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<blockquote data-quote="KidSnide" data-source="post: 6109985" data-attributes="member: 54710"><p>One of the tricky balancing acts that D&DN is trying to walk is to preserve the "system produces a predictable level of difficulty" aspect of 4e (and to a certain extent 3.5) while also giving the "feel free to run off the tracks" feeling of 1e/2e (and to a certain extent 3.0).</p><p></p><p>In the particular case of the Belt of <em>Storm</em> Giant Strength, I think it's fine to run off the tracks. Radically changing character power is part of any successful artifact design, and I don't see how what is in effect a massive damage boost goes beyond the pale of an artifact-level effect. For the other belts of giant strength, it's an empirical question of whether they are substantially better than the other magic items of the same rarity. Maybe there is a stacking issue, but -- on the face of it -- the more powerful belts don't look out of scale with the magic weapons.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 6109985, member: 54710"] One of the tricky balancing acts that D&DN is trying to walk is to preserve the "system produces a predictable level of difficulty" aspect of 4e (and to a certain extent 3.5) while also giving the "feel free to run off the tracks" feeling of 1e/2e (and to a certain extent 3.0). In the particular case of the Belt of [I]Storm[/I] Giant Strength, I think it's fine to run off the tracks. Radically changing character power is part of any successful artifact design, and I don't see how what is in effect a massive damage boost goes beyond the pale of an artifact-level effect. For the other belts of giant strength, it's an empirical question of whether they are substantially better than the other magic items of the same rarity. Maybe there is a stacking issue, but -- on the face of it -- the more powerful belts don't look out of scale with the magic weapons. -KS [/QUOTE]
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