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Astral Sea as Spelljammer/Planescape hybrid; and a board game idea for WotC!
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<blockquote data-quote="Mercurius" data-source="post: 5332887" data-attributes="member: 59082"><p>There was a period earlier this year and late last year when I was receiving 4E hardcovers that I had pre-ordered with Amazon Prime, but not getting a chance to really check them out. So I have had books such as <em>The Plane Below, The Plane Above, Demonomicon, </em>and even <em>Player's Handbook 3 </em>gathering dust on my shelves. Earlier today I finally pulled down <em>The Plane Above </em>and browsed through it, with an eye for ideas for my 4E group, which is just a couple levels away from entering Paragon Tier. </p><p></p><p>Looking through the book, something struck me: Not only did Wizards of the Coast integrate Planescape into 4E via Sigil in <em>Manual of the Planes</em>, but they found a way to revive elements of Spelljammer with the Astral Sea itself--the various "dominion ships," pirating, floating isles, etc. </p><p></p><p>And then an idea struck me for a product I would love to see: a board game in the same vein as <em>Castle Ravenloft </em>and <em>Wrath of Ashardalon </em>based on the Astral Sea; it would be called: <strong>Pirates of the Astral Sea </strong>and would involve--you guessed it--pirating in the Astral Sea, with githyanki as a central enemy, astral dreadnoughts, ship battles, etc.</p><p></p><p>So a couple areas of possible feedback:</p><p></p><p></p><ol> <li data-xf-list-type="ol">What do you think about this hybridization of Planescape and Spelljammer? Do you like it? Dislike it? Ways you've used it in a game? Etc.</li> <li data-xf-list-type="ol">The board game idea -- What do you think? Can you see WotC doing something like this? Would you buy it?</li> </ol></blockquote><p></p>
[QUOTE="Mercurius, post: 5332887, member: 59082"] There was a period earlier this year and late last year when I was receiving 4E hardcovers that I had pre-ordered with Amazon Prime, but not getting a chance to really check them out. So I have had books such as [I]The Plane Below, The Plane Above, Demonomicon, [/I]and even [I]Player's Handbook 3 [/I]gathering dust on my shelves. Earlier today I finally pulled down [I]The Plane Above [/I]and browsed through it, with an eye for ideas for my 4E group, which is just a couple levels away from entering Paragon Tier. Looking through the book, something struck me: Not only did Wizards of the Coast integrate Planescape into 4E via Sigil in [I]Manual of the Planes[/I], but they found a way to revive elements of Spelljammer with the Astral Sea itself--the various "dominion ships," pirating, floating isles, etc. And then an idea struck me for a product I would love to see: a board game in the same vein as [I]Castle Ravenloft [/I]and [I]Wrath of Ashardalon [/I]based on the Astral Sea; it would be called: [B]Pirates of the Astral Sea [/B]and would involve--you guessed it--pirating in the Astral Sea, with githyanki as a central enemy, astral dreadnoughts, ship battles, etc. So a couple areas of possible feedback: [LIST=1] [*]What do you think about this hybridization of Planescape and Spelljammer? Do you like it? Dislike it? Ways you've used it in a game? Etc. [*]The board game idea -- What do you think? Can you see WotC doing something like this? Would you buy it? [/LIST] [/QUOTE]
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