Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Assualt on Dire Wood [OOC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Binder Fred" data-source="post: 6773341" data-attributes="member: 63746"><p><strong>Yannock "Yann" Bole</strong></p><p></p><p>A nature-based Fighter/Eldritch Knight. Big, tall, with a huge belly under an iron brigantine and carrying a *big* ironwood branch on his shoulder. Auburn sideburns go all the way down and tend to go wild.</p><p></p><p>[sblock=General intro: Yannock Bole]Yann, AKA the Loud, AKA the Large, was born in a log cabin in the back woods of Mintarn, the Free Isle of the Sword Coast. His father was a burly woodcutter, cutting masts and planks to repair sloops and pirate ships by day, telling tall tales and drinking beer by the frothy gallon at night. His mother was a sharp-eyed witch, brewing potions and pies, patching the wounds of humans, hobgoblins and wolves. He spent his youth running through the dappled woods and aspen-covered slopes of the Laughing Dagger mountains, with hardly any contact with the free-town by the bay.</p><p></p><p>One day, as hairs were beginning to grow in strange places, in a moss-covered cave he found a wounded god, its front leg broken and trapped, its head many-antlered, its face strangely human.</p><p></p><p>Since then the next few years have seen him grow up - but mostly out! Gotten huge on the fruits of continued adventure, he's sailed sloops and then ships, burnt his ears in the endless roar of mighty canons; shed blood, tears and laughter; loved women large and small... But sometimes - Sometimes a strange green light glitters from his grinning eyes. Sometimes grass grows in his footsteps. Sometimes wood greens and blossoms under his touch. Sometimes - Sometimes small forest gods walks by his side, and they smile to each other.[/sblock][sblock=Adventures]<strong>- Thundertree Island:</strong> After the cave, he started wandering the waves with his friends, beaching their small sloops on rocky shores, crawling over Sargasso-covered derelicts and diving deep for treasures and trinkets with knifes between their teeth.</p><p></p><p> They once happened on a small island with a huge oak at its center, its top lightning struck, its branches spreading almost the entire width of the island! They, of course, immediately decided they *had* to climb the thing. The nest of eagles near the top complicated things a bit, and quite a few not-inconsiderable branches bent and sometimes outright broke under Yann's weight, but overall it was a great climb, and the view from up there... Fantastic! </p><p></p><p>Only, as it happened, the iron tree was sacred to the grigs, bullywugs and pixies who inhabited the island AND were waiting for them at the base, alerted by the eagle's no doubt. They didn't look too happy for the desecration either... "Luckily" though, the grig shaman recognized that the strange purple lichen they'd been rubbing over on their up was a great disease afflicting the sacred tree, one possibly linked with the strange lights that seemed to pulse from under the deepest roots of the tree on certain nights...</p><p></p><p>With the help of some brave grigs, and pixies (the bullywugs refused to help), the party stormed a series of water-drowned caves and claustrophobic cracks until they could squeeze their way to the living contagion of the demonic Purple Lichen. Lichen-controlled - lichen-diseased - beasts confronted them, one memorable battle featuring a stuck Yann desperately trying to fend off a possessed rat swarm in the dark while his companions battled the swarm's other half on the other side AND tried to pry him loose at the same time! Finally, they confronted the main pool of the evil substance, in a bouldery cave right under the sacred tree. Only the lichen was ready for them, having possessed part of the holy oak itself and shaped it into a spiky iron-oak creature, the purple-glowing lichen draped across its back like a living, infinite cloak!