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Assassination! DM: FourMonos Judge: Renau1g
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<blockquote data-quote="KarinsDad" data-source="post: 6035938" data-attributes="member: 2011"><p><span style="color: Lime"><strong>"Wow. These guys are tough. Alexia. Stay near Dusk. He'll try to protect you."</strong></span></p><p></p><p><span style="color: Lime"><strong>*Yes, I know you want to eat these guys, but you have to protect Alexia.*</strong></span></p><p></p><p>[sblock=Actions]</p><p>Note: Added Alexia's aura bonus to hit and damage below.</p><p></p><p>Did not do Guardian's Counter as an interrupt since Alexia was immobilized during the monster's turn.</p><p></p><p>Did do Forceful Reversal Augment 1 (without shifting) on GCF1.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3747722/" target="_blank">26 to hit, 14 damage, 17 save</a></p><p></p><p>GCF1 saves and is prone.</p><p>Alexia heals Chael 25 hit points. 1+25 = 26.</p><p>Alexia slid Chael to F15.</p><p>Alexia gave Chael 5 temp hit points.</p><p>Free: Regeneration 4 for 30 hit points (Chael still bloody)</p><p>Standard: Magic Stone on GCF1, H3, and GCF3 in that order.</p><p></p><p>Chael is at +2 to hit GCF1 (Forceful Reversal Combat Advantage) -2 to hit (ranged attack vs. prone target) which nullifies each other.</p><p></p><p>Chael is +1 to hit +2 damage due to Alexia (added in after the fact below).</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3747740/" target="_blank">20 vs. Reflex, 16 damage, 7 fails save, 22/2=11 falling damage GCF1, 16 vs. Reflex Harpy 3 probably misses (if hits, then 16 damage and pushed into pit for 11/2=5 more damage), 17-2=15 vs. Reflex GCF3 misses.</a></p><p></p><p>GCF1 takes 14+16+11=41 damage and is prone in the muck.</p><p></p><p>Move: Shift to G16, Dusk shifts to G17.</p><p>Minor: Battlefield Demand on GCF3.</p><p></p><p>GCF3 is marked and at -3 to attack anyone other than Chael if Chael is not included in attack.</p><p></p><p>Alexia and Chael both get +2 partial cover bonus from Dusk for ranged attacks from the south (i.e. GF1 or GG1)</p><p></p><p>+2 to defenses to Chael and Alexia due to Dusk, +1 to Dusk's defenses due to Chael, +1 AC and Reflex Chael shifting.</p><p></p><p>Note: If Guardian's Counter (IR below) happens, this does affect the map.</p><p>[/sblock]</p><p></p><p>[sblock=Immediate Actions]</p><p>In order:</p><p></p><p>Doing Mind Spike this round if GCF3 damages Alexia while GCF3 is adjacent to Chael.</p><p></p><p>IR</p><p>Mind Spike</p><p>Trigger: An adjacent enemy marked by Chael deals damage to her ally with an attack that doesn’t include her as a target.</p><p>Effect: The target takes force and psychic damage equal to the damage that its attack dealt to Chael's ally.</p><p></p><p>If Alexia hit by any melee Gnoll (and Chael not using Mind Spike), use Guardian's Counter this round.</p><p></p><p>II</p><p>Guardian's Counter</p><p>Close burst 2; Trigger: An ally within 2 squares of Chael is hit by an attack and she is not included in the attack.</p><p>Effect: Chael and the ally shift up to 2 squares as a free action, swapping positions. She becomes the target of the triggering attack, in place of the ally. After the attack is resolved, Chael can make a basic attack against the attacker.