Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Attack Bonuses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gorgoroth" data-source="post: 6117882" data-attributes="member: 6674889"><p>That's an argument more for decoupling a particular weapon (more like a magic item property, really) from a PC build. Sure, the greatsword guy wants the magic greatsword the party finds, but they may never ever find a magic spiked chain, or whip, and might have to make one. That's one of the tradeoffs of taking one of the rarer types of weapons or armor, it might not have a magic version. Certainly it would suck to find a magic plate that wasn't also mithral, for example, unless you could do transfer enchantment which seems too munchkinny even for me. What would be best is a way to actually have some decent crafting capability in the game, but ones in which it's very expensive and time consuming. So if you really have no chance of finding what you want out in the wilds, you should be able at a certain level to either craft something or pay someone to, but that's entirely up to the DM. I personally don't find the very limited way the current +3 items are always tied to a certain weapon type. What if I want my holy avenger to be a greatsword? Can't happen. </p><p></p><p>There's a balance between having a magic item shop with a drop down menu of "select your weapon type", "select your magic bonus", "select your property", then you put the gold in and out comes the weapon/armor, and the other end never having a chance to have a certain property on a weapon type you favor. In that sense, I think wish lists are cool, but instead of a "list", more like a "I have a quest to build the ultimate golden battle axe that can be thrown, it will be legen---wait for it---dary". Vorpal swords being bastard swords only seems kind of cool, but I kind of like property categories that can be enchanted certain ways, similar to 4e. For sure in a splat book or the DMG there will be ways to accomplish this, I'm not too worried.</p><p></p><p>My appeal isn't to verisimilitude per se, it's to my expected biases, which I know might not be your's, but I just won't want "builds" to be all about one weapon property or another. You character "build" should work with mundane items, for the most part (acknowledging that items can become associated with a character later on, in their lore, but that's something else, and more about story than mechanics)</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6117882, member: 6674889"] That's an argument more for decoupling a particular weapon (more like a magic item property, really) from a PC build. Sure, the greatsword guy wants the magic greatsword the party finds, but they may never ever find a magic spiked chain, or whip, and might have to make one. That's one of the tradeoffs of taking one of the rarer types of weapons or armor, it might not have a magic version. Certainly it would suck to find a magic plate that wasn't also mithral, for example, unless you could do transfer enchantment which seems too munchkinny even for me. What would be best is a way to actually have some decent crafting capability in the game, but ones in which it's very expensive and time consuming. So if you really have no chance of finding what you want out in the wilds, you should be able at a certain level to either craft something or pay someone to, but that's entirely up to the DM. I personally don't find the very limited way the current +3 items are always tied to a certain weapon type. What if I want my holy avenger to be a greatsword? Can't happen. There's a balance between having a magic item shop with a drop down menu of "select your weapon type", "select your magic bonus", "select your property", then you put the gold in and out comes the weapon/armor, and the other end never having a chance to have a certain property on a weapon type you favor. In that sense, I think wish lists are cool, but instead of a "list", more like a "I have a quest to build the ultimate golden battle axe that can be thrown, it will be legen---wait for it---dary". Vorpal swords being bastard swords only seems kind of cool, but I kind of like property categories that can be enchanted certain ways, similar to 4e. For sure in a splat book or the DMG there will be ways to accomplish this, I'm not too worried. My appeal isn't to verisimilitude per se, it's to my expected biases, which I know might not be your's, but I just won't want "builds" to be all about one weapon property or another. You character "build" should work with mundane items, for the most part (acknowledging that items can become associated with a character later on, in their lore, but that's something else, and more about story than mechanics) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Attack Bonuses
Top