</p><p></p><p>The battle was fierce, but the party somehow prevailed, one of the fighters cutting off the thing's hands just before it could squeeze the life out of their mage and Yann finishing it off with a warhammer blow to the side of the head. </p><p></p><p>The islanders were very grateful and forgave them their transgression, setting up a yearly festival race to the top of the holy tree in celebration of their deeds. And they gave them mighty gifts and much food, Yann in particular cutting off one of the iron-wood creature's forearms and making it into a weapon and shield that were somehow now bonded to him, as he'd been told to do in a dream (sent by the many-antlered forest god?), while his druid friend made a breastplate from the creature's chest.[/sblock][sblock=Character Sheet]5th level human Fighter/Eldritch Knight</p><p><a href="http://www.enworld.org/forum/showthread.php?473849-Assault-on-Dire-Wood&p=6792069&viewfull=1#post6792069" target="_blank">INSPIRATION</a></p><p>Exp: 8500/14000</p><p>Background: Outlander </p><p>Religion: Nominally Chauntea, in her aspect as the divine gardener</p><p>Trait: <em>I work hard so that I can play hard when the work is done.</em></p><p>Trait:<em> I never pass up a friendly wager, or an offer of food and drink.</em></p><p>Ideal: <em>Greater Good. It is each person's responsibility to make the most happiness for the whole.</em></p><p>Bond: <em>Gratitude. I was rescued from death by a tribe of wood elves.</em></p><p>Flaw: <em>There's no room for caution in a life lived to the fullest.</em></p><p></p><p>(Rolled array. Ability/Bonus)</p><p>Str 17 +3 Save = +6</p><p>Dex 7 -2</p><p>Con 17 +3 Save = +6</p><p>Int 16 +3</p><p>Wis 14 +2</p><p>Cha 11 +0</p><p></p><p>Proficiency Bonus: +3</p><p>HP: 49/49 </p><p>AC: 20 (17 Splint + 2 Shield + 1 Cloak of Protection)</p><p>MV: 30'(9m)</p><p>INI: -2</p><p>Passive perception: 12</p><p></p><p>Melee 3 + 3 = 6 </p><p>Range 3 - 2 = 1</p><p><em>Iron-Oak branch +2</em>(+8 ToHit, 1d8+7 Dam, X2 Crit, Bludgeon, versatile)</p><p><em>BIG knife</em> (1d6+5 Dam, X2 Crit, Piercing, Light)</p><p></p><p>FEATURES: </p><p>Weapon proficiencies (Simple and Martial)</p><p>Armor proficiencies (All plus shields)</p><p>FIGHTER: Dueling (+2 to damage with one-handed weapons)</p><p>FIGHTER: Second Wind (Bonus action -> 1d10+L HPs, Short rest to recover)</p><p>FIGHTER:<s> Action Surge (Extra action, Short rest to recover)</s></p><p>FIGHTER: Extra Attack (Can make two attacks with each attack action)</p><p>ELDRITCH KNIGHT: Weapon Bond (Bonus action to call weapon to hand)</p><p>FEAT: Magic Adept (Druidcraft + Mage hand, Speak With animals)</p><p>OUTLANDER: Recall general layout, find food and water for 6 each day.</p><p>Ironoak of the Woodlands (+2 Spell attack, 10(1d6+4 recharge), 1=60' tree, 5' trunk, 20' branches)</p><p></p><p>SKILLS:</p><p>Acrobatics (Dex) -2</p><p>Animal Handling (Wis) +5 Proficient </p><p>Arcana (Int) +3 </p><p>Athletics (Str) +6 Proficient</p><p>Deception (Cha) +0</p><p>History (Int) +3 </p><p>Insight (Wis) +2 </p><p>Intimidation (Cha) +0 </p><p>Investigation (Int) +3 </p><p>Medicine (Wis) +2 </p><p>Nature (Int) +6 Proficient </p><p>Perception (Wis) +2</p><p>Performance (Cha) +0 Panflute +3 </p><p>Persuasion (Cha) +0</p><p>Religion (Int) +3 </p><p>Sleight of Hand (Dex) -2 </p><p>Stealth (Dex) -2 Disadvantage from armor</p><p>Survival (Wis) +5 Proficient</p><p>Languages: Common, rough Sylvan and a smathering of Elvish (Learned when he was rescued)[/sblock][sblock=Equipment][Code]Name Gp note </p><p>Cloak of Protection +1 (Black with red trim, still stinks of cambion)</p><p>Splint mail 200 In green brigantine form </p><p>Hobnailed boots -</p><p>* Iron-oak Branch 15 Warhammer of the Woodlands, on his shoulder. His 'hunting trophy'</p><p></p><p>Belt (with huge roaring-dragon buckle):</p><p>BIG knife 10 Short sword</p><p>Purse</p><p> 2 gp, 200gp in gems</p><p> Six orcish gemstones</p><p> Set of dice + cards 1</p><p></p><p>Canvas Backpack (all in saddlebags when travelling on horse):</p><p>Panflute (in side pocket).