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At what point is it no longer d20?
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<blockquote data-quote="Voneth" data-source="post: 1225070" data-attributes="member: 1016"><p>According to Guardians of Order, as long as you use a d20 and add modifers to be a DC, you've got a "d20 system" and they have had no problems with being complient.</p><p></p><p>Green Ronin, however, played it safe and made their product OGL (it was also because a lot of people complained about the <em>compatability</em> of GoO's products (Silver Age Sentinels) with other d20 books.)</p><p></p><p>M&M actually did some changes just as radical as yours:</p><p>*removed hit points and created a new "Damage Savings Throw" system</p><p>*Character level became "power levels" Which meant a player got so many character points per level to create a character and the level also cap out the maximum amount of skills, power, etc.</p><p>* optional rules to convert BAB and Defense into ... skills! Sound familiar <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>*assign point values to attributes, skills, feats and even powers.</p><p></p><p>It goes on, but you get the idea. Despite these changes, I think most people still precieve M&M to be a "d20" game.</p></blockquote><p></p>
[QUOTE="Voneth, post: 1225070, member: 1016"] According to Guardians of Order, as long as you use a d20 and add modifers to be a DC, you've got a "d20 system" and they have had no problems with being complient. Green Ronin, however, played it safe and made their product OGL (it was also because a lot of people complained about the [i]compatability[/i] of GoO's products (Silver Age Sentinels) with other d20 books.) M&M actually did some changes just as radical as yours: *removed hit points and created a new "Damage Savings Throw" system *Character level became "power levels" Which meant a player got so many character points per level to create a character and the level also cap out the maximum amount of skills, power, etc. * optional rules to convert BAB and Defense into ... skills! Sound familiar :) *assign point values to attributes, skills, feats and even powers. It goes on, but you get the idea. Despite these changes, I think most people still precieve M&M to be a "d20" game. [/QUOTE]
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At what point is it no longer d20?
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