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Assualt on Dire Wood [OOC]
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<blockquote data-quote="Steve Gorak" data-source="post: 6772981" data-attributes="member: 15132"><p>Here is my submission:</p><p></p><p>[code]</p><p>Name: Dorn Greycape </p><p>Class: Fighter 2/ Rogue 1/ warlock 2 </p><p>Race: Human</p><p>Background: Urchin/Sailor</p><p>Size: Medium (5'8", 140 lbs)</p><p>Gender: Male</p><p>Age: 18</p><p>Alignment: LG</p><p></p><p>STR: 8 (-1)0 Save: +1 HP: 36 (1d10(max)+1d10+3d8+5)</p><p>DEX: 16 (+3)9 AC: 16 (+4 breastplate, +2 dex)</p><p>CON: 13 (+1)5 Save: +3</p><p>INT: 12 (+1)4 Speed: 30</p><p>WIS: 12 (+1)4 Init: +3 (+3 dex)</p><p>CHA: 14 (+2)5 Passive Perception: 13</p><p></p><p></p><p>Skills: Abilities:</p><p>*Acrobatics +6 Feats: crossbow expert, sharpshooter</p><p>Animal Handling +2 </p><p>Arcana +2 archery fighting style: + 2 ranged weapons</p><p>Athletics +0 Second wind: 1d10+1</p><p>**Deception +7 Action surge 1x/short rest</p><p>History +2 </p><p>Insight +2 Background feature: ship's passage</p><p>Intimidation +3 </p><p>Investigation +2 </p><p>Medicine +2 Expertise (Stealth, deception)</p><p>Nature +2 Sneak Attack (1d6)</p><p>*Perception +4 Thieves’ Cant</p><p>Performance +3 </p><p>*Persuasion +5 Warlock invocations: Mask of many faces, devil's sight</p><p>Religion +2 Fey Presence: bonus action, wis save vs dc12 </p><p>*Sleight of Hand +6 10ft cube emanating from character, charmed or </p><p>**Stealth +8 frightened until end of next turn</p><p>Survival +2 Warlock spells</p><p></p><p></p><p>Proficiencies:</p><p>Armor: all</p><p>Weapons: all</p><p>skills: Perception (fighter), acrobatics (fighter), persuasion (rogue), stealth (background), Deception (background - perception overlap), sleight of hand (human) </p><p>Tools: Thieves’ Tools (rogue), Navigator’s tools (background), vehicles (water) (background)</p><p>Languages: Common, Elf (Human)</p><p></p><p>Spellcasting:</p><p>Spell Attack Modifier: +5</p><p>Spell Save DC: 12</p><p>Cantrips Known: Minor Illusion, Prestidigitation</p><p>Spells Known: Hex, faery fire, comprehend languages</p><p>Spell Slots: 2/-/-/-/-/-/-/-</p><p></p><p>Feats:</p><p>Crossbow expert</p><p>sharp shooter</p><p></p><p>Weapon Attack Damage Type Range</p><p>Rapier +6 1d8+3 P</p><p>Dagger +6 1d4+3 P 20/60</p><p>Hand crossbow +8 1d6+3 P 30/120</p><p></p><p></p><p>Equipment:</p><p>gp Item </p><p>400 Breastplate</p><p>150 2 hand crossbow</p><p> 6 3 daggers </p><p> 25 Rapier </p><p></p><p></p><p> 25 Navigator's tools</p><p></p><p> 25 Thieves's tools</p><p> 3 3x 20 cross bow bolts</p><p> 16 Burglar’s Pack (16 gp).Includes a backpack, a bag of 1,000 </p><p> ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a </p><p> hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days </p><p> rations, a tinderbox, and a waterskin. The pack also has 50 </p><p> feet of hempen rope strapped to the side of it</p><p></p><p></p><p></p><p>total: 650</p><p></p><p>Common Clothes</p><p></p><p></p><p>Money: 200 GP</p><p></p><p>Personality Trait: My friends know they can rely on me, no matter what</p><p>Ideal: I help the people who help me—that’s what keeps us alive.</p><p>Bond: Dark forces murdered my crewmates. I will avenge them.</p><p>Flaw: My pride will probably lead to my destruction.</p><p></p><p>[/code]</p><p></p><p>[sblock=Background]</p><p>Dorn was born in abject poverty in the slums of Darromar, in the kingdom of Tethir. He never knew his father, and his mother, whom abandoned him quite young at the age of 11, was a woman of ill reputation and questionable morality. </p><p>From a young age, Dorn sought to escape from the slums. He had a good head on his shoulders and stayed around the docks, offering his services as a guide to newly arrived travelers. </p><p>This helped to fill his belly; not completely, but enough.</p><p></p><p>Unfortunately for him, he had a good heart, and never gave in to his shady acquaintances that wanted to recruit his help to lure these travellers and rob them blind.</p><p>The pressure was increasing and the small time thugs wanted his skin, so at the age of 14 he joined a ship belonging to her magesty's Queen-Monarch merchant navy as a deck-hand, to get away fron the heat. </p><p>He travelled for a few years with this ship, and was involved in more battles than he had hoped for.</p><p>Fortunately, he had a keen eye, and was as quick as a whip with a crossbow, making up for his less than imposing stature.</p><p></p><p>About the age of 17, his shipped was attacked by pirates. They weren't as lucky as they had been in the past. </p><p>After slaughtering his companions, the pirates were amused by his youth and his show of bravery during the combat, and threw him overboard to die in the sea.</p><p>Hands and feet bound, he was contemplentating his last thoughts as he was sinking. This is when she appeared, kissed him, and allowed him to breathe. </p><p>She had watched the combat, and amusement was not what she felt from his youth and bravery.</p><p>His memories of the time he spent with the Lady of Corals is quite hazy. She brought him to an island. They were lovers. Time seemed to stand still.