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Assassins Creed - Pieces of Eden
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<blockquote data-quote="Lenny J" data-source="post: 7246163" data-attributes="member: 6907934"><p>I am using the Animus concept; The party will bounce back and forth between modern and Ancient times in order to find scrolls and prevent them from falling under Templar hands. I also considered the idea that the scrolls held the recipe to the Elixir of Immortality as featured in Assassin's Creed Unity. (The one Nicholas Flamel made.) But I just don't know. I'd like it to have a mechanical ability, such as bending people's will, or the effects of the Force Move ability in the Force and Destiny Rulebook. (It's a cool system but very few people seem to play it.)</p><p></p><p>More About the system:</p><p></p><p>As I said, Genesys is the Force and Destiny system by Fantasy Flight, but minus the star wars for any setting. The system is optimized for cinematic play. Instead of Numbered dice, you use dice with symbols; Dice are categorized by Positive and Negative Dice, each one with its counterpart. Symbols cancel each other out until you get a dice pool. Symbols are Success-Failure, Threat-Advantage, Triumph-Despair.</p><p></p><p>Its a great system and I recommend you look at it, (Also its considered Canon for Starwars.) But thats basically the system I'm using. Force powers have their own dice, so If you look at the system I would pretty much use the systems Force Dice, for powers granted by a piece of Eden.</p><p></p><p>That being said, any <strong>powers</strong> for the scrolls? Powers that are preferably like some sort of Force Powers. (Or more realistically, Powers exhibited by Pieces of Eden.)</p><p></p><p>Also important note: <strong>Pieces of Eden can and do interact with each other</strong> in AC canon. (i.e. Apple and Staff of Eden.) </p><p>Additionally, The purposes of the pieces made by the Isu were not the only purpose. After creating the devices, the Isu would constantly discover new uses for their devices. This means that I could always give the apple an <em>additional</em> power.</p></blockquote><p></p>
[QUOTE="Lenny J, post: 7246163, member: 6907934"] I am using the Animus concept; The party will bounce back and forth between modern and Ancient times in order to find scrolls and prevent them from falling under Templar hands. I also considered the idea that the scrolls held the recipe to the Elixir of Immortality as featured in Assassin's Creed Unity. (The one Nicholas Flamel made.) But I just don't know. I'd like it to have a mechanical ability, such as bending people's will, or the effects of the Force Move ability in the Force and Destiny Rulebook. (It's a cool system but very few people seem to play it.) More About the system: As I said, Genesys is the Force and Destiny system by Fantasy Flight, but minus the star wars for any setting. The system is optimized for cinematic play. Instead of Numbered dice, you use dice with symbols; Dice are categorized by Positive and Negative Dice, each one with its counterpart. Symbols cancel each other out until you get a dice pool. Symbols are Success-Failure, Threat-Advantage, Triumph-Despair. Its a great system and I recommend you look at it, (Also its considered Canon for Starwars.) But thats basically the system I'm using. Force powers have their own dice, so If you look at the system I would pretty much use the systems Force Dice, for powers granted by a piece of Eden. That being said, any [B]powers[/B] for the scrolls? Powers that are preferably like some sort of Force Powers. (Or more realistically, Powers exhibited by Pieces of Eden.) Also important note: [B]Pieces of Eden can and do interact with each other[/B] in AC canon. (i.e. Apple and Staff of Eden.) Additionally, The purposes of the pieces made by the Isu were not the only purpose. After creating the devices, the Isu would constantly discover new uses for their devices. This means that I could always give the apple an [I]additional[/I] power. [/QUOTE]
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