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[Ashkhar] Blood on the Horizon: OOC and Set up
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<blockquote data-quote="Ashkhar Ben" data-source="post: 6191114" data-attributes="member: 6749162"><p>Alright, pbp works for me. Let me check if I can scrounge some of my other playtesters to post on here, most aren't EN World members so we'll see. If I don't get too many people, I'm open to you making/controlling as many characters as you can handle (my playtesters have done this in the past and enjoyed it.)</p><p></p><p>For the setting and what region of Ashkhar we should play in, my general default is in the central lowlands, mostly dominated by humans. The best nation/region to start out in is Teychente, which is made up of many semi-independent states which are ruled by guilds and churches of local patron saints. The region is constantly contracting and expanding with lots of different species/cultures coming and going, so good for a typical adventure type game. </p><p></p><p>As far as character creation goes, we can start off with just sort of the "bare bones" template (which is just Skills and Assets), or we can go a little more in depth with Skills / Specialties / Assets. The bare bones, Skills only version is as follows:</p><p></p><ul> <li data-xf-list-type="ul">Allocate your attributes: (Body, Mind, Spirit). One gets +2, one gets +1, one gets +0</li> <li data-xf-list-type="ul">Allocate your skills: (Control*, Coordination, Influence, Knowledge, Might, Perception, Resistance, Stealth, Tactics)<ul> <li data-xf-list-type="ul">*Control requires your first Combat Asset to be: Control Access, or you must be the Anduin species</li> <li data-xf-list-type="ul">Two skills get a +2 bonus</li> <li data-xf-list-type="ul">Four skills get a +1 bonus</li> <li data-xf-list-type="ul">Two skills get a +0 bonus</li> </ul></li> <li data-xf-list-type="ul">Pick your Species, and apply Species modifiers (Attributes, Skills, and sometimes combat stuff)</li> <li data-xf-list-type="ul">Select one Combat Asset (any that are relevant to your character, again going for the wizard/controller theme would be Control Access)</li> <li data-xf-list-type="ul">Select one Noncombat Asset</li> <li data-xf-list-type="ul">Select equipment (for a magic user a Control Channel is most important, although armor and weapons can come in handy as well)</li> <li data-xf-list-type="ul">Do the math for Stamina, Vitality, and all of your Skill Bonuses</li> </ul><p></p><p>Does that make sense? Would you rather just do the nine Skills or do you want to go the full 9 skills/27 specialties?</p></blockquote><p></p>
[QUOTE="Ashkhar Ben, post: 6191114, member: 6749162"] Alright, pbp works for me. Let me check if I can scrounge some of my other playtesters to post on here, most aren't EN World members so we'll see. If I don't get too many people, I'm open to you making/controlling as many characters as you can handle (my playtesters have done this in the past and enjoyed it.) For the setting and what region of Ashkhar we should play in, my general default is in the central lowlands, mostly dominated by humans. The best nation/region to start out in is Teychente, which is made up of many semi-independent states which are ruled by guilds and churches of local patron saints. The region is constantly contracting and expanding with lots of different species/cultures coming and going, so good for a typical adventure type game. As far as character creation goes, we can start off with just sort of the "bare bones" template (which is just Skills and Assets), or we can go a little more in depth with Skills / Specialties / Assets. The bare bones, Skills only version is as follows: [LIST] [*]Allocate your attributes: (Body, Mind, Spirit). One gets +2, one gets +1, one gets +0 [*]Allocate your skills: (Control*, Coordination, Influence, Knowledge, Might, Perception, Resistance, Stealth, Tactics) [LIST] [*]*Control requires your first Combat Asset to be: Control Access, or you must be the Anduin species [*]Two skills get a +2 bonus [*]Four skills get a +1 bonus [*]Two skills get a +0 bonus [/LIST] [*]Pick your Species, and apply Species modifiers (Attributes, Skills, and sometimes combat stuff) [*]Select one Combat Asset (any that are relevant to your character, again going for the wizard/controller theme would be Control Access) [*]Select one Noncombat Asset [*]Select equipment (for a magic user a Control Channel is most important, although armor and weapons can come in handy as well) [*]Do the math for Stamina, Vitality, and all of your Skill Bonuses [/LIST] Does that make sense? Would you rather just do the nine Skills or do you want to go the full 9 skills/27 specialties? [/QUOTE]
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