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<blockquote data-quote="Steve Gorak" data-source="post: 6804337" data-attributes="member: 15132"><p>These are some thoughts, considering that unintelligent mounts were not (RAW and RAI) intended to attack. It's not that game-breaking for a warhorse, but would be for a 8 headed hydra...</p><p>[sblock]Rider must do an animal handling check to trade one of his/her attacks for the mount to attack. The mount attacks as an action (no other actions allowed for the mount during the round). Failure implies mount will not attack, loses its action, and stops its movement in front of intended target. If the check failed my 5 or more the rider must do a second handle animal check (same DC as the first one) or fall from the mount, and unless a DC 10 dex save is successful, be prone , and take 1d6 damage.</p><p></p><p>Note: Mount will not attack a creature above its size.</p><p></p><p>Attack non-threatening foe: DC 5</p><p>Attack Threatening foe, normal humanoid: DC 10</p><p>Attack Threatening foe, monstrous Humanoid: DC 12</p><p></p><p>DC modifier for size: 2 sizes smaller: -2 (ex: warhorse attacking a halfling)</p><p>DC modifier for for 1 size smaller than mount: +0</p><p>DC modifier for same size as mount: +3</p><p></p><p>Modifier for non-humanoid foe: +2</p><p></p><p>Fey, fiend, elemental or other extraplanar foe: +3 DC modifier</p><p></p><p>Note: the mounted combatant feat grants advantage on the checks.[/sblock]</p><p></p><p></p><p></p><p></p><p>I made my comment because Ki was used for dodge, but not disengage, and this didn't trigger an AOO as it should have...</p><p>Cheers,</p><p></p><p>SG</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 6804337, member: 15132"] These are some thoughts, considering that unintelligent mounts were not (RAW and RAI) intended to attack. It's not that game-breaking for a warhorse, but would be for a 8 headed hydra... [sblock]Rider must do an animal handling check to trade one of his/her attacks for the mount to attack. The mount attacks as an action (no other actions allowed for the mount during the round). Failure implies mount will not attack, loses its action, and stops its movement in front of intended target. If the check failed my 5 or more the rider must do a second handle animal check (same DC as the first one) or fall from the mount, and unless a DC 10 dex save is successful, be prone , and take 1d6 damage. Note: Mount will not attack a creature above its size. Attack non-threatening foe: DC 5 Attack Threatening foe, normal humanoid: DC 10 Attack Threatening foe, monstrous Humanoid: DC 12 DC modifier for size: 2 sizes smaller: -2 (ex: warhorse attacking a halfling) DC modifier for for 1 size smaller than mount: +0 DC modifier for same size as mount: +3 Modifier for non-humanoid foe: +2 Fey, fiend, elemental or other extraplanar foe: +3 DC modifier Note: the mounted combatant feat grants advantage on the checks.[/sblock] I made my comment because Ki was used for dodge, but not disengage, and this didn't trigger an AOO as it should have... Cheers, SG [/QUOTE]
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