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Assualt on Dire Wood [OOC]
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<blockquote data-quote="pathfinderq1" data-source="post: 6773993" data-attributes="member: 48394"><p><strong>Rikka Blackfeather (WORK IN PROGRESS)</strong></p><p></p><p>Rikka Blackfeather</p><p></p><p>[sblock= Basic info]</p><p></p><p>Wood elf; Female</p><p>Rogue 1/Monk 4 (Way of Shadow)</p><p></p><p>>ATTRIBUTES (Used campaign array)</p><p>STR: 13 (+1)(Save +2) </p><p>CON: 15 (+2)(Save +3) </p><p>DEX: 18 (+4)(Save +8)</p><p>INT: 10 (+0)(Save +4) </p><p>WIS: 17 (+3)(Save +4) </p><p>CHA: 6 (-2)(Save -1)</p><p></p><p>-Initiative: +9,</p><p>-Speed: 45 (35 racial, +10 monk), </p><p>-Passive perception: 19</p><p>-Hit points: 38 (8+5+5+5+5, +10 CON); Hit dice: 1d8 +4d8</p><p>-Proficiency bonus: +3</p><p>>AC: 18 (+4 DEX, +3 WIS/unarmored defense, +1 Cloak)</p><p>-Melee attack (short sword): +7; 1d6+4 piercing (+1d6 sneak attack)</p><p>-Melee attack (unarmed): +7; 1d4+4</p><p>-Ranged attack (short bow): +7; 1d6+4</p><p>-Ranged attack (dart/shuriken):</p><p></p><p>>BASICS</p><p>-Hair: Black (Slighty wavy, but close-cropped) </p><p>-Eyes: Green</p><p>-Skin: very pale</p><p>-(Very badly scarred on the throat/neck; can gurgle or whistle but cannot speak. She can cast V spells well enough in normal circumstances, but this accounts for her low CHA- she can also mimic some speech through Minor Illusion casting, but rarely does so)</p><p>-Height: 5'1" /Weight: 105 lbs /Age: 25</p><p>-Alignment: N (Shar?)</p><p>-Background: Outlander (Exile/outcast)</p><p>[/sblock]</p><p></p><p>[sblock= Background<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>-Background: Outlander (exile/outcast)</p><p>-Proficiencies: Athletics, Survival, 1 musical instrument (drum), 1 language (?)</p><p>-Feature: Wanderer</p><p>-Trait 1: I'm driven by a wanderlust that led me away from home (and now it has brought me back)</p><p>-Trait 2: I'm always calm, no matter what the situation. I never raise my voice or let my emotions control me.</p><p>-Ideal: (Live and let live) Ideals aren't worth killing over or going to war for </p><p>-Bond: (Custom) I will find out what happened to my village and my family (Also- My conscience compels me to atone for my misdeeds- maybe then I will find peace and the enlightenment that I seek)</p><p>-Flaw: I will never fully trust anyone other than myself (since my twin brother is gone) (Also- I'd rather kill some in their sleep, or by surprise, than fight fair)</p><p>[/sblock]</p><p></p><p>[sblock= Skills/Feats<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>>Skills: (* Proficient, $ Expertise)</p><p>*Acrobatics +7*</p><p>-Animal handling +3</p><p>-Arcana +0</p><p>*Athletics +4*</p><p>-Deception -2</p><p>-History +0</p><p>-Insight +3</p><p>-Intimidation -2</p><p>*Investigation +3*</p><p>-Medicine +3</p><p>-Nature +3</p><p>$ Perception +9 $</p><p>-Performance -2</p><p>-Persuasion -2</p><p>-Religion +0</p><p>*Sleight of hand +7*</p><p>$ Stealth +10 $</p><p>*Survival +6*</p><p></p><p>>Feats/ASI:</p><p>-Monk 4: Alert</p><p>-Next: ASI (DEX), Mobile</p><p>[/sblock]</p><p></p><p>[sblock= Racial features- Wood elf]</p><p>-Ability score increase: +2 DEX, +1 WIS</p><p>-Size: Medium</p><p>-Darkvision 60 feet</p><p>-Keen senses: Proficient in Perception</p><p>-Fey ancestry</p><p>-Trance</p><p>-Languages: Common, Elven</p><p>-Elf weapon training: Proficient with longsword, shortsword, longbow, shortbow</p><p>-Fleet of foot: Base speed= 35 feet</p><p>-Mask of the wild: Can attempt to hide while lightly obscured by plants/fog/natural phenomena</p><p>[/sblock]</p><p></p><p>[sblock= Class features- Rogue 1]</p><p>-Proficiencies: Light armor; Simple weapons, hand crossbow,longsword, rapier, shortsword; Thieves' tools; DEX and INT saves; 4 skills from list.