</p><p>2 sets of clothes 15 (traveler's and Fine)</p><p>Crowbar</p><p>Vicious longsword +1</p><p>Wood axe and Whetstone 5</p><p>Hammer and 10 pitons</p><p>Hunting Trap</p><p>10 torches</p><p>Tinderbox</p><p>10 days of rations</p><p>Waterskin</p><p>Fishing tackle 1</p><p>Steel mirror 5</p><p>Antitoxin 50 (Advantage on poison saves 1h)</p><p>Healing potion X2 50 (2d4+2 HP)</p><p>Mess Kit</p><p>10' tarp + cords 2</p><p>Bedroll 1 On top, stuffed with down for warmth</p><p>50' of hempen rope Strapped to the side</p><p></p><p>Frigate, his warhorse 400 Lustrous black</p><p> Leather barding 40 Mostly to push through thickets and such</p><p> Saddle and saddlebags 14</p><p>* Wooden shield 10 Decorated with brass leaves </p><p></p><p>-----------------------------------</p><p> 809 gp (counting 10gp from his background)</p><p></p><p>* [I]These items are Bonded to him.[/I][/code][/sblock][sblock=Spells kown]Save DC = 14</p><p></p><p>CANTRIPS: unlimited</p><p>- Druidcraft (30', Predict Weather/Sensory effect/Bloom/Light/extinguish)</p><p>- "Spectral animals": Mage Hand (30', max 10 pounds, 1min duration)</p><p>- "Tree growth": Acid Splash (60', 2 adjacent targets, Dex or 2d6 dam)</p><p>- True Strike (30', Concentration/1 round, advantage on next attack roll)</p><p></p><p>1ST LEVEL: 2/3 remaining today (+1 Speak with Animals)</p><p>- "Somebody up there likes me": Shield (Reaction, +5 AC TENT)</p><p>- "Ground strike": Thunderwave (15' cube, Con half or 2d8+10', boom 300')</p><p>- Expeditious Retreat (Bonus action, Self, 10min conc, Dash as bonus act)</p><p>- Feather Fall (Reaction, 60', up to 5 targets, 60'/round for 1 min)</p><p>- Speak with Animals (10 min)[/sblock]</p><p></p><p>You guys want to link backgrounds? I can easily see where my guy's path might have crossed with either Corathir (one of his adventuring friends?), Dorn (on the trip to Yarthar?) and/or both.</p><p></p><p>[sblock=Treasure so Far]Six gemstones from <a href="http://www.enworld.org/forum/showthread.php?473849-Assault-on-Dire-Wood&p=6806687&viewfull=1#post6806687" target="_blank">the first orcs they encountered</a>. [Y]</p><p></p><p>Boots of the Winterland [D], Ring of Protection [D], Cloak of Protection [Y], broach of shielding [K] and Vicious Longsword +1 [Y] from <a href="http://www.enworld.org/forum/showthread.php?473849-Assault-on-Dire-Wood&p=6807985&viewfull=1#post6807985" target="_blank">the first cambions they encountered</a>.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6773341, member: 63746"] [b]Yannock "Yann" Bole[/b] A nature-based Fighter/Eldritch Knight. Big, tall, with a huge belly under an iron brigantine and carrying a *big* ironwood branch on his shoulder. Auburn sideburns go all the way down and tend to go wild. [sblock=General intro: Yannock Bole]Yann, AKA the Loud, AKA the Large, was born in a log cabin in the back woods of Mintarn, the Free Isle of the Sword Coast. His father was a burly woodcutter, cutting masts and planks to repair sloops and pirate ships by day, telling tall tales and drinking beer by the frothy gallon at night. His mother was a sharp-eyed witch, brewing potions and pies, patching the wounds of humans, hobgoblins and wolves. He spent his youth running through the dappled woods and aspen-covered slopes of the Laughing Dagger mountains, with hardly any contact with the free-town by the bay. One day, as hairs were beginning to grow in strange places, in a moss-covered cave he found a wounded god, its front leg broken and trapped, its head many-antlered, its face strangely human. Since then the next few years have seen him grow up - but mostly out! Gotten huge on the fruits of continued adventure, he's sailed sloops and then ships, burnt his ears in the endless roar of mighty canons; shed blood, tears and laughter; loved women large and small... But sometimes - Sometimes a strange green light glitters from his grinning eyes. Sometimes grass grows in his footsteps. Sometimes wood greens and blossoms under his touch. Sometimes - Sometimes small forest gods walks by his side, and they smile to each other.