</p><p></p><p>Yet, the pirates needed to be brought to justice, and he needed to live with others of his kind. He also felt she was growing tired of him, as a whimsical fey-lady would. She released him from her spell, yet she had touched his soul forever. </p><p></p><p>Dorn returned to Darromar, and relayed the pirate attacks to the proper authorities. </p><p></p><p>The thugs of his youth had grown, and still remembered him. He also felt disconnected from his home city so he decided to leave Darromar and wandered for weeks, joining ship's crews, and ended up in Yarthar, cloce to the high forest. This is when he heard of the wood elves woes, and felt he needed to contribute to something greater. Perhaps he could help.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 6772981, member: 15132"] Here is my submission: [code] Name: Dorn Greycape Class: Fighter 2/ Rogue 1/ warlock 2 Race: Human Background: Urchin/Sailor Size: Medium (5'8", 140 lbs) Gender: Male Age: 18 Alignment: LG STR: 8 (-1)0 Save: +1 HP: 36 (1d10(max)+1d10+3d8+5) DEX: 16 (+3)9 AC: 16 (+4 breastplate, +2 dex) CON: 13 (+1)5 Save: +3 INT: 12 (+1)4 Speed: 30 WIS: 12 (+1)4 Init: +3 (+3 dex) CHA: 14 (+2)5 Passive Perception: 13 Skills: Abilities: *Acrobatics +6 Feats: crossbow expert, sharpshooter Animal Handling +2 Arcana +2 archery fighting style: + 2 ranged weapons Athletics +0 Second wind: 1d10+1 **Deception +7 Action surge 1x/short rest History +2 Insight +2 Background feature: ship's passage Intimidation +3 Investigation +2 Medicine +2 Expertise (Stealth, deception) Nature +2 Sneak Attack (1d6) *Perception +4 Thieves’ Cant Performance +3 *Persuasion +5 Warlock invocations: Mask of many faces, devil's sight Religion +2 Fey Presence: bonus action, wis save vs dc12 *Sleight of Hand +6 10ft cube emanating from character, charmed or **Stealth +8 frightened until end of next turn Survival +2 Warlock spells Proficiencies: Armor: all Weapons: all skills: Perception (fighter), acrobatics (fighter), persuasion (rogue), stealth (background), Deception (background - perception overlap), sleight of hand (human) Tools: Thieves’ Tools (rogue), Navigator’s tools (background), vehicles (water) (background) Languages: Common, Elf (Human) Spellcasting: Spell Attack Modifier: +5 Spell Save DC: 12 Cantrips Known: Minor Illusion, Prestidigitation Spells Known: Hex, faery fire, comprehend languages Spell Slots: 2/-/-/-/-/-/-/- Feats: Crossbow expert sharp shooter Weapon Attack Damage Type Range Rapier +6 1d8+3 P Dagger +6 1d4+3 P 20/60 Hand crossbow +8 1d6+3 P 30/120 Equipment: gp Item 400 Breastplate 150 2 hand crossbow 6 3 daggers 25 Rapier 25 Navigator's tools 25 Thieves's tools 3 3x 20 cross bow bolts 16 Burglar’s Pack (16 gp).Includes a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it total: 650 Common Clothes Money: 200 GP Personality Trait: My friends know they can rely on me, no matter what Ideal: I help the people who help me—that’s what keeps us alive. Bond: Dark forces murdered my crewmates. I will avenge them. Flaw: My pride will probably lead to my destruction. [/code] [sblock=Background] Dorn was born in abject poverty in the slums of Darromar, in the kingdom of Tethir. He never knew his father, and his mother, whom abandoned him quite young at the age of 11, was a woman of ill reputation and questionable morality. From a young age, Dorn sought to escape from the slums. He had a good head on his shoulders and stayed around the docks, offering his services as a guide to newly arrived travelers. This helped to fill his belly; not completely, but enough. Unfortunately for him, he had a good heart, and never gave in to his shady acquaintances that wanted to recruit his help to lure these travellers and rob them blind. The pressure was increasing and the small time thugs wanted his skin, so at the age of 14 he joined a ship belonging to her magesty's Queen-Monarch merchant navy as a deck-hand, to get away fron the heat. He travelled for a few years with this ship, and was involved in more battles than he had hoped for. Fortunately, he had a keen eye, and was as quick as a whip with a crossbow, making up for his less than imposing stature. About the age of 17, his shipped was attacked by pirates. They weren't as lucky as they had been in the past. After slaughtering his companions, the pirates were amused by his youth and his show of bravery during the combat, and threw him overboard to die in the sea. Hands and feet bound, he was contemplentating his last thoughts as he was sinking. This is when she appeared, kissed him, and allowed him to breathe. She had watched the combat, and amusement was not what she felt from his youth and bravery. His memories of the time he spent with the Lady of Corals is quite hazy. She brought him to an island. They were lovers. Time seemed to stand still. Yet, the pirates needed to be brought to justice, and he needed to live with others of his kind. He also felt she was growing tired of him, as a whimsical fey-lady would. She released him from her spell, yet she had touched his soul forever. Dorn returned to Darromar, and relayed the pirate attacks to the proper authorities. The thugs of his youth had grown, and still remembered him. He also felt disconnected from his home city so he decided to leave Darromar and wandered for weeks, joining ship's crews, and ended up in Yarthar, cloce to the high forest. This is when he heard of the wood elves woes, and felt he needed to contribute to something greater. Perhaps he could help. [/sblock] [/QUOTE]
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