</p><p>-Sneak attack: +1d6 once per round (Conditional)</p><p>-Expertise: Double proficiency bonus for 2 chosen skills (Perception, Stealth)</p><p>[/sblock]</p><p></p><p>[sblock= Class features- Monk 4]</p><p>-No additional proficiencies</p><p>-Unarmored defense</p><p>-Martial arts</p><p>-Ki: 4 ki points (restored on short rest; save DC 14)</p><p>-Unarmored movement: +10 feet (45 total)</p><p>-Deflect missiles: Use reaction to reduce ranged weapon attack by 1d10+8</p><p>-Slow fall: Use reaction to reduce falling damage by 20</p><p>-Monastic tradition: Way of Shadow</p><p>-Shadow arts: Gain Minor illusion cantrip; use 2 ki to cast Darkvision, Darkness, Pass without trace, and Silence (as an action, without material components)</p><p>[/sblock]</p><p></p><p>[sblock= EQUIPMENT (wealth= ? gp)]</p><p>-Bag of holding (uncommon)</p><p>-Cloak of protection (uncommon)</p><p>-Silvered shortsword (110 gp)</p><p>-Potion of healing (x4; 200 gp)</p><p>-Long bow (50 gp)</p><p>-Arrows (x40; 2 gp)</p><p>-Dagger (x3; 6 gp)</p><p>-Thieves' tools (25 gp)</p><p>-Small drum (6 gp)</p><p>-Traveler's clothes (x2; 6 gp)</p><p>-Quiver (x2; 2 gp)</p><p>-Bedroll (1 gp)</p><p>-Holy symbol (Shar; amulet; 5 gp)</p><p>-Silk rope (50'; 10 gp)</p><p>-Mess kit (2 sp)</p><p>-Tinderbox (5 sp)</p><p>-Belt pouch (x2; 1 gp)</p><p>-Rations (x4 days; 2 gp)</p><p>-Waterskin (2 sp)</p><p>-Chalk (x5 pieces; 5 cp)</p><p>-Writing slate (for chalk; 5 cp)</p><p>-Signal whistle (5 cp)</p><p>-372 gp, 4 sp, 5 cp cash (3x 100 gp gem, rest in coin)</p><p>[/sblock]</p><p></p><p>[sblock= Background<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>->Rikka was born in a small village in the High Forest- one of the few permanent settlements of the wood elf tribes there. She was one of the rarest of elven children- twin-born, with a nearly identical brother (Tekka), and the two of them were curious, quick, and clever, prone to exploring far beyond their village, even as far as the roads which led out of the forest to human settlements. Then one day, everything changed. Both of the twins were essentially teenagers, and they were beginning to learn the first details of a real trade- in this case, scouting. They were staking out one of the trade roads, spying on passing caravans- each night they would return to their village to report on what they had seen. One day, Tekka didn't return from his hiding place- Rikka, her parents, and the other elves of the village all searched the area with no luck; it was as if Tekka had vanished into the air. For months, Rikka and her parents continued to search every day, and to wait every night- but there was no sign, no trace. Increasingly despondent, Rikka began to travel farther and farther afield- in time her wanderings brought her to the nearby human settlement of Silverymoon. While the city was peaceful and well-ruled, it still had its dark corners and unsavory folk. In time, Rikka fell in with a bad crowd- and was recruited by agents of the Dark Moon, who had come to spy in the city. Rikka's combination of loss and curiosity made her an ideal recruit for the dark monks- and her skills made her a quick study... Soon enough, she took to the roads as an agent for the order. At first she was merely a scout and spy, but as her skills grew, she was put to use for more deadly ends. Her sense of loss, and her desperate need to BELONG insulated her from the pangs of conscience for several years. Finally, though, things changed once more. In the country of Amn, the monks of the Dark Moon were embroiled in conflict with the infamous Shadow Thieves, a quite literal 'Shadow War' for control of the darker parts of society. Rikka was part of a small team sent to take out a high-ranking member of the Shadow Thieves- but the mission was a disaster. Rikka was badly injured, and most of her companions were slain- while she managed to escape, Rikka found herself abandoned by her order, as part of a 'peace treaty' between the two organizations. Finally realizing just how much she had been used, Rikka left Amn- and for the first time in years she headed back towards what had once been her home. Perhaps there she could find peace, and time to heal- in both body and spirit. But when she arrived in the High Forest, she found that things had changed- her entire village had been swallowed by the so-called Dire Wood...