</p><p>[/sblock]</p><p>[sblock=stat block]</p><p>Chael - Female Longtooth Shifter Hybrid Battlemind | Sentinel Druid</p><p>Advantageous Conditions: 5 temp hit points from Alexia <s>5 temp hit points at the start of all encounters (Psionic Vigor)</s></p><p>Adverse Conditions:</p><p>Initiative: +4 Passive Insight: 26 Passive Perception: 26</p><p>Senses: Low Light Vision</p><p>Power Points: 0/4</p><p>HP 30/66</p><p>Bloodied 33</p><p>Surge Value 17; Surges Per-Day 8/12</p><p>AC 28 Fortitude 23 Reflex 19 Will 22 Speed 5</p><p><strong>Currently AC: 31 Fortitude 25 Reflex 22 Will 24</strong> (shifting, adjacent to Dusk) +2 partial cover bonus from Dusk for ranged attacks</p><p>Action Points: 1</p><p>Second Wind: Not Used</p><p>Dusk:</p><p>HP: 16/33 Senses: low light vision</p><p>Speed: 6, Initiative: equal to Chael's</p><p>AC: 21, Fortitude: 23, Reflex: 19, Will: 15</p><p><strong>Currently AC: 22, Fortitude: 24, Reflex: 20, Will: 16</strong> (adjacent to Chael)</p><p>Powers:</p><p><span style="color: lime">At will: </span></p><p><span style="color: lime">Battlemind's Demand</span></p><p><span style="color: lime">Conductive Defense</span></p><p><span style="color: lime">Forceful Reversal</span></p><p><span style="color: lime">Magic Stone</span></p><p><span style="color: lime">Melee Basic</span></p><p><span style="color: lime">Mind Spike</span></p><p><span style="color: red">Encounter: </span></p><p><span style="color: red">Camouflage Cloak</span></p><p><span style="color: red">Guardian's Counter</span></p><p><s><span style="color: red">Healing Word</span></s></p><p><s><span style="color: red">Longtooth Shifting</span></s></p><p><s><span style="color: red">Psionic Vigor</span></s></p><p><span style="color: red">Second Wind</span></p><p><s><span style="color: red">Wind Wall</span></s></p><p><span style="color: gray">Daily: </span></p><p><span style="color: gray">Aspect Of Elevated Harmony</span></p><p><s><span style="color: gray">Wall of Thorns</span></s></p><p></p><p>Trained: 11 Athletics, 13 Endurance, 16 Insight, 16 Perception</p><p>Untrained: 2 Acrobatics, 5 Arcana, 4 Bluff, 4 Diplomacy, 9 Dungeoneering, 9 Heal, 5 History, 4 Intimidate, 11 Nature, 5 Religion, 2 Stealth, 4 Streetwise, 2 Thievery</p><p>Feats:</p><p>Hybrid Talent</p><p>Heart of the Blade</p><p>Melee Training (Wisdom)</p><p>Mark of Warding</p><p>Longtooth Spirit Shifter</p><p>Magic Items:</p><p>Belt of Vigor </p><p><s><span style="color: red">Boots of Fencing Master</span></s></p><p>Amulet of Protection +2 </p><p><s><span style="color: red">Twilight Heavy Shield</span></s></p><p><s><span style="color: red">Blood Fury Longsword +2</span></s></p><p><s><span style="color: gray">Dragonrider Scale +3</span></s></p><p>Siberys Shard of the Mage </p><p>2 Potions of Healing </p><p>Companion Defender </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6035938, member: 2011"] [COLOR=Lime][B]"Wow. These guys are tough. Alexia. Stay near Dusk. He'll try to protect you."[/B][/COLOR] [COLOR=Lime][B]*Yes, I know you want to eat these guys, but you have to protect Alexia.*[/B][/COLOR] [sblock=Actions] Note: Added Alexia's aura bonus to hit and damage below. Did not do Guardian's Counter as an interrupt since Alexia was immobilized during the monster's turn. Did do Forceful Reversal Augment 1 (without shifting) on GCF1. [url=http://invisiblecastle.com/roller/view/3747722/]26 to hit, 14 damage, 17 save[/url] GCF1 saves and is prone. Alexia heals Chael 25 hit points. 1+25 = 26. Alexia slid Chael to F15. Alexia gave Chael 5 temp hit points. Free: Regeneration 4 for 30 hit points (Chael still bloody) Standard: Magic Stone on GCF1, H3, and GCF3 in that order. Chael is at +2 to hit GCF1 (Forceful Reversal Combat Advantage) -2 to hit (ranged attack vs. prone target) which nullifies each other. Chael is +1 to hit +2 damage due to Alexia (added in after the fact below). [url=http://invisiblecastle.com/roller/view/3747740/]20 vs. Reflex, 16 damage, 7 fails save, 22/2=11 falling damage GCF1, 16 vs. Reflex Harpy 3 probably misses (if hits, then 16 damage and pushed into pit for 11/2=5 more damage), 17-2=15 vs. Reflex GCF3 misses.