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<blockquote data-quote="Falling Icicle" data-source="post: 6109975" data-attributes="member: 17077"><p>This "balance doesn't matter because the DM controls the game" argument has never been satisfactory. It's not just the players that benefit from a balanced and well-designed game, DMs do too. It makes the DM's job a lot easier if he doesn't have to worry about using any of the magic items in the rulebooks for fear of breaking the game. After all, not every DM is an expert game designer, and most aren't going to know that a particular item is going to be a problem until they give one to their players and the game falls apart. Saying "oh it's okay, because it's up to the DM" is a cop out in game design of the very worst kind. The game rules are supposed to be there to help the DM, not to create additional pitfalls for him or her to have to avoid.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6109975, member: 17077"] This "balance doesn't matter because the DM controls the game" argument has never been satisfactory. It's not just the players that benefit from a balanced and well-designed game, DMs do too. It makes the DM's job a lot easier if he doesn't have to worry about using any of the magic items in the rulebooks for fear of breaking the game. After all, not every DM is an expert game designer, and most aren't going to know that a particular item is going to be a problem until they give one to their players and the game falls apart. Saying "oh it's okay, because it's up to the DM" is a cop out in game design of the very worst kind. The game rules are supposed to be there to help the DM, not to create additional pitfalls for him or her to have to avoid. [/QUOTE]
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