</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="pathfinderq1, post: 6773993, member: 48394"] [b]Rikka Blackfeather (WORK IN PROGRESS)[/b] Rikka Blackfeather [sblock= Basic info] Wood elf; Female Rogue 1/Monk 4 (Way of Shadow) >ATTRIBUTES (Used campaign array) STR: 13 (+1)(Save +2) CON: 15 (+2)(Save +3) DEX: 18 (+4)(Save +8) INT: 10 (+0)(Save +4) WIS: 17 (+3)(Save +4) CHA: 6 (-2)(Save -1) -Initiative: +9, -Speed: 45 (35 racial, +10 monk), -Passive perception: 19 -Hit points: 38 (8+5+5+5+5, +10 CON); Hit dice: 1d8 +4d8 -Proficiency bonus: +3 >AC: 18 (+4 DEX, +3 WIS/unarmored defense, +1 Cloak) -Melee attack (short sword): +7; 1d6+4 piercing (+1d6 sneak attack) -Melee attack (unarmed): +7; 1d4+4 -Ranged attack (short bow): +7; 1d6+4 -Ranged attack (dart/shuriken): >BASICS -Hair: Black (Slighty wavy, but close-cropped) -Eyes: Green -Skin: very pale -(Very badly scarred on the throat/neck; can gurgle or whistle but cannot speak. She can cast V spells well enough in normal circumstances, but this accounts for her low CHA- she can also mimic some speech through Minor Illusion casting, but rarely does so) -Height: 5'1" /Weight: 105 lbs /Age: 25 -Alignment: N (Shar?) -Background: Outlander (Exile/outcast) [/sblock] [sblock= Background:] -Background: Outlander (exile/outcast) -Proficiencies: Athletics, Survival, 1 musical instrument (drum), 1 language (?) -Feature: Wanderer -Trait 1: I'm driven by a wanderlust that led me away from home (and now it has brought me back) -Trait 2: I'm always calm, no matter what the situation. I never raise my voice or let my emotions control me. -Ideal: (Live and let live) Ideals aren't worth killing over or going to war for -Bond: (Custom) I will find out what happened to my village and my family (Also- My conscience compels me to atone for my misdeeds- maybe then I will find peace and the enlightenment that I seek) -Flaw: I will never fully trust anyone other than myself (since my twin brother is gone) (Also- I'd rather kill some in their sleep, or by surprise, than fight fair) [/sblock] [sblock= Skills/Feats:] >Skills: (* Proficient, $ Expertise) *Acrobatics +7* -Animal handling +3 -Arcana +0 *Athletics +4* -Deception -2 -History +0 -Insight +3 -Intimidation -2 *Investigation +3* -Medicine +3 -Nature +3 $ Perception +9 $ -Performance -2 -Persuasion -2 -Religion +0 *Sleight of hand +7* $ Stealth +10 $ *Survival +6* >Feats/ASI: -Monk 4: Alert -Next: ASI (DEX), Mobile [/sblock] [sblock= Racial features- Wood elf] -Ability score increase: +2 DEX, +1 WIS -Size: Medium -Darkvision 60 feet -Keen senses: Proficient in Perception -Fey ancestry -Trance -Languages: Common, Elven -Elf weapon training: Proficient with longsword, shortsword, longbow, shortbow -Fleet of foot: Base speed= 35 feet -Mask of the wild: Can attempt to hide while lightly obscured by plants/fog/natural phenomena [/sblock] [sblock= Class features- Rogue 1] -Proficiencies: Light armor; Simple weapons, hand crossbow,longsword, rapier, shortsword; Thieves' tools; DEX and INT saves; 4 skills from list. -Sneak attack: +1d6 once per round (Conditional) -Expertise: Double proficiency bonus for 2 chosen skills (Perception, Stealth) [/sblock] [sblock= Class features- Monk 4] -No additional proficiencies -Unarmored defense -Martial arts -Ki: 4 ki points (restored on short rest; save