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Assassination 2: The Lost Children
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<blockquote data-quote="MetaVoid" data-source="post: 6170382" data-attributes="member: 87106"><p>Bellegon awaits the reaction of undead knight, but it seems the energies holding the undead together are weakening as he looks at the offending minotaur.</p><p></p><p>Bellegon uses power of his dark armor and calls upon the darkness from deep within Eberron. Long shadows of dusk deepen and squirm before erupting all around the warlock, plunging the combat zone into darkness.</p><p></p><p>As soon as it appeared, the darkness receedes, not having any discernible effect.</p><p></p><p>[sblock=Actions]</p><p>Minor: Curse Ted</p><p>Minor: Use Armor of Dark Majesty to curse M2 (any one creature within sight instead of closest one)</p><p></p><p>Standard: <a href="http://invisiblecastle.com/roller/view/4176935/" target="_blank">Cursebite vs Fort (Warden, Ted, M2); necrotic damage; curse damage (1d20+12=19, 1d20+12=20, 1d20+12=22, 2d8+7+6=22, 1d6=3)</a> - I don't believe this! Three rolls, probably misses. I didn't hit with anything more powerful then at-will except one daily that they saved from immediately! Terrible!!</p><p></p><p>Now I'm sorry I didn't wait for [MENTION=36973]stonegod[/MENTION] and [MENTION=24380]Neurotic[/MENTION], maybe they could've done something to help...</p><p> [MENTION=88601]FourMonos[/MENTION], if any of the enemies are bloodied at the moment of this casting, add 1 damage and +2 to hit (CA) and I still think it misses all three <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Bellegon Stats]</p><p><a href="http://leb.wikia.com/wiki/LEB:PC:_Bellegon_Darksun_(MetaVoid)" target="_blank">Bellegon Darksun</a></p><p></p><p>STATUS: unlucky <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p><span style="color: #B22222">AURA:</span> 6</p><p>CURSED: M2, warden, Ted - Bellegon has +2 to defenses vs these</p><p></p><p>Initiative +7; Senses Passive Insight 14, Passive Perception 14, Darkvision</p><p>HP 36/65 Bloodied 32, Surge Value 16, Surges 7/7</p><p>AC 21; Fortitude 17, Reflex 19, Will 20</p><p>1 AP</p><p>Saving Throws:</p><p>Speed 6</p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Eldritch Strike</span></p><p><span style="color: Lime">Spiteful Glamor</span></p><p><span style="color: Lime">Fast Hands: once per round stash or retrieve item as free action</span></p><p><span style="color: Lime"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Cloud of Darkness</span></p><p><span style="color: Red">Second Wind</span></p><p><span style="color: Red"><s>Cursebite</s></span></p><p><span style="color: Red"><s>Shadow Step</s></span></p><p><span style="color: Red"><s>Shared Agony</s></span></p><p><span style="color: Red"><s>Life Siphon</s></span></p><p><span style="color: Red"><s>Confounding Laugther</s></span></p><p><span style="color: Red">Takedown Strike</span></p><p><span style="color: Red"></span></p><p><span style="color: DarkGray"></span></p><p><span style="color: DarkGray"><s>Your Glorious Sacrifice</s></span></p><p><span style="color: DarkGray">Twilight of the Soul</span></p><p><span style="color: DarkGray">Ring of Pain</span></p><p><span style="color: DarkGray"></span></p><p><span style="color: Gold"></span></p><p><span style="color: Gold">Talon amulet - Daily: Minor: melee attacker suffers 1d6 damage 'till the end of the encounter</span></p><p><span style="color: Gold">Knifethrower gloves: Daily : Free Action. When Bellegon hits with a thrown weapon attack he can add +5 power bonus to damage roll</span></p><p><span style="color: Gold">Grand master training (gloves of eldritch admixture): 3/5 charges</span></p><p><span style="color: Gold">Rod of Avernus - Daily: minor action - enemy that ends its turn adjacent to Bellegon takes 5 psychic damage 'till the end of the encounter</span></p><p><span style="color: Gold"><s>Armor of