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<blockquote data-quote="twofalls" data-source="post: 2133094" data-attributes="member: 23718"><p>Everyone comes to the table for different reasons. Before a campaign begins I pull aside each one of my players and have a conversation with them about goals so that I can take notes and try to work some of thier ideas into the game. Mabye the players in question don't have a clear idea of the game world, or your setup. Maybe they want to develop deep personalities and want to stay in synch with what you have planned for the game.</p><p></p><p>From the tone of your post I'd say you are reading too much into it. With 9 players in one game they are going to be starving for time to develop their characters to that high rolelaying level. Pehraps they feel as though they are redundant because there are so many other players. I think, for a group that enjoys intense roll playing and not just a beer and pretzles group there to roll dice and mash orcs, 9 players isn't manageable. I have 7 in one of mine, and getting themes in for every member has yet to happen after 3 years of running this campaign.</p><p></p><p>Regarding the Paladin and his/her interest in exploring sexuality... as long as they aren't being offensive about it and are just roleplaying, then why not? Roleplaying is about living through another persons eyes in my opinion (another reason large groups are a problem). If he/she is making folks uncomfortable, dusrupting the group by making a big joke out of it, or taking up more than his fair share of your time, then that person needs to be talked to.</p></blockquote><p></p>
[QUOTE="twofalls, post: 2133094, member: 23718"] Everyone comes to the table for different reasons. Before a campaign begins I pull aside each one of my players and have a conversation with them about goals so that I can take notes and try to work some of thier ideas into the game. Mabye the players in question don't have a clear idea of the game world, or your setup. Maybe they want to develop deep personalities and want to stay in synch with what you have planned for the game. From the tone of your post I'd say you are reading too much into it. With 9 players in one game they are going to be starving for time to develop their characters to that high rolelaying level. Pehraps they feel as though they are redundant because there are so many other players. I think, for a group that enjoys intense roll playing and not just a beer and pretzles group there to roll dice and mash orcs, 9 players isn't manageable. I have 7 in one of mine, and getting themes in for every member has yet to happen after 3 years of running this campaign. Regarding the Paladin and his/her interest in exploring sexuality... as long as they aren't being offensive about it and are just roleplaying, then why not? Roleplaying is about living through another persons eyes in my opinion (another reason large groups are a problem). If he/she is making folks uncomfortable, dusrupting the group by making a big joke out of it, or taking up more than his fair share of your time, then that person needs to be talked to. [/QUOTE]
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