[/sblock][sblock=Adventures][B]- Thundertree Island:[/B] After the cave, he started wandering the waves with his friends, beaching their small sloops on rocky shores, crawling over Sargasso-covered derelicts and diving deep for treasures and trinkets with knifes between their teeth. They once happened on a small island with a huge oak at its center, its top lightning struck, its branches spreading almost the entire width of the island! They, of course, immediately decided they *had* to climb the thing. The nest of eagles near the top complicated things a bit, and quite a few not-inconsiderable branches bent and sometimes outright broke under Yann's weight, but overall it was a great climb, and the view from up there... Fantastic! Only, as it happened, the iron tree was sacred to the grigs, bullywugs and pixies who inhabited the island AND were waiting for them at the base, alerted by the eagle's no doubt. They didn't look too happy for the desecration either... "Luckily" though, the grig shaman recognized that the strange purple lichen they'd been rubbing over on their up was a great disease afflicting the sacred tree, one possibly linked with the strange lights that seemed to pulse from under the deepest roots of the tree on certain nights... With the help of some brave grigs, and pixies (the bullywugs refused to help), the party stormed a series of water-drowned caves and claustrophobic cracks until they could squeeze their way to the living contagion of the demonic Purple Lichen. Lichen-controlled - lichen-diseased - beasts confronted them, one memorable battle featuring a stuck Yann desperately trying to fend off a possessed rat swarm in the dark while his companions battled the swarm's other half on the other side AND tried to pry him loose at the same time! Finally, they confronted the main pool of the evil substance, in a bouldery cave right under the sacred tree. Only the lichen was ready for them, having possessed part of the holy oak itself and shaped it into a spiky iron-oak creature, the purple-glowing lichen draped across its back like a living, infinite cloak! The battle was fierce, but the party somehow prevailed, one of the fighters cutting off the thing's hands just before it could squeeze the life out of their mage and Yann finishing it off with a warhammer blow to the side of the head. The islanders were very grateful and forgave them their transgression, setting up a yearly festival race to the top of the holy tree in celebration of their deeds. And they gave them mighty gifts and much food, Yann in particular cutting off one of the iron-wood creature's forearms and making it into a weapon and shield that were somehow now bonded to him, as he'd been told to do in a dream (sent by the many-antlered forest god?), while his druid friend made a breastplate from the creature's chest.[/sblock][sblock=Character Sheet]5th level human Fighter/Eldritch Knight [URL="http://www.enworld.org/forum/showthread.php?473849-Assault-on-Dire-Wood&p=6792069&viewfull=1#post6792069"]INSPIRATION[/URL] Exp: 8500/14000 Background: Outlander Religion: Nominally Chauntea, in her aspect as the divine gardener Trait: [I]I work hard so that I can play hard when the work is done.[/I] Trait:[I] I never pass up a friendly wager, or an offer of food and drink.[/I] Ideal: [I]Greater Good. It is each person's responsibility to make the most happiness for the whole.[/I] Bond: [I]Gratitude. I was rescued from death by a tribe of wood elves.[/I] Flaw: [I]There's no room for caution in a life lived to the fullest.