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Assassination! DM: FourMonos Judge: Renau1g
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<blockquote data-quote="KarinsDad" data-source="post: 5912800" data-attributes="member: 2011"><p>[OOC][MENTION=88601]FourMonos[/MENTION] You might want to consider requiring players to declare IIs and IRs ahead of time (like Velmont and I did here). That way, you know if the II or IR affects the actions of your NPCs whose turn is after the IR or II. Anything else can sometimes be difficult to manage. "The NPC was dead, so he couldn't flank, so the other NPC couldn't hit, so the third NPC couldn't charge without provoking, etc." It just sometimes becomes a mess trying to figure it all out after the DM posts the NPC's round. Neurotic's interrupt here is not that bad and is easy to adjudicate (although I can think of movement cases where this wouldn't have helped his PC at all and the NPC would have just moved to a different square to attack him anyway), but it can be real messy if the DM doesn't require this. Given this, the DM should also roll any PC dice rolls for IIs and IRs during the NPC's turn. Retcons can be a pain in the butt and doing this minimizes retcons. It starts becoming especially problematic when players start getting higher level PCs with more interrupts.</p><p></p><p>Declaring IIs and IRs ahead of time also prevents abuses. In the example here of Prescient Maneuver, this power can only (possibly, but not necessarily) prevent an attack during NPC movement (and then only if the PC was actually going to be attacked and going to be hit). If the player is allowed to use this power after his PC is hit, he will use the power. If not, he won't. Declaring this II ahead of time prevents the "auto-protection" that the power really doesn't have and gives the power the utility that it is supposed to have. Technically, Venakhad wouldn't have even known that he was going to be attacked, let alone hit during the shift that the II is allowed to interrupt. Prescient Maneuver is a lot more powerful of a power if it can be used after a hit is determined and damage is rolled instead of during movement as per the power.[/OOC]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5912800, member: 2011"] [OOC][MENTION=88601]FourMonos[/MENTION] You might want to consider requiring players to declare IIs and IRs ahead of time (like Velmont and I did here). That way, you know if the II or IR affects the actions of your NPCs whose turn is after the IR or II. Anything else can sometimes be difficult to manage. "The NPC was dead, so he couldn't flank, so the other NPC couldn't hit, so the third NPC couldn't charge without provoking, etc." It just sometimes becomes a mess trying to figure it all out after the DM posts the NPC's round. Neurotic's interrupt here is not that bad and is easy to adjudicate (although I can think of movement cases where this wouldn't have helped his PC at all and the NPC would have just moved to a different square to attack him anyway), but it can be real messy if the DM doesn't require this. Given this, the DM should also roll any PC dice rolls for IIs and IRs during the NPC's turn. Retcons can be a pain in the butt and doing this minimizes retcons. It starts becoming especially problematic when players start getting higher level PCs with more interrupts. Declaring IIs and IRs ahead of time also prevents abuses. In the example here of Prescient Maneuver, this power can only (possibly, but not necessarily) prevent an attack during NPC movement (and then only if the PC was actually going to be attacked and going to be hit). If the player is allowed to use this power after his PC is hit, he will use the power. If not, he won't. Declaring this II ahead of time prevents the "auto-protection" that the power really doesn't have and gives the power the utility that it is supposed to have. Technically, Venakhad wouldn't have even known that he was going to be attacked, let alone hit during the shift that the II is allowed to interrupt. Prescient Maneuver is a lot more powerful of a power if it can be used after a hit is determined and damage is rolled instead of during movement as per the power.[/OOC] [/QUOTE]
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