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<blockquote data-quote="dvorak" data-source="post: 5069183" data-attributes="member: 82027"><p>As been stated before, Astral Seal can have some potent kickers added to the healing portion of this At-Will power. Someone else's example <a href="http://www.enworld.org/forum/5065580-post63.html" target="_blank">http://www.enworld.org/forum/5065580-post63.html</a></p><p></p><p>While playing at an LFR event, I overheard another table had a Pacifist Healer Cleric in their party; the story went that the DM made a critical strike on a character almost dropping them to 0, then that character hit an NPC with an active heal due to Astral Seal. Next thing I learned was the character recovered enough hit points to make that critical strike meaningless. The character no longer was bloodied.</p><p></p><p>IMO the heal portion just needs to be 2 + your Charisma modifier + Healer's Lore (Healing keyword) and nothing more.</p><p></p><p></p><p></p><p>The other part of Astral Seal I dislike deals how long it lasts ~ end of your next turn. This provides the Cleric an additional bonus to their To Hit roll and could potentially negative defense lock the NPC for a number of rounds. My suggestion would be to append it to read ~ Until the <strong>START</strong> of your next turn.</p></blockquote><p></p>
[QUOTE="dvorak, post: 5069183, member: 82027"] As been stated before, Astral Seal can have some potent kickers added to the healing portion of this At-Will power. Someone else's example [URL]http://www.enworld.org/forum/5065580-post63.html[/URL] While playing at an LFR event, I overheard another table had a Pacifist Healer Cleric in their party; the story went that the DM made a critical strike on a character almost dropping them to 0, then that character hit an NPC with an active heal due to Astral Seal. Next thing I learned was the character recovered enough hit points to make that critical strike meaningless. The character no longer was bloodied. IMO the heal portion just needs to be 2 + your Charisma modifier + Healer's Lore (Healing keyword) and nothing more. The other part of Astral Seal I dislike deals how long it lasts ~ end of your next turn. This provides the Cleric an additional bonus to their To Hit roll and could potentially negative defense lock the NPC for a number of rounds. My suggestion would be to append it to read ~ Until the [B]START[/B] of your next turn. [/QUOTE]
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