DC 14) -Unarmored movement: +10 feet (45 total) -Deflect missiles: Use reaction to reduce ranged weapon attack by 1d10+8 -Slow fall: Use reaction to reduce falling damage by 20 -Monastic tradition: Way of Shadow -Shadow arts: Gain Minor illusion cantrip; use 2 ki to cast Darkvision, Darkness, Pass without trace, and Silence (as an action, without material components) [/sblock] [sblock= EQUIPMENT (wealth= ? gp)] -Bag of holding (uncommon) -Cloak of protection (uncommon) -Silvered shortsword (110 gp) -Potion of healing (x4; 200 gp) -Long bow (50 gp) -Arrows (x40; 2 gp) -Dagger (x3; 6 gp) -Thieves' tools (25 gp) -Small drum (6 gp) -Traveler's clothes (x2; 6 gp) -Quiver (x2; 2 gp) -Bedroll (1 gp) -Holy symbol (Shar; amulet; 5 gp) -Silk rope (50'; 10 gp) -Mess kit (2 sp) -Tinderbox (5 sp) -Belt pouch (x2; 1 gp) -Rations (x4 days; 2 gp) -Waterskin (2 sp) -Chalk (x5 pieces; 5 cp) -Writing slate (for chalk; 5 cp) -Signal whistle (5 cp) -372 gp, 4 sp, 5 cp cash (3x 100 gp gem, rest in coin) [/sblock] [sblock= Background:] ->Rikka was born in a small village in the High Forest- one of the few permanent settlements of the wood elf tribes there. She was one of the rarest of elven children- twin-born, with a nearly identical brother (Tekka), and the two of them were curious, quick, and clever, prone to exploring far beyond their village, even as far as the roads which led out of the forest to human settlements. Then one day, everything changed. Both of the twins were essentially teenagers, and they were beginning to learn the first details of a real trade- in this case, scouting. They were staking out one of the trade roads, spying on passing caravans- each night they would return to their village to report on what they had seen. One day, Tekka didn't return from his hiding place- Rikka, her parents, and the other elves of the village all searched the area with no luck; it was as if Tekka had vanished into the air. For months, Rikka and her parents continued to search every day, and to wait every night- but there was no sign, no trace. Increasingly despondent, Rikka began to travel farther and farther afield- in time her wanderings brought her to the nearby human settlement of Silverymoon. While the city was peaceful and well-ruled, it still had its dark corners and unsavory folk. In time, Rikka fell in with a bad crowd- and was recruited by agents of the Dark Moon, who had come to spy in the city. Rikka's combination of loss and curiosity made her an ideal recruit for the dark monks- and her skills made her a quick study... Soon enough, she took to the roads as an agent for the order. At first she was merely a scout and spy, but as her skills grew, she was put to use for more deadly ends. Her sense of loss, and her desperate need to BELONG insulated her from the pangs of conscience for several years. Finally, though, things changed once more. In the country of Amn, the monks of the Dark Moon were embroiled in conflict with the infamous Shadow Thieves, a quite literal 'Shadow War' for control of the darker parts of society. Rikka was part of a small team sent to take out a high-ranking member of the Shadow Thieves- but the mission was a disaster. Rikka was badly injured, and most of her companions were slain- while she managed to escape, Rikka found herself abandoned by her order, as part of a 'peace treaty' between the two organizations. Finally realizing just how much she had been used, Rikka left Amn- and for the first time in years she headed back towards what had once been her home. Perhaps there she could find peace, and time to heal- in both body and spirit. But when she arrived in the High Forest, she found that things had changed- her entire village had been swallowed by the so-called Dire Wood... [/sblock] [/QUOTE]
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