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At my table: Hexblade removed, Pact of the Blade enhanced
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<blockquote data-quote="Irda Ranger" data-source="post: 7304106" data-attributes="member: 1003"><p>I would phrase it "When you take this pact, choose one Cantrip from the Warlock spell list to add to your cantrips known. This must be Eldritch Blast if you do not already have it".</p><p></p><p>I disagree with your approach though because it makes the Pact of the Blade way better than other melee classes in important ways</p><p></p><p>1) Requiring an action to form the weapon is actually part of the balance. No one else can switch weapons as a free action either.</p><p>2) Allowing you to effortlessly switch between melee with d10 damage and ranged with d10 damage is something no one else can do</p><p>3) Allowing someone to hold a shield while doing d10 damage is something no one else can do</p><p>4) Your approach doesn't allow for using weapon properties for fighting styles. It doesn't play nice with multi-class characters, or let players choose whether they want two short swords or a glaive for the trade-offs that entails.</p><p></p><p>Also I must note that the approach I suggested also has multiple attacks, stacks with Agonizing Blast, Repelling Blast, etc., and does force damage. You can also take Superior Pact Weapon to get +X to-hit and damage.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 7304106, member: 1003"] I would phrase it "When you take this pact, choose one Cantrip from the Warlock spell list to add to your cantrips known. This must be Eldritch Blast if you do not already have it". I disagree with your approach though because it makes the Pact of the Blade way better than other melee classes in important ways 1) Requiring an action to form the weapon is actually part of the balance. No one else can switch weapons as a free action either. 2) Allowing you to effortlessly switch between melee with d10 damage and ranged with d10 damage is something no one else can do 3) Allowing someone to hold a shield while doing d10 damage is something no one else can do 4) Your approach doesn't allow for using weapon properties for fighting styles. It doesn't play nice with multi-class characters, or let players choose whether they want two short swords or a glaive for the trade-offs that entails. Also I must note that the approach I suggested also has multiple attacks, stacks with Agonizing Blast, Repelling Blast, etc., and does force damage. You can also take Superior Pact Weapon to get +X to-hit and damage. [/QUOTE]
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At my table: Hexblade removed, Pact of the Blade enhanced
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