Dark Majesty</s> - Daily: minor - curse any one enemy in sight</span></p><p><span style="color: Gold">Acrobat boots: at-will: stand up as minor</span></p><p><span style="color: Gold"></span></p><p></p><p>NOTE: current implement setup: accurate rod of avernus +2, accurate darkspiral rod +2</p><p>With fast hands I exchange the rods as needed between </p><p>accurate darkspiral rod +2 </p><p>off-hand accurate rod of avernus +2</p><p>acurate bloodcurse +1 </p><p>off-hand non-accurate rod of corruption +1 - this one is useless in this wide map</p><p>challenge seeking dagger +1 - this one can be drawn as part of the attack action so OA can look like this: free: drop rod, free: attack with the dagger</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 6170382, member: 87106"] Bellegon awaits the reaction of undead knight, but it seems the energies holding the undead together are weakening as he looks at the offending minotaur. Bellegon uses power of his dark armor and calls upon the darkness from deep within Eberron. Long shadows of dusk deepen and squirm before erupting all around the warlock, plunging the combat zone into darkness. As soon as it appeared, the darkness receedes, not having any discernible effect. [sblock=Actions] Minor: Curse Ted Minor: Use Armor of Dark Majesty to curse M2 (any one creature within sight instead of closest one) Standard: [url=http://invisiblecastle.com/roller/view/4176935/]Cursebite vs Fort (Warden, Ted, M2); necrotic damage; curse damage (1d20+12=19, 1d20+12=20, 1d20+12=22, 2d8+7+6=22, 1d6=3)[/url] - I don't believe this! Three rolls, probably misses. I didn't hit with anything more powerful then at-will except one daily that they saved from immediately! Terrible!! Now I'm sorry I didn't wait for [MENTION=36973]stonegod[/MENTION] and [MENTION=24380]Neurotic[/MENTION], maybe they could've done something to help... [MENTION=88601]FourMonos[/MENTION], if any of the enemies are bloodied at the moment of this casting, add 1 damage and +2 to hit (CA) and I still think it misses all three :( [/sblock] [sblock=Bellegon Stats] [URL="http://leb.wikia.com/wiki/LEB:PC:_Bellegon_Darksun_(MetaVoid)"]Bellegon Darksun[/URL] STATUS: unlucky :) [COLOR="#B22222"]AURA:[/COLOR] 6 CURSED: M2, warden, Ted - Bellegon has +2 to defenses vs these Initiative +7; Senses Passive Insight 14, Passive Perception 14, Darkvision HP 36/65 Bloodied 32, Surge Value 16, Surges 7/7 AC 21; Fortitude 17, Reflex 19, Will 20 1 AP Saving Throws: Speed 6 [COLOR=Lime] Eldritch Strike Spiteful Glamor Fast Hands: once per round stash or retrieve item as free action [/COLOR] [COLOR=Red] Cloud of Darkness Second Wind [S]Cursebite[/S] [S]Shadow Step[/S] [S]Shared Agony[/S] [S]Life Siphon[/S] [S]Confounding Laugther[/S] Takedown Strike [/COLOR] [COLOR=DarkGray] [S]Your Glorious Sacrifice[/S] Twilight of the Soul Ring of Pain [/COLOR] [COLOR=Gold] Talon amulet - Daily: Minor: melee attacker suffers 1d6 damage 'till the end of the encounter Knifethrower gloves: Daily : Free Action. When Bellegon hits with a thrown weapon attack he can add +5 power bonus to damage roll Grand master training (gloves of eldritch admixture): 3/5 charges Rod of Avernus - Daily: minor action - enemy that ends its turn adjacent to Bellegon takes 5 psychic damage 'till the end of the encounter [S]Armor of Dark Majesty[/S] - Daily: minor - curse any one enemy in sight Acrobat boots: at-will: stand up as minor [/COLOR] NOTE: current implement setup: accurate rod of avernus +2, accurate darkspiral rod +2 With fast hands I exchange the rods as needed between accurate darkspiral rod +2 off-hand accurate rod of avernus +2 acurate bloodcurse +1 off-hand non-accurate rod of corruption +1 - this one is useless in this wide map challenge seeking dagger +1 - this one can be drawn as part of the attack action so OA can look like this: free: drop rod, free: attack with the dagger [/sblock] [/QUOTE]
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