant the following:</p><p></p><p>Augmented Resilience: The socks protect you from blows by augmenting the protection of your own gear and natural toughness. Treat your armour as if it was an Adamantine Armour of its weight category for purposes of gaining Damage Reduction. Additionally, increase all damage reduction you already had from equipment, spells, or character abilities by 1 (this means that if you are already wearing Adamantine Armour or have DR/- from Barbarian levels, you can improve the DR by 1)</p><p></p><p>Fortuitous Dodge: You gain a +1 Luck Bonus to AC</p><p></p><p>Double or Nothing: After making a saving throw against an effect that gives a partial effect on a successful save, you may declare 'Double or Nothing'. Roll another save against the same effect. If you succeed again, you are unaffected by the partial effect, but if you fail, you take the full effects as if you failed the first save. You cannot use Serendipity to reroll the save made for Double or Nothing.</p><p></p><p>Serendipity: As the Cleric Luck Domain ability</p><p></p><p>Fortunate Fate: The socks have a few minor spells that they can cast if they feel that the wearer is acting particularly heroically, but they don't mention which ones.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3861111, member: 29014"] Whatever qualities/foibles Hulgyr has. I'm sure I could elucidate if necessary, but you are more likely to know the qualities of your own character. Their exact identities are immaterial. For that I needed to know about those people, so that's why I didn't say yet. The socks grant the following: Augmented Resilience: The socks protect you from blows by augmenting the protection of your own gear and natural toughness. Treat your armour as if it was an Adamantine Armour of its weight category for purposes of gaining Damage Reduction. Additionally, increase all damage reduction you already had from equipment, spells, or character abilities by 1 (this means that if you are already wearing Adamantine Armour or have DR/- from Barbarian levels, you can improve the DR by 1) Fortuitous Dodge: You gain a +1 Luck Bonus to AC Double or Nothing: After making a saving throw against an effect that gives a partial effect on a successful save, you may declare 'Double or Nothing'. Roll another save against the same effect. If you succeed again, you are unaffected by the partial effect, but if you fail, you take the full effects as if you failed the first save. You cannot use Serendipity to reroll the save made for Double or Nothing. Serendipity: As the Cleric Luck Domain ability Fortunate Fate: The socks have a few minor spells that they can cast if they feel that the wearer is acting particularly heroically, but they don't mention which ones. [/QUOTE]
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