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<blockquote data-quote="KarinsDad" data-source="post: 5905884" data-attributes="member: 2011"><p>[OOC]Ok, I officially hate PBP now. Czern has moved 17 squares and attacked before Cheal even got to do anything.</p><p></p><p>Btw, could we have a rule where ONLY 4M changes the map and everyone posts the squares that they are moving to (as opposed to stating that they moved where they moved)? (sorry 4M, but this is only the beauty of Google docs in some apps, not in an FRPG)</p><p></p><p>The map is too fluid if everyone is constantly changing it. It's bad enough that it is a dynamic map where nobody can tell if someone moved 3 squares or 10 squares in a single move because we have no history and no way to see what is actually happening without a history. At a table, everyone can see where the PC started. With static maps, everyone can see where the PC started. With dynamic maps where people do not post the square where they move each round, it's chaos.</p><p></p><p>Or maybe we could have a different google map for each round which would solve these types of problems for us old grognards.</p><p></p><p>Alternatively, Chael could just charge 17 squares and nobody would really be the wiser because the map went away. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>Also, could the bad guys be labeled G1 through G3, T1, T2, R1, R2, and Ring or something? I cannot tell who is who.</p><p></p><p>Plus, what are the R's on the map?[/OOC]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5905884, member: 2011"] [OOC]Ok, I officially hate PBP now. Czern has moved 17 squares and attacked before Cheal even got to do anything. Btw, could we have a rule where ONLY 4M changes the map and everyone posts the squares that they are moving to (as opposed to stating that they moved where they moved)? (sorry 4M, but this is only the beauty of Google docs in some apps, not in an FRPG) The map is too fluid if everyone is constantly changing it. It's bad enough that it is a dynamic map where nobody can tell if someone moved 3 squares or 10 squares in a single move because we have no history and no way to see what is actually happening without a history. At a table, everyone can see where the PC started. With static maps, everyone can see where the PC started. With dynamic maps where people do not post the square where they move each round, it's chaos. Or maybe we could have a different google map for each round which would solve these types of problems for us old grognards. Alternatively, Chael could just charge 17 squares and nobody would really be the wiser because the map went away. ;) Also, could the bad guys be labeled G1 through G3, T1, T2, R1, R2, and Ring or something? I cannot tell who is who. Plus, what are the R's on the map?[/OOC] [/QUOTE]
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