[/I] (Rolled array. Ability/Bonus) Str 17 +3 Save = +6 Dex 7 -2 Con 17 +3 Save = +6 Int 16 +3 Wis 14 +2 Cha 11 +0 Proficiency Bonus: +3 HP: 49/49 AC: 20 (17 Splint + 2 Shield + 1 Cloak of Protection) MV: 30'(9m) INI: -2 Passive perception: 12 Melee 3 + 3 = 6 Range 3 - 2 = 1 [I]Iron-Oak branch +2[/I](+8 ToHit, 1d8+7 Dam, X2 Crit, Bludgeon, versatile) [I]BIG knife[/I] (1d6+5 Dam, X2 Crit, Piercing, Light) FEATURES: Weapon proficiencies (Simple and Martial) Armor proficiencies (All plus shields) FIGHTER: Dueling (+2 to damage with one-handed weapons) FIGHTER: Second Wind (Bonus action -> 1d10+L HPs, Short rest to recover) FIGHTER:[S] Action Surge (Extra action, Short rest to recover)[/S] FIGHTER: Extra Attack (Can make two attacks with each attack action) ELDRITCH KNIGHT: Weapon Bond (Bonus action to call weapon to hand) FEAT: Magic Adept (Druidcraft + Mage hand, Speak With animals) OUTLANDER: Recall general layout, find food and water for 6 each day. Ironoak of the Woodlands (+2 Spell attack, 10(1d6+4 recharge), 1=60' tree, 5' trunk, 20' branches) SKILLS: Acrobatics (Dex) -2 Animal Handling (Wis) +5 Proficient Arcana (Int) +3 Athletics (Str) +6 Proficient Deception (Cha) +0 History (Int) +3 Insight (Wis) +2 Intimidation (Cha) +0 Investigation (Int) +3 Medicine (Wis) +2 Nature (Int) +6 Proficient Perception (Wis) +2 Performance (Cha) +0 Panflute +3 Persuasion (Cha) +0 Religion (Int) +3 Sleight of Hand (Dex) -2 Stealth (Dex) -2 Disadvantage from armor Survival (Wis) +5 Proficient Languages: Common, rough Sylvan and a smathering of Elvish (Learned when he was rescued)[/sblock][sblock=Equipment][Code]Name Gp note Cloak of Protection +1 (Black with red trim, still stinks of cambion) Splint mail 200 In green brigantine form Hobnailed boots - * Iron-oak Branch 15 Warhammer of the Woodlands, on his shoulder. His 'hunting trophy' Belt (with huge roaring-dragon buckle): BIG knife 10 Short sword Purse 2 gp, 200gp in gems Six orcish gemstones Set of dice + cards 1 Canvas Backpack (all in saddlebags when travelling on horse): Panflute (in side pocket). 2 sets of clothes 15 (traveler's and Fine) Crowbar Vicious longsword +1 Wood axe and Whetstone 5 Hammer and 10 pitons Hunting Trap 10 torches Tinderbox 10 days of rations Waterskin Fishing tackle 1 Steel mirror 5 Antitoxin 50 (Advantage on poison saves 1h) Healing potion X2 50 (2d4+2 HP) Mess Kit 10' tarp + cords 2 Bedroll 1 On top, stuffed with down for warmth 50' of hempen rope Strapped to the side Frigate, his warhorse 400 Lustrous black Leather barding 40 Mostly to push through thickets and such Saddle and saddlebags 14 * Wooden shield 10 Decorated with brass leaves ----------------------------------- 809 gp (counting 10gp from his background) * [I]These items are Bonded to him.[/I][/code][/sblock][sblock=Spells kown]Save DC = 14 CANTRIPS: unlimited - Druidcraft (30', Predict Weather/Sensory effect/Bloom/Light/extinguish) - "Spectral animals": Mage Hand (30', max 10 pounds, 1min duration) - "Tree growth": Acid Splash (60', 2 adjacent targets, Dex or 2d6 dam) - True Strike (30', Concentration/1 round, advantage on next attack roll) 1ST LEVEL: 2/3 remaining today (+1 Speak with Animals) - "Somebody up there likes me": Shield (Reaction, +5 AC TENT) - "Ground strike": Thunderwave (15' cube, Con half or 2d8+10', boom 300') - Expeditious Retreat (Bonus action, Self, 10min conc, Dash as bonus act) - Feather Fall (Reaction, 60', up to 5 targets, 60'/round for 1 min) - Speak with Animals (10 min)[/sblock] You guys want to link backgrounds? I can easily see where my guy's path might have crossed with either Corathir (one of his adventuring friends?), Dorn (on the trip to Yarthar?) and/or both. [sblock=Treasure so Far]Six gemstones from [URL="http://www.enworld.org/forum/showthread.php?473849-Assault-on-Dire-Wood&p=6806687&viewfull=1#post6806687"]the first orcs they encountered[/URL]. [Y] Boots of the Winterland [D], Ring of Protection [D], Cloak of Protection [Y], broach of shielding [K] and Vicious Longsword +1 [Y] from [URL="http://www.enworld.org/forum/showthread.php?473849-Assault-on-Dire-Wood&p=6807985&viewfull=1#post6807985"]the first cambions they encountered[/URL]. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Assualt on Dire Wood [OOC]
Top