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Assassination! DM: FourMonos Judge: Renau1g
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<blockquote data-quote="Neurotic" data-source="post: 5912757" data-attributes="member: 24380"><p><span style="color: DimGray">[MENTION=88601]FourMonos[/MENTION], don't forget to reduce all damage to allies by 5thp from Venakhad's last round</span></p><p><span style="color: Red">All allies gain 5 thp (again) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></span></p><p></p><p>Just as the goon shifts to hit Venakhad, kalashtar reads the intent and moves back from the hit, leaving the thug empty handed.</p><p></p><p>The priest then moves behind the goon in the middle of melee. Waves of light continue strobbing from him, one refreshingly cool, another removing undead's wound, burning him as radiant light undoes the damage in his undead flesh.</p><p></p><p>Symbol of Dol Arrah burns on all present, thugs feeling the chill even through the armor. Allies feel the strength of The Warrior keeping them safe.</p><p></p><p>[sblock=Actions]</p><p>Immediate Interrupt: [sblock=Prescient Maneuver ]</p><p>when Enemy moves willingly on it's turn within 5 squares of Venakhad; encounter: </p><p>Effect: venakhad shifts 3 squares from F24 -> C22 - negates the hit</p><p>[/sblock]</p><p></p><p>Move: C22 ->D23 -> E24 ->E25</p><p>Standard: Peacemakers Light - hits automatically enemies within 2 squares (RL, Leek, #6, #5, #3) - whenever they attack Venakhad or his allies (hit or miss) attacker takes 10 cold and radiant damage</p><p></p><p>Minor: <a href="http://invisiblecastle.com/roller/view/3521408/" target="_blank">Healing word (1d6+7=11)</a> on [MENTION=36973]stonegod[/MENTION]/Czern who regains surge +11, gets +2 all defenses TENT</p><p></p><p>All allies gain 5 thp (again) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> thanks to Venakhads holy symbol property on use of Healing word</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 5912757, member: 24380"] [COLOR="DimGray"][MENTION=88601]FourMonos[/MENTION], don't forget to reduce all damage to allies by 5thp from Venakhad's last round[/COLOR] [COLOR="Red"]All allies gain 5 thp (again) :)[/COLOR] Just as the goon shifts to hit Venakhad, kalashtar reads the intent and moves back from the hit, leaving the thug empty handed. The priest then moves behind the goon in the middle of melee. Waves of light continue strobbing from him, one refreshingly cool, another removing undead's wound, burning him as radiant light undoes the damage in his undead flesh. Symbol of Dol Arrah burns on all present, thugs feeling the chill even through the armor. Allies feel the strength of The Warrior keeping them safe. [sblock=Actions] Immediate Interrupt: [sblock=Prescient Maneuver ] when Enemy moves willingly on it's turn within 5 squares of Venakhad; encounter: Effect: venakhad shifts 3 squares from F24 -> C22 - negates the hit [/sblock] Move: C22 ->D23 -> E24 ->E25 Standard: Peacemakers Light - hits automatically enemies within 2 squares (RL, Leek, #6, #5, #3) - whenever they attack Venakhad or his allies (hit or miss) attacker takes 10 cold and radiant damage Minor: [url=http://invisiblecastle.com/roller/view/3521408/]Healing word (1d6+7=11)[/url] on [MENTION=36973]stonegod[/MENTION]/Czern who regains surge +11, gets +2 all defenses TENT All allies gain 5 thp (again) :) thanks to Venakhads holy symbol property on use of Healing word [/sblock] [/QUOTE]
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