[/url] GCF1 takes 14+16+11=41 damage and is prone in the muck. Move: Shift to G16, Dusk shifts to G17. Minor: Battlefield Demand on GCF3. GCF3 is marked and at -3 to attack anyone other than Chael if Chael is not included in attack. Alexia and Chael both get +2 partial cover bonus from Dusk for ranged attacks from the south (i.e. GF1 or GG1) +2 to defenses to Chael and Alexia due to Dusk, +1 to Dusk's defenses due to Chael, +1 AC and Reflex Chael shifting. Note: If Guardian's Counter (IR below) happens, this does affect the map. [/sblock] [sblock=Immediate Actions] In order: Doing Mind Spike this round if GCF3 damages Alexia while GCF3 is adjacent to Chael. IR Mind Spike Trigger: An adjacent enemy marked by Chael deals damage to her ally with an attack that doesn’t include her as a target. Effect: The target takes force and psychic damage equal to the damage that its attack dealt to Chael's ally. If Alexia hit by any melee Gnoll (and Chael not using Mind Spike), use Guardian's Counter this round. II Guardian's Counter Close burst 2; Trigger: An ally within 2 squares of Chael is hit by an attack and she is not included in the attack. Effect: Chael and the ally shift up to 2 squares as a free action, swapping positions. She becomes the target of the triggering attack, in place of the ally. After the attack is resolved, Chael can make a basic attack against the attacker. [/sblock] [sblock=stat block] Chael - Female Longtooth Shifter Hybrid Battlemind | Sentinel Druid Advantageous Conditions: 5 temp hit points from Alexia [s]5 temp hit points at the start of all encounters (Psionic Vigor)[/s] Adverse Conditions: Initiative: +4 Passive Insight: 26 Passive Perception: 26 Senses: Low Light Vision Power Points: 0/4 HP 30/66 Bloodied 33 Surge Value 17; Surges Per-Day 8/12 AC 28 Fortitude 23 Reflex 19 Will 22 Speed 5 [B]Currently AC: 31 Fortitude 25 Reflex 22 Will 24[/B] (shifting, adjacent to Dusk) +2 partial cover bonus from Dusk for ranged attacks Action Points: 1 Second Wind: Not Used Dusk: HP: 16/33 Senses: low light vision Speed: 6, Initiative: equal to Chael's AC: 21, Fortitude: 23, Reflex: 19, Will: 15 [B]Currently AC: 22, Fortitude: 24, Reflex: 20, Will: 16[/B] (adjacent to Chael) Powers: [COLOR=lime]At will: [/COLOR] [COLOR=lime]Battlemind's Demand[/COLOR] [COLOR=lime]Conductive Defense[/COLOR] [COLOR=lime]Forceful Reversal[/COLOR] [COLOR=lime]Magic Stone[/COLOR] [COLOR=lime]Melee Basic[/COLOR] [COLOR=lime]Mind Spike[/COLOR] [COLOR=red]Encounter: [/COLOR] [COLOR=red]Camouflage Cloak[/COLOR] [COLOR=red]Guardian's Counter[/COLOR] [s][COLOR=red]Healing Word[/COLOR][/s] [s][COLOR=red]Longtooth Shifting[/COLOR][/s] [s][COLOR=red]Psionic Vigor[/COLOR][/s] [COLOR=red]Second Wind[/COLOR] [s][COLOR=red]Wind Wall[/COLOR][/s] [COLOR=gray]Daily: [/COLOR] [COLOR=gray]Aspect Of Elevated Harmony[/COLOR] [s][COLOR=gray]Wall of Thorns[/COLOR][/s] Trained: 11 Athletics, 13 Endurance, 16 Insight, 16 Perception Untrained: 2 Acrobatics, 5 Arcana, 4 Bluff, 4 Diplomacy, 9 Dungeoneering, 9 Heal, 5 History, 4 Intimidate, 11 Nature, 5 Religion, 2 Stealth, 4 Streetwise, 2 Thievery Feats: Hybrid Talent Heart of the Blade Melee Training (Wisdom) Mark of Warding Longtooth Spirit Shifter Magic Items: Belt of Vigor [s][COLOR=red]Boots of Fencing Master[/COLOR][/s] Amulet of Protection +2 [s][COLOR=red]Twilight Heavy Shield[/COLOR][/s] [s][COLOR=red]Blood Fury Longsword +2[/COLOR][/s] [s][COLOR=gray]Dragonrider Scale +3[/COLOR][/s] Siberys Shard of the Mage 2 Potions of Healing Companion Defender [/sblock